2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-12-22 05:48:15 +00:00
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2018-12-22 06:00:35 +00:00
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using System;
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2018-12-26 07:04:05 +00:00
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Playlists;
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2020-12-25 04:20:37 +00:00
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsMatchSettingsOverlay : MultiplayerTestScene
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{
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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private TestRoomSettings settings;
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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settings = new TestRoomSettings
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible }
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};
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Child = settings;
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});
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[Test]
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public void TestButtonEnabledOnlyWithNameAndBeatmap()
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{
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AddStep("clear name and beatmap", () =>
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{
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Room.Name.Value = "";
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Room.Playlist.Clear();
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});
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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AddStep("set name", () => Room.Name.Value = "Room name");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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2020-02-13 09:12:47 +00:00
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AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }));
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AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
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AddStep("clear name", () => Room.Name.Value = "");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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}
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[Test]
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public void TestCorrectSettingsApplied()
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{
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const string expected_name = "expected name";
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TimeSpan expectedDuration = TimeSpan.FromMinutes(15);
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Room createdRoom = null;
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AddStep("setup", () =>
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{
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settings.NameField.Current.Value = expected_name;
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settings.DurationField.Current.Value = expectedDuration;
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Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
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roomManager.CreateRequested = r =>
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{
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createdRoom = r;
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return true;
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};
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});
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AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("has correct name", () => createdRoom.Name.Value == expected_name);
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AddAssert("has correct duration", () => createdRoom.Duration.Value == expectedDuration);
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}
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[Test]
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public void TestCreationFailureDisplaysError()
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{
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bool fail;
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AddStep("setup", () =>
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{
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Room.Name.Value = "Test Room";
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Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
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fail = true;
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roomManager.CreateRequested = _ => !fail;
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});
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AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
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AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("error displayed", () => settings.ErrorText.IsPresent);
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AddAssert("error has correct text", () => settings.ErrorText.Text == TestRoomManager.FAILED_TEXT);
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AddStep("create room no fail", () =>
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{
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fail = false;
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settings.ApplyButton.Action.Invoke();
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});
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AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
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}
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private class TestRoomSettings : PlaylistsMatchSettingsOverlay
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{
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public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
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public OsuTextBox NameField => ((MatchSettings)Settings).NameField;
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public OsuDropdown<TimeSpan> DurationField => ((MatchSettings)Settings).DurationField;
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public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
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}
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private class TestRoomManager : IRoomManager
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{
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public const string FAILED_TEXT = "failed";
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public Func<Room, bool> CreateRequested;
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public event Action RoomsUpdated
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{
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add { }
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remove { }
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}
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindableList<Room> Rooms => null;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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if (CreateRequested == null)
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return;
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if (!CreateRequested.Invoke(room))
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onError?.Invoke(FAILED_TEXT);
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else
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onSuccess?.Invoke(room);
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}
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => throw new NotImplementedException();
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public void PartRoom() => throw new NotImplementedException();
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}
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}
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}
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