osu/osu.Game/Overlays/Options/Audio/VolumeOptions.cs

36 lines
1.1 KiB
C#
Raw Normal View History

2016-11-09 03:38:40 +00:00
using osu.Framework;
2016-11-10 22:40:42 +00:00
using osu.Framework.Allocation;
2016-11-09 03:38:40 +00:00
using osu.Framework.Graphics;
2016-11-03 04:26:49 +00:00
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
2016-11-09 03:38:40 +00:00
using osu.Game.Configuration;
2016-11-03 04:26:49 +00:00
2016-11-10 22:40:42 +00:00
namespace osu.Game.Overlays.Options.Audio
{
public class VolumeOptions : OptionsSubsection
{
2016-11-09 03:38:40 +00:00
protected override string Header => "Volume";
2016-11-10 22:40:42 +00:00
private CheckBoxOption ignoreHitsounds;
public VolumeOptions()
{
2016-11-09 03:38:40 +00:00
}
2016-11-10 22:40:42 +00:00
[Initializer]
private void Load(OsuConfigManager config)
2016-11-09 03:38:40 +00:00
{
2016-11-10 22:40:42 +00:00
Children = new Drawable[]
2016-11-09 03:38:40 +00:00
{
2016-11-10 22:40:42 +00:00
new SpriteText { Text = "Master: TODO slider" },
new SpriteText { Text = "Music: TODO slider" },
new SpriteText { Text = "Effect: TODO slider" },
new CheckBoxOption
{
LabelText = "Ignore beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
}
};
}
}
2016-11-03 04:26:49 +00:00
}