osu/osu.Game.Tests/Visual/Online/TestSceneLeaderboardScopeSe...

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.BeatmapSet;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Screens.Select.Leaderboards;
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using osu.Framework.Allocation;
using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Online
{
public class TestSceneLeaderboardScopeSelector : OsuTestScene
{
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LeaderboardScopeSelector),
};
public TestSceneLeaderboardScopeSelector()
{
Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>();
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Add(new LeaderboardScopeSelector
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = scope }
});
AddStep(@"Select global", () => scope.Value = BeatmapLeaderboardScope.Global);
AddStep(@"Select country", () => scope.Value = BeatmapLeaderboardScope.Country);
AddStep(@"Select friend", () => scope.Value = BeatmapLeaderboardScope.Friend);
}
}
}