osu/osu.Android/GameplayScreenRotationLocke...

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

35 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
2020-10-19 08:01:24 +00:00
localUserPlaying.BindValueChanged(updateLock, true);
}
2020-10-16 17:21:51 +00:00
private void updateLock(ValueChangedEvent<bool> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
2022-02-03 12:55:04 +00:00
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
}