mirror of https://github.com/mpv-player/mpv
530 lines
23 KiB
C
530 lines
23 KiB
C
#pragma once
|
|
|
|
#include "common/common.h"
|
|
#include "misc/bstr.h"
|
|
|
|
// Handle for a rendering API backend.
|
|
struct ra {
|
|
struct ra_fns *fns;
|
|
void *priv;
|
|
|
|
int glsl_version; // GLSL version (e.g. 300 => 3.0)
|
|
bool glsl_es; // use ES dialect
|
|
bool glsl_vulkan; // use vulkan dialect
|
|
|
|
struct mp_log *log;
|
|
|
|
// RA_CAP_* bit field. The RA backend must set supported features at init
|
|
// time.
|
|
uint64_t caps;
|
|
|
|
// Maximum supported width and height of a 2D texture. Set by the RA backend
|
|
// at init time.
|
|
int max_texture_wh;
|
|
|
|
// Maximum shared memory for compute shaders. Set by the RA backend at init
|
|
// time.
|
|
size_t max_shmem;
|
|
|
|
// Maximum push constant size. Set by the RA backend at init time.
|
|
size_t max_pushc_size;
|
|
|
|
// Set of supported texture formats. Must be added by RA backend at init time.
|
|
// If there are equivalent formats with different caveats, the preferred
|
|
// formats should have a lower index. (E.g. GLES3 should put rg8 before la.)
|
|
struct ra_format **formats;
|
|
int num_formats;
|
|
|
|
// Accelerate texture uploads via an extra PBO even when
|
|
// RA_CAP_DIRECT_UPLOAD is supported. This is basically only relevant for
|
|
// OpenGL. Set by the RA user.
|
|
bool use_pbo;
|
|
};
|
|
|
|
enum {
|
|
RA_CAP_TEX_1D = 1 << 0, // supports 1D textures (as shader inputs)
|
|
RA_CAP_TEX_3D = 1 << 1, // supports 3D textures (as shader inputs)
|
|
RA_CAP_BLIT = 1 << 2, // supports ra_fns.blit
|
|
RA_CAP_COMPUTE = 1 << 3, // supports compute shaders
|
|
RA_CAP_DIRECT_UPLOAD = 1 << 4, // supports tex_upload without ra_buf
|
|
RA_CAP_BUF_RO = 1 << 5, // supports RA_VARTYPE_BUF_RO
|
|
RA_CAP_BUF_RW = 1 << 6, // supports RA_VARTYPE_BUF_RW
|
|
RA_CAP_NESTED_ARRAY = 1 << 7, // supports nested arrays
|
|
RA_CAP_GLOBAL_UNIFORM = 1 << 8, // supports using "naked" uniforms (not UBO)
|
|
RA_CAP_GATHER = 1 << 9, // supports textureGather in GLSL
|
|
RA_CAP_FRAGCOORD = 1 << 10, // supports reading from gl_FragCoord
|
|
RA_CAP_PARALLEL_COMPUTE = 1 << 11, // supports parallel compute shaders
|
|
RA_CAP_NUM_GROUPS = 1 << 12, // supports gl_NumWorkGroups
|
|
};
|
|
|
|
enum ra_ctype {
|
|
RA_CTYPE_UNKNOWN = 0, // also used for inconsistent multi-component formats
|
|
RA_CTYPE_UNORM, // unsigned normalized integer (fixed point) formats
|
|
RA_CTYPE_UINT, // full integer formats
|
|
RA_CTYPE_FLOAT, // float formats (signed, any bit size)
|
|
};
|
|
|
|
// All formats must be useable as texture formats. All formats must be byte
|
|
// aligned (all pixels start and end on a byte boundary), at least as far CPU
|
|
// transfers are concerned.
|
|
struct ra_format {
|
|
// All fields are read-only after creation.
