mirror of
https://github.com/mpv-player/mpv
synced 2024-12-20 13:52:10 +00:00
d1bdf9ea11
Unfortunately using dispatch_sync for synchronization turned out to be really bad for us. It caused a wide array of race conditions, deadlocks, etc. Moving to a very simple mutex. It's not clear to me how to do liveresizing with this, for now it just flickers with is unacceptable (maybe I'll draw black instead). This should fix all the threading cocoa bugs. Reopen if it's not the case! Fixes #751 Fixes #1129
82 lines
2.6 KiB
C
82 lines
2.6 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_H
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#define MP_GL_VIDEO_H
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#include <stdbool.h>
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#include "sub/osd.h"
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#include "gl_common.h"
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struct lut3d {
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uint16_t *data;
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int size[3];
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};
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struct gl_video_opts {
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char *scalers[2];
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float scaler_params[2][2];
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float scaler_radius[2];
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int indirect;
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float gamma;
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int srgb;
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int approx_gamma;
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int scale_sep;
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int fancy_downscaling;
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int scaler_resizes_only;
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int npot;
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int pbo;
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int dither_depth;
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int dither_algo;
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int dither_size;
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int temporal_dither;
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int fbo_format;
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int stereo_mode;
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int alpha_mode;
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int chroma_location;
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int use_rectangle;
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};
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extern const struct m_sub_options gl_video_conf;
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extern const struct gl_video_opts gl_video_opts_hq_def;
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struct gl_video;
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struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct osd_state *osd);
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void gl_video_uninit(struct gl_video *p);
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void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
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bool gl_video_check_format(struct gl_video *p, int mp_format);
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void gl_video_config(struct gl_video *p, struct mp_image_params *params);
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void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
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void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
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void gl_video_upload_image(struct gl_video *p, struct mp_image *img);
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void gl_video_render_frame(struct gl_video *p);
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struct mp_image *gl_video_download_image(struct gl_video *p);
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void gl_video_resize(struct gl_video *p, struct mp_rect *window,
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struct mp_rect *src, struct mp_rect *dst,
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struct mp_osd_res *osd);
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void gl_video_get_colorspace(struct gl_video *p, struct mp_image_params *params);
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bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val);
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bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val);
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void gl_video_set_debug(struct gl_video *p, bool enable);
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struct gl_hwdec;
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void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);
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#endif
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