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mpv/video/decode/d3d.c
wm4 9ca1592f3f d3d: implement screenshots for --hwdec=d3d11va
No method of taking a screenshot was implemented at all. vo_opengl