|
|
const char *name; // symbolic name for user interaction/debugging
|
|
void *priv;
|
|
enum ra_ctype ctype; // data type of each component
|
|
bool ordered; // components are sequential in memory, and returned
|
|
// by the shader in memory order (the shader can
|
|
// return arbitrary values for unused components)
|
|
int num_components; // component count, 0 if not applicable, max. 4
|
|
int component_size[4]; // in bits, all entries 0 if not applicable
|
|
int component_depth[4]; // bits in use for each component, 0 if not applicable
|
|
// (_must_ be set if component_size[] includes padding,
|
|
// and the real procession as seen by shader is lower)
|
|
int pixel_size; // in bytes, total pixel size (0 if opaque)
|
|
bool luminance_alpha; // pre-GL_ARB_texture_rg hack for 2 component textures
|
|
// if this is set, shader must use .ra instead of .rg
|
|
// only applies to 2-component textures
|
|
bool linear_filter; // linear filtering available from shader
|
|
bool renderable; // can be used for render targets
|
|
bool dummy_format; // is not a real ra_format but a fake one (e.g. FBO).
|
|
// dummy formats cannot be used to create textures
|
|
|
|
// If not 0, the format represents some sort of packed fringe format, whose
|
|
// shader representation is given by the special_imgfmt_desc pointer.
|
|
int special_imgfmt;
|
|
const struct ra_imgfmt_desc *special_imgfmt_desc;
|
|
|
|
// This gives the GLSL image format corresponding to the format, if any.
|
|
// (e.g. rgba16ui)
|
|
const char *glsl_format;
|
|
};
|
|
|
|
struct ra_tex_params {
|
|
int dimensions; // 1-3 for 1D-3D textures
|
|
// Size of the texture. 1D textures require h=d=1, 2D textures require d=1.
|
|
int w, h, d;
|
|
const struct ra_format *format;
|
|
bool render_src; // must be useable as source texture in a shader
|
|
bool render_dst; // must be useable as target texture in a shader
|
|
bool storage_dst; // must be usable as a storage image (RA_VARTYPE_IMG_W)
|
|
bool blit_src; // must be usable as a blit source
|
|
bool blit_dst; // must be usable as a blit destination
|
|
bool host_mutable; // texture may be updated with tex_upload
|
|
bool downloadable; // texture can be read with tex_download
|
|
// When used as render source texture.
|
|
bool src_linear; // if false, use nearest sampling (whether this can
|
|
// be true depends on ra_format.linear_filter)
|
|
bool src_repeat; // if false, clamp texture coordinates to edge
|
|
// if true, repeat texture coordinates
|
|
bool non_normalized; // hack for GL_TEXTURE_RECTANGLE OSX idiocy
|
|
// always set to false, except in OSX code
|
|
bool external_oes; // hack for GL_TEXTURE_EXTERNAL_OES idiocy
|
|
// If non-NULL, the texture will be created with these contents. Using
|
|
// this does *not* require setting host_mutable. Otherwise, the initial
|
|
// data is undefined.
|
|
void *initial_data;
|
|
};
|
|
|
|
// Conflates the following typical GPU API concepts:
|
|
// - texture itself
|
|
// - sampler state
|
|
// - staging buffers for texture upload
|
|
// - framebuffer objects
|
|
// - wrappers for swapchain framebuffers
|
|
// - synchronization needed for upload/rendering/etc.
|
|
struct ra_tex {
|
|
// All fields are read-only after creation.
|
|
struct ra_tex_params params;
|
|
void *priv;
|
|
};
|
|
|
|
struct ra_tex_upload_params {
|
|
struct ra_tex *tex; // Texture to upload to
|
|
bool invalidate; // Discard pre-existing data not in the region uploaded
|
|
// Uploading from buffer:
|
|
struct ra_buf *buf; // Buffer to upload from (mutually exclusive with `src`)
|
|
size_t buf_offset; // Start of data within buffer (bytes)
|
|
// Uploading directly: (Note: If RA_CAP_DIRECT_UPLOAD is not set, then this
|
|
// will be internally translated to a tex_upload buffer by the RA)
|
|
const void *src; // Address of data
|
|
// For 2D textures only:
|
|
struct mp_rect *rc; // Region to upload. NULL means entire image
|
|
ptrdiff_t stride; // The size of a horizontal line in bytes (*not* texels!)
