mirror of https://github.com/mpv-player/mpv
214 lines
7.0 KiB
Markdown
214 lines
7.0 KiB
Markdown
Compiling for Windows
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=====================
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Compiling for Windows is supported with MinGW-w64. This can be used to produce
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both 32-bit and 64-bit executables, and it works for building on Windows and
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cross-compiling from Linux and Cygwin. MinGW-w64 is available from:
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http://mingw-w64.sourceforge.net.
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While building a complete MinGW-w64 toolchain yourself is possible, there are a
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few build environments and scripts to help ease the process, such as MSYS2 and
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MXE. Note that MinGW environments included in Linux distributions are often
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broken, outdated and useless, and usually don't use MinGW-w64.
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**Warning**: the original MinGW (http://www.mingw.org) is unsupported.
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Cross-compilation
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=================
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When cross-compiling, you have to run mpv's configure with these arguments:
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```bash
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DEST_OS=win32 TARGET=i686-w64-mingw32 ./waf configure
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```
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[MXE](http://mxe.cc) makes it very easy to bootstrap a complete MingGW-w64
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environment from a Linux machine. See a working example below.
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Alternatively, you can try [mingw-w64-cmake](https://github.com/lachs0r/mingw-w64-cmake),
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which bootstraps a MinGW-w64 environment and builds mpv and dependencies.
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Example with MXE
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----------------
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```bash
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# Before starting, make sure you install MXE prerequisites. MXE will download
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# and build all target dependencies, but no host dependencies. For example,
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# you need a working compiler, or MXE can't build the crosscompiler.
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#
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# Refer to
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#
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# http://mxe.cc/#requirements
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#
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# Scroll down for disto/OS-specific instructions to install them.
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# Download MXE. Note that compiling the required packages requires about 1.4 GB
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# or more!
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cd /opt
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git clone https://github.com/mxe/mxe mxe
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cd mxe
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# Set build options.
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# The JOBS environment variable controls threads to use when building. DO NOT
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# use the regular `make -j4` option with MXE as it will slow down the build.
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# Alternatively, you can set this in the make command by appending "JOBS=4"
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# to the end of command:
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echo "JOBS := 4" >> settings.mk
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# The MXE_TARGET environment variable builds MinGW-w64 for 32 bit targets.
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# Alternatively, you can specify this in the make command by appending
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# "MXE_TARGETS=i686-w64-mingw32" to the end of command:
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echo "MXE_TARGETS := i686-w64-mingw32.static" >> settings.mk
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# If you want to build 64 bit version, use this:
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# echo "MXE_TARGETS := x86_64-w64-mingw32.static" >> settings.mk
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# Build required packages. The following provide a minimum required to build
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# a reasonable mpv binary (though not an absolute minimum).
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make gcc ffmpeg libass jpeg lua luajit
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# Add MXE binaries to $PATH
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export PATH=/opt/mxe/usr/bin/:$PATH
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# Build mpv. The target will be used to automatically select the name of the
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# build tools involved (e.g. it will use i686-w64-mingw32.static-gcc).
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cd ..
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git clone https://github.com/mpv-player/mpv.git
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cd mpv
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python ./bootstrap.py
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DEST_OS=win32 TARGET=i686-w64-mingw32.static ./waf configure
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# Or, if 64 bit version,
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# DEST_OS=win32 TARGET=x86_64-w64-mingw32.static ./waf configure
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./waf build
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```
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Native compilation with MSYS2
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=============================
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For Windows developers looking to get started quickly, MSYS2 can be used to
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compile mpv natively on a Windows machine. The MSYS2 repositories have binary
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packages for most of mpv's dependencies, so the process should only involve
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building mpv itself.
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To build 64-bit mpv on Windows:
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Installing MSYS2
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----------------
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1. Download an installer from https://msys2.github.io/
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Both the i686 and the x86_64 version of MSYS2 can build 32-bit and 64-bit
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mpv binaries when running on a 64-bit version of Windows, but the x86_64
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version is preferred since the larger address space makes it less prone to
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fork() errors.
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2. Start a MinGW-w64 shell (``mingw64.exe``). **Note:** This is different from
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the MSYS2 shell that is started from the final installation dialog. You must
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close that shell and open a new one.
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For a 32-bit build, use ``mingw32.exe``.
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Updating MSYS2
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--------------
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To prevent errors during post-install, the MSYS2 core runtime must be updated
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separately.
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```bash
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# Check for core updates. If instructed, close the shell window and reopen it
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# before continuing.
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pacman -Syu
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# Update everything else
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pacman -Su
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```
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Installing mpv dependencies
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---------------------------
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```bash
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# Install MSYS2 build dependencies and a MinGW-w64 compiler
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pacman -S git python $MINGW_PACKAGE_PREFIX-{pkg-config,gcc}
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# Install the most important MinGW-w64 dependencies. libass and lcms2 are also
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# pulled in as dependencies of ffmpeg.
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pacman -S $MINGW_PACKAGE_PREFIX-{ffmpeg,libjpeg-turbo,lua51}
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```
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Building mpv
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------------
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Clone the latest mpv from git and install waf. **Note:** ``/usr/bin/python3``
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is invoked directly here, since an MSYS2 version of Python is required.
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```bash
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git clone https://github.com/mpv-player/mpv.git && cd mpv
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/usr/bin/python3 bootstrap.py
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```
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Finally, compile and install mpv. Binaries will be installed to
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``/mingw64/bin`` or ``/mingw32/bin``.
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```bash
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/usr/bin/python3 waf configure CC=gcc.exe --check-c-compiler=gcc --prefix=$MSYSTEM_PREFIX
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/usr/bin/python3 waf install
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```
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Or, compile and install both libmpv and mpv:
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```bash
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/usr/bin/python3 waf configure CC=gcc.exe --check-c-compiler=gcc --enable-libmpv-shared --prefix=$MSYSTEM_PREFIX
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/usr/bin/python3 waf install
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```
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Linking libmpv with MSVC programs
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---------------------------------
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mpv/libmpv cannot be built with Visual Studio (Microsoft is too incompetent to
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support C99/C11 properly and/or hates open source and Linux too much to
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seriously do it). But you can build C++ programs in Visual Studio and link them
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with a libmpv built with MinGW.
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To do this, you need a Visual Studio which supports ``stdint.h`` (recent ones do),
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and you need to create a import library for the mpv DLL:
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```bash
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lib /def:mpv.def /name:mpv-1.dll /out:mpv.lib /MACHINE:X64
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```
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The string in the ``/name:`` parameter must match the filename of the DLL (this
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is simply the filename the MSVC linker will use). The ``mpv.def`` can be
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retrieved from the mpv build directory, or can be produced by MingGW's
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gendef.exe helper from the mpv DLL.
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Static linking is not possible.
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Running mpv
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-----------
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If you want to run mpv from the MinGW-w64 shell, you will find the experience
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much more pleasant if you use the ``winpty`` utility
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```bash
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pacman -S winpty
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winpty mpv.com ToS-4k-1920.mov
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```
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If you want to move / copy ``mpv.exe`` and ``mpv.com`` to somewhere other than
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``/mingw64/bin/`` for use outside the MinGW-w64 shell, they will still depend on
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DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin``
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to the windows system ``%PATH%``. Beware though that this can cause problems or
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confusion in Cygwin if that is also installed on the machine.
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Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
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matches the version of the D3D SDK that ANGLE was built with
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(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the
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same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
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mpv you compiled. You can find copies here:
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https://mpv.srsfckn.biz/d3dcompiler.7z
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