osu/osu.Game/Online/RealtimeMultiplayer/MultiplayerRoom.cs

55 lines
1.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
2020-12-07 09:50:02 +00:00
using System.Collections.Generic;
namespace osu.Game.Online.RealtimeMultiplayer
{
/// <summary>
/// A multiplayer room.
/// </summary>
[Serializable]
public class MultiplayerRoom
{
2020-12-08 06:54:52 +00:00
/// <summary>
/// The ID of the room, used for database persistence.
/// </summary>
public readonly long RoomID;
2020-12-08 06:54:52 +00:00
/// <summary>
/// The current state of the room (ie. whether it is in progress or otherwise).
/// </summary>
public MultiplayerRoomState State { get; set; }
2020-12-07 09:50:02 +00:00
2020-12-08 06:54:52 +00:00
/// <summary>
/// All currently enforced game settings for this room.
/// </summary>
public MultiplayerRoomSettings Settings { get; set; } = MultiplayerRoomSettings.Empty();
2020-12-08 06:54:52 +00:00
/// <summary>
/// All users currently in this room.
2020-12-08 06:54:52 +00:00
/// </summary>
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
/// <summary>
/// The host of this room, in control of changing room settings.
/// </summary>
public MultiplayerRoomUser? Host { get; set; }
private object writeLock = new object();
public MultiplayerRoom(in long roomId)
{
RoomID = roomId;
}
/// <summary>
/// Request a lock on this room to perform a thread-safe update.
/// </summary>
public LockUntilDisposal LockForUpdate() => new LockUntilDisposal(writeLock);
}
}