|
|
};
|
|
|
|
struct ra_tex_download_params {
|
|
struct ra_tex *tex; // Texture to download from
|
|
// Downloading directly (set by caller, data written to by callee):
|
|
void *dst; // Address of data (packed with no alignment)
|
|
ptrdiff_t stride; // The size of a horizontal line in bytes (*not* texels!)
|
|
};
|
|
|
|
// Buffer usage type. This restricts what types of operations may be performed
|
|
// on a buffer.
|
|
enum ra_buf_type {
|
|
RA_BUF_TYPE_INVALID,
|
|
RA_BUF_TYPE_TEX_UPLOAD, // texture upload buffer (pixel buffer object)
|
|
RA_BUF_TYPE_SHADER_STORAGE, // shader buffer (SSBO), for RA_VARTYPE_BUF_RW
|
|
RA_BUF_TYPE_UNIFORM, // uniform buffer (UBO), for RA_VARTYPE_BUF_RO
|
|
RA_BUF_TYPE_VERTEX, // not publicly usable (RA-internal usage)
|
|
};
|
|
|
|
struct ra_buf_params {
|
|
enum ra_buf_type type;
|
|
size_t size;
|
|
bool host_mapped; // create a read-writable persistent mapping (ra_buf.data)
|
|
bool host_mutable; // contents may be updated via buf_update()
|
|
// If non-NULL, the buffer will be created with these contents. Otherwise,
|
|
// the initial data is undefined.
|
|
void *initial_data;
|
|
};
|
|
|
|
// A generic buffer, which can be used for many purposes (texture upload,
|
|
// storage buffer, uniform buffer, etc.)
|
|
struct ra_buf {
|
|
// All fields are read-only after creation.
|
|
struct ra_buf_params params;
|
|
void *data; // for persistently mapped buffers, points to the first byte
|
|
void *priv;
|
|
};
|
|
|
|
// Type of a shader uniform variable, or a vertex attribute. In all cases,
|
|
// vectors are matrices are done by having more than 1 value.
|
|
enum ra_vartype {
|
|
RA_VARTYPE_INVALID,
|
|
RA_VARTYPE_INT, // C: int, GLSL: int, ivec*
|
|
RA_VARTYPE_FLOAT, // C: float, GLSL: float, vec*, mat*
|
|
RA_VARTYPE_TEX, // C: ra_tex*, GLSL: various sampler types
|
|
// ra_tex.params.render_src must be true
|
|
RA_VARTYPE_IMG_W, // C: ra_tex*, GLSL: various image types
|
|
// write-only (W) image for compute shaders
|
|
// ra_tex.params.storage_dst must be true
|
|
RA_VARTYPE_BYTE_UNORM, // C: uint8_t, GLSL: int, vec* (vertex data only)
|
|
RA_VARTYPE_BUF_RO, // C: ra_buf*, GLSL: uniform buffer block
|
|
// buf type must be RA_BUF_TYPE_UNIFORM
|
|
RA_VARTYPE_BUF_RW, // C: ra_buf*, GLSL: shader storage buffer block
|
|
// buf type must be RA_BUF_TYPE_SHADER_STORAGE
|
|
RA_VARTYPE_COUNT
|
|
};
|
|
|
|
// Returns the host size of a ra_vartype, or 0 for abstract vartypes (e.g. tex)
|
|
size_t ra_vartype_size(enum ra_vartype type);
|
|
|
|
// Represents a uniform, texture input parameter, and similar things.
|
|
struct ra_renderpass_input {
|
|
const char *name; // name as used in the shader
|
|
enum ra_vartype type;
|
|
// The total number of values is given by dim_v * dim_m.
