mirror of https://github.com/mpv-player/mpv
c53a47eda3
Rather than after tone-mapping. This prevents overflow when the pre-tonemapped signal contains inputs exceeding sig_peak. I also realized that with this clipping in place, post-clipping no longer needs to be done, so this isn't even particularly slower. The only two exceptions to the rule are "clip" and "linear", which relied on the post-clipping to do their tone mapping properly. Fixes #7929 |
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.. | ||
context.c | ||
context.h | ||
d3d11_helpers.c | ||
d3d11_helpers.h | ||
error_diffusion.c | ||
error_diffusion.h | ||
hwdec.c | ||
hwdec.h | ||
lcms.c | ||
lcms.h | ||
libmpv_gpu.c | ||
libmpv_gpu.h | ||
osd.c | ||
osd.h | ||
ra.c | ||
ra.h | ||
shader_cache.c | ||
shader_cache.h | ||
spirv.c | ||
spirv.h | ||
spirv_shaderc.c | ||
user_shaders.c | ||
user_shaders.h | ||
utils.c | ||
utils.h | ||
video.c | ||
video.h | ||
video_shaders.c | ||
video_shaders.h |