osu/osu.Game/Rulesets/Edit
Naxess 56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
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Checks Take IWorkingBeatmap instead of WorkingBeatmap 2021-04-18 01:21:20 +02:00
Tools
BeatmapVerifier.cs Add check for background resolution and filesize 2021-04-17 18:01:04 +02:00
DrawableEditRulesetWrapper.cs
HitObjectComposer.cs return a string instead 2021-03-29 17:29:05 +08:00
IBeatmapVerifier.cs Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
IBeatSnapProvider.cs
IPositionSnapProvider.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
OverlaySelectionBlueprint.cs
PlacementBlueprint.cs Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
SelectionBlueprint.cs
SnapResult.cs
ToolboxGroup.cs