|
|
int dim_v; // vector dimension (1 for non-vector and non-matrix)
|
|
int dim_m; // additional matrix dimension (dim_v x dim_m)
|
|
// Vertex data: byte offset of the attribute into the vertex struct
|
|
size_t offset;
|
|
// RA_VARTYPE_TEX: texture unit
|
|
// RA_VARTYPE_IMG_W: image unit
|
|
// RA_VARTYPE_BUF_* buffer binding point
|
|
// Other uniforms: unused
|
|
// Bindings must be unique within each namespace, as specified by
|
|
// desc_namespace()
|
|
int binding;
|
|
};
|
|
|
|
// Represents the layout requirements of an input value
|
|
struct ra_layout {
|
|
size_t align; // the alignment requirements (always a power of two)
|
|
size_t stride; // the delta between two rows of an array/matrix
|
|
size_t size; // the total size of the input
|
|
};
|
|
|
|
// Returns the host layout of a render pass input. Returns {0} for renderpass
|
|
// inputs without a corresponding host representation (e.g. textures/buffers)
|
|
struct ra_layout ra_renderpass_input_layout(struct ra_renderpass_input *input);
|
|
|
|
enum ra_blend {
|
|
RA_BLEND_ZERO,
|
|
RA_BLEND_ONE,
|
|
RA_BLEND_SRC_ALPHA,
|
|
RA_BLEND_ONE_MINUS_SRC_ALPHA,
|
|
};
|
|
|
|
enum ra_renderpass_type {
|
|
RA_RENDERPASS_TYPE_INVALID,
|
|
RA_RENDERPASS_TYPE_RASTER, // vertex+fragment shader
|
|
RA_RENDERPASS_TYPE_COMPUTE, // compute shader
|
|
};
|
|
|
|
// Static part of a rendering pass. It conflates the following:
|
|
// - compiled shader and its list of uniforms
|
|
// - vertex attributes and its shader mappings
|
|
// - blending parameters
|
|
// (For Vulkan, this would be shader module + pipeline state.)
|
|
// Upon creation, the values of dynamic values such as uniform contents (whose
|
|
// initial values are not provided here) are required to be 0.
|
|
struct ra_renderpass_params {
|
|
enum ra_renderpass_type type;
|
|
|
|
// Uniforms, including texture/sampler inputs.
|
|
struct ra_renderpass_input *inputs;
|
|
int num_inputs;
|
|
size_t push_constants_size; // must be <= ra.max_pushc_size and a multiple of 4
|
|
|
|
// Highly implementation-specific byte array storing a compiled version
|
|
// of the program. Can be used to speed up shader compilation. A backend
|
|
// xan read this in renderpass_create, or set this on the newly created
|
|
// ra_renderpass params field.
|
|
bstr cached_program;
|
|
|
|
// --- type==RA_RENDERPASS_TYPE_RASTER only
|
|
|
|
// Describes the format of the vertex data. When using ra.glsl_vulkan,
|
|
// the order of this array must match the vertex attribute locations.
|
|
struct ra_renderpass_input *vertex_attribs;
|
|
int num_vertex_attribs;
|
|
int vertex_stride;
|
|
|
|
// Format of the target texture
|
|
const struct ra_format *target_format;
|
|
|
|
// Shader text, in GLSL. (Yes, you need a GLSL compiler.)
|
|
// These are complete shaders, including prelude and declarations.
|
|
const char *vertex_shader;
|
|
const char *frag_shader;
|
|
|
|
// Target blending mode. If enable_blend is false, the blend_ fields can
|
|
// be ignored.
|
|
bool enable_blend;
|
|
enum ra_blend blend_src_rgb;
|
|
enum ra_blend blend_dst_rgb;
|
|
enum ra_blend blend_src_alpha;
|
|
enum ra_blend blend_dst_alpha;
|
|
|
|
// If true, the contents of `target` not written to will become undefined
|
|
bool invalidate_target;
|
|
|
|
// --- type==RA_RENDERPASS_TYPE_COMPUTE only
|
|
|
|
// Shader text, like vertex_shader/frag_shader.
