Interpolation: Use proper code blocks

Niklas Haas 2015-03-21 23:21:38 +01:00
parent 4762080f4c
commit 5c68a87103
1 changed files with 2 additions and 2 deletions

@ -25,7 +25,7 @@ passed. Due to the particular ratio in this example (24/60 = 0.4), it means
that the first frame will be shown 3 times, the second frame 2 times, the third
3 times, the fourth 2 times and so on. The pattern looks like this:
```A A A B B C C C D D E E E F F```
A A A B B C C C D D E E E F F
As can be clearly seen, the inconsistent width results in a jagged appearance,
which is a visualization of the phenomenon known as judder.
@ -66,7 +66,7 @@ The smoothmotion approach is to display each frame exactly 2.5 times, where we
display frames for 0.5 times by blending two adjacent frames together. In terms
of the pattern, it results in something like this:
```A A A+B B B C C C+D D D E E E+F F F```
A A A+B B B C C C+D D D E E E+F F F
Here, A+B refers to a frame that is exactly half of A and half of B, blended
together. The overall result is that each frame is displayed for a consistent