osu/osu.Game/Rulesets/Edit/Checks/CheckBackground.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackground : ICheck
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{
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IWorkingBeatmap workingBeatmap)
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{
string backgroundFile = workingBeatmap.Beatmap.Metadata?.BackgroundFile;
if (backgroundFile == null)
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{
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yield return new IssueTemplateNoneSet(this).Create();
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yield break;
}
// If the background is set, also make sure it still exists.
var storagePath = workingBeatmap.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
if (storagePath != null)
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yield break;
yield return new IssueTemplateDoesNotExist(this).Create(backgroundFile);
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}
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public class IssueTemplateNoneSet : IssueTemplate
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{
public IssueTemplateNoneSet(ICheck check)
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: base(check, IssueType.Problem, "No background has been set.")
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{
}
public Issue Create() => new Issue(this);
}
public class IssueTemplateDoesNotExist : IssueTemplate
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{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
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{
}
public Issue Create(string filename) => new Issue(this, filename);
}
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}
}