|
|
const char *compute_shader;
|
|
};
|
|
|
|
struct ra_renderpass_params *ra_renderpass_params_copy(void *ta_parent,
|
|
const struct ra_renderpass_params *params);
|
|
|
|
// Conflates the following typical GPU API concepts:
|
|
// - various kinds of shaders
|
|
// - rendering pipelines
|
|
// - descriptor sets, uniforms, other bindings
|
|
// - all synchronization necessary
|
|
// - the current values of all uniforms (this one makes it relatively stateful
|
|
// from an API perspective)
|
|
struct ra_renderpass {
|
|
// All fields are read-only after creation.
|
|
struct ra_renderpass_params params;
|
|
void *priv;
|
|
};
|
|
|
|
// An input value (see ra_renderpass_input).
|
|
struct ra_renderpass_input_val {
|
|
int index; // index into ra_renderpass_params.inputs[]
|
|
void *data; // pointer to data according to ra_renderpass_input
|
|
// (e.g. type==RA_VARTYPE_FLOAT+dim_v=3,dim_m=3 => float[9])
|
|
};
|
|
|
|
// Parameters for performing a rendering pass (basically the dynamic params).
|
|
// These change potentially every time.
|
|
struct ra_renderpass_run_params {
|
|
struct ra_renderpass *pass;
|
|
|
|
// Generally this lists parameters only which changed since the last
|
|
// invocation and need to be updated. The ra_renderpass instance is
|
|
// supposed to keep unchanged values from the previous run.
|
|
// For non-primitive types like textures, these entries are always added,
|
|
// even if they do not change.
|
|
struct ra_renderpass_input_val *values;
|
|
int num_values;
|
|
void *push_constants; // must be set if params.push_constants_size > 0
|
|
|
|
// --- pass->params.type==RA_RENDERPASS_TYPE_RASTER only
|
|
|
|
// target->params.render_dst must be true, and target->params.format must
|
|
// match pass->params.target_format.
|
|
struct ra_tex *target;
|
|
struct mp_rect viewport;
|
|
struct mp_rect scissors;
|
|
|
|
// (The primitive type is always a triangle list.)
|
|
void *vertex_data;
|
|
int vertex_count; // number of vertex elements, not bytes
|
|
|
|
// --- pass->params.type==RA_RENDERPASS_TYPE_COMPUTE only
|
|
|
|
// Number of work groups to be run in X/Y/Z dimensions.
|
|
int compute_groups[3];
|
|
};
|
|
|
|
// This is an opaque type provided by the implementation, but we want to at
|
|
// least give it a saner name than void* for code readability purposes.
|
|
typedef void ra_timer;
|
|
|
|
// Rendering API entrypoints. (Note: there are some additional hidden features
|
|
// you need to take care of. For example, hwdec mapping will be provided
|
|
// separately from ra, but might need to call into ra private code.)
|
|
struct ra_fns {
|
|
void (*destroy)(struct ra *ra);
|
|
|
|
// Create a texture (with undefined contents). Return NULL on failure.
|
|
// This is a rare operation, and normally textures and even FBOs for
|
|
// temporary rendering intermediate data are cached.
|
|
struct ra_tex *(*tex_create)(struct ra *ra,
|
|
const struct ra_tex_params *params);
|
|
|
|
void (*tex_destroy)(struct ra *ra, struct ra_tex *tex);
|
|
|
|
// Upload data to a texture. This is an extremely common operation. When
|
|
// using a buffer, the contants of the buffer must exactly match the image
|
|
// - conversions between bit depth etc. are not supported. The buffer *may*
|
|
// be marked as "in use" while this operation is going on, and the contents
|
|
// must not be touched again by the API user until buf_poll returns true.
|
|
// Returns whether successful.
