mirror of https://github.com/ppy/osu
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Overlays.BeatmapSet;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneLeaderboardScopeSelector : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(LeaderboardScopeSelector),
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};
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public TestSceneLeaderboardScopeSelector()
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{
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Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>();
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Add(new LeaderboardScopeSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = { BindTarget = scope }
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});
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AddStep(@"Select global", () => scope.Value = BeatmapLeaderboardScope.Global);
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AddStep(@"Select country", () => scope.Value = BeatmapLeaderboardScope.Country);
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AddStep(@"Select friend", () => scope.Value = BeatmapLeaderboardScope.Friend);
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}
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}
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}
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