From 5c68a871037c6811be4869f04a8597858814aa87 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Sat, 21 Mar 2015 23:21:38 +0100 Subject: [PATCH] Interpolation: Use proper code blocks --- Interpolation.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Interpolation.md b/Interpolation.md index 53d9953..eaf19ba 100644 --- a/Interpolation.md +++ b/Interpolation.md @@ -25,7 +25,7 @@ passed. Due to the particular ratio in this example (24/60 = 0.4), it means that the first frame will be shown 3 times, the second frame 2 times, the third 3 times, the fourth 2 times and so on. The pattern looks like this: -```A A A B B C C C D D E E E F F``` + A A A B B C C C D D E E E F F As can be clearly seen, the inconsistent width results in a jagged appearance, which is a visualization of the phenomenon known as judder. @@ -66,7 +66,7 @@ The smoothmotion approach is to display each frame exactly 2.5 times, where we display frames for 0.5 times by blending two adjacent frames together. In terms of the pattern, it results in something like this: -```A A A+B B B C C C+D D D E E E+F F F``` + A A A+B B B C C C+D D D E E E+F F F Here, A+B refers to a frame that is exactly half of A and half of B, blended together. The overall result is that each frame is displayed for a consistent