|
|
bool (*tex_upload)(struct ra *ra, const struct ra_tex_upload_params *params);
|
|
|
|
// Copy data from the texture to memory. ra_tex_params.downloadable must
|
|
// have been set to true on texture creation.
|
|
bool (*tex_download)(struct ra *ra, struct ra_tex_download_params *params);
|
|
|
|
// Create a buffer. This can be used as a persistently mapped buffer,
|
|
// a uniform buffer, a shader storage buffer or possibly others.
|
|
// Not all usage types must be supported; may return NULL if unavailable.
|
|
struct ra_buf *(*buf_create)(struct ra *ra,
|
|
const struct ra_buf_params *params);
|
|
|
|
void (*buf_destroy)(struct ra *ra, struct ra_buf *buf);
|
|
|
|
// Update the contents of a buffer, starting at a given offset (*must* be a
|
|
// multiple of 4) and up to a given size, with the contents of *data. This
|
|
// is an extremely common operation. Calling this while the buffer is
|
|
// considered "in use" is an error. (See: buf_poll)
|
|
void (*buf_update)(struct ra *ra, struct ra_buf *buf, ptrdiff_t offset,
|
|
const void *data, size_t size);
|
|
|
|
// Returns if a buffer is currently "in use" or not. Updating the contents
|
|
// of a buffer (via buf_update or writing to buf->data) while it is still
|
|
// in use is an error and may result in graphical corruption. Optional, if
|
|
// NULL then all buffers are always usable.
|
|
bool (*buf_poll)(struct ra *ra, struct ra_buf *buf);
|
|
|
|
// Returns the layout requirements of a uniform buffer element. Optional,
|
|
// but must be implemented if RA_CAP_BUF_RO is supported.
|
|
struct ra_layout (*uniform_layout)(struct ra_renderpass_input *inp);
|
|
|
|
// Returns the layout requirements of a push constant element. Optional,
|
|
// but must be implemented if ra.max_pushc_size > 0.
|
|
struct ra_layout (*push_constant_layout)(struct ra_renderpass_input *inp);
|
|
|
|
// Returns an abstract namespace index for a given renderpass input type.
|
|
// This will always be a value >= 0 and < RA_VARTYPE_COUNT. This is used to
|
|
// figure out which inputs may share the same value of `binding`.
|
|
int (*desc_namespace)(enum ra_vartype type);
|
|
|
|
// Clear the dst with the given color (rgba) and within the given scissor.
|
|
// dst must have dst->params.render_dst==true. Content outside of the
|
|
// scissor is preserved.
|
|
void (*clear)(struct ra *ra, struct ra_tex *dst, float color[4],
|
|
struct mp_rect *scissor);
|
|
|
|
// Copy a sub-rectangle from one texture to another. The source/dest region
|
|
// is always within the texture bounds. Areas outside the dest region are
|
|
// preserved. The formats of the textures must be losely compatible. The
|
|
// dst texture can be a swapchain framebuffer, but src can not. Only 2D
|
|
// textures are supported.
|
|
// The textures must have blit_src and blit_dst set, respectively.
|
|
// Rectangles with negative width/height lead to flipping, different src/dst
|
|
// sizes lead to point scaling. Coordinates are always in pixels.
|
|
// Optional. Only available if RA_CAP_BLIT is set (if it's not set, it must
|
|
// not be called, even if it's non-NULL).
|
|
void (*blit)(struct ra *ra, struct ra_tex *dst, struct ra_tex *src,
|
|
struct mp_rect *dst_rc, struct mp_rect *src_rc);
|
|
|
|
// Compile a shader and create a pipeline. This is a rare operation.
|
|
// The params pointer and anything it points to must stay valid until
|
|
// renderpass_destroy.
|
|
struct ra_renderpass *(*renderpass_create)(struct ra *ra,
|
|
const struct ra_renderpass_params *params);
|
|
|
|
void (*renderpass_destroy)(struct ra *ra, struct ra_renderpass *pass);
|
|
|
|
// Perform a render pass, basically drawing a list of triangles to a FBO.
|
|
// This is an extremely common operation.
|
|
void (*renderpass_run)(struct ra *ra,
|
|
const struct ra_renderpass_run_params *params);
|
|
|
|
// Create a timer object. Returns NULL on failure, or if timers are
|
|
// unavailable for some reason. Optional.
|
|
ra_timer *(*timer_create)(struct ra *ra);
|
|
|
|
void (*timer_destroy)(struct ra *ra, ra_timer *timer);
|
|
|
|
// Start recording a timer. Note that valid usage requires you to pair
|
|
// every start with a stop. Trying to start a timer twice, or trying to
|
|
// stop a timer before having started it, consistutes invalid usage.
|
|
void (*timer_start)(struct ra *ra, ra_timer *timer);
|
|
|
|
// Stop recording a timer. This also returns any results that have been
|
|
// measured since the last usage of this ra_timer. It's important to note
|
|
// that GPU timer measurement are asynchronous, so this function does not
|
|
// always produce a value - and the values it does produce are typically
|
|
// delayed by a few frames. When no value is available, this returns 0.
|
|
uint64_t (*timer_stop)(struct ra *ra, ra_timer *timer);
|
|
|
|
// Associates a marker with any past error messages, for debugging
|
|
// purposes. Optional.
|
|
void (*debug_marker)(struct ra *ra, const char *msg);
|
|
};
|
|
|
|
struct ra_tex *ra_tex_create(struct ra *ra, const struct ra_tex_params *params);
|
|
void ra_tex_free(struct ra *ra, struct ra_tex **tex);
|
|
|
|
struct ra_buf *ra_buf_create(struct ra *ra, const struct ra_buf_params *params);
|
|
void ra_buf_free(struct ra *ra, struct ra_buf **buf);
|
|
|
|
void ra_free(struct ra **ra);
|
|
|
|
const struct ra_format *ra_find_unorm_format(struct ra *ra,
|
|
int bytes_per_component,
|
|
int n_components);
|
|
const struct ra_format *ra_find_uint_format(struct ra *ra,
|
|
int bytes_per_component,
|
|
int n_components);
|
|
const struct ra_format *ra_find_float16_format(struct ra *ra, int n_components);
|
|
const struct ra_format *ra_find_named_format(struct ra *ra, const char *name);
|
|
|
|
struct ra_imgfmt_desc {
|
|
int num_planes;
|
|
const struct ra_format *planes[4];
|
|
// Chroma pixel size (1x1 is 4:4:4)
|
|
uint8_t chroma_w, chroma_h;
|
|
// Component storage size in bits (possibly padded). For formats with
|
|
// different sizes per component, this is arbitrary. For padded formats
|
|
// like P010 or YUV420P10, padding is included.
|
|
int component_bits;
|
|
// Like mp_regular_imgfmt.component_pad.
|
|
int component_pad;
|
|
// For each texture and each texture output (rgba order) describe what
|
|
// component it returns.
|
|
// The values are like the values in mp_regular_imgfmt_plane.components[].
|
|
// Access as components[plane_nr][component_index]. Set unused items to 0.
|
|
// For ra_format.luminance_alpha, this returns 1/2 ("rg") instead of 1/4
|
|
// ("ra"). the logic is that the texture format has 2 channels, thus the
|
|
// data must be returned in the first two components. The renderer fixes
|
|
// this later.
|
|
uint8_t components[4][4];
|
|
};
|
|
|
|
const char *ra_fmt_glsl_format(const struct ra_format *fmt);
|
|
|
|
bool ra_get_imgfmt_desc(struct ra *ra, int imgfmt, struct ra_imgfmt_desc *out);
|
|
|
|
void ra_dump_tex_formats(struct ra *ra, int msgl);
|
|
void ra_dump_imgfmt_desc(struct ra *ra, const struct ra_imgfmt_desc *desc,
|
|
int msgl);
|
|
void ra_dump_img_formats(struct ra *ra, int msgl);
|