mpv/video/out/gpu
Niklas Haas 05b392bc94 vo_gpu: allow higher icc-contrast and improve logging
With the advent of actual HDR devices, my real measured ICC profile has
an "infinite" contrast, since the display is completely off on pure
black inputs. 100k:1 might not be enough, so let's just bump it up to
1m:1 to be safe.

Also, improve the logging in the case that the detected contrast is too
high by default.
2018-05-17 22:56:45 +03:00
..
context.c vo_gpu: d3d11: initial implementation 2017-11-07 20:27:13 +11:00
context.h vo_gpu: remove old window screenshot glue code and GL implementation 2018-02-13 17:45:29 -08:00
d3d11_helpers.c vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
d3d11_helpers.h vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
hwdec.c hwdec: detach d3d and d3d9 hwaccel from angle 2018-01-25 20:57:45 -08:00
hwdec.h vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
lcms.c vo_gpu: allow higher icc-contrast and improve logging 2018-05-17 22:56:45 +03:00
lcms.h
libmpv_gpu.c drm/atomic: refactor hwdec_drmprime_drm with native resources 2018-05-01 20:48:02 +03:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
osd.h
ra.c client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
ra.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
shader_cache.c vo_gpu: vulkan: omit needless #define 2017-12-25 00:47:53 +01:00
shader_cache.h vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c
user_shaders.h
utils.c msg: reinterpret a bunch of message levels 2017-12-15 22:28:47 -08:00
utils.h
video.c vo_gpu/video: disable compute shaders if an FBO format was not available 2018-05-01 19:24:53 +03:00
video.h vo_gpu: remove a dead declaration 2018-02-28 00:55:06 -08:00
video_shaders.c vo_gpu: fix mobius tone mapping when sig_peak <= 1.0 2018-02-25 16:11:26 +02:00
video_shaders.h vo_gpu: simplify and correct color scale handling 2018-02-20 22:02:51 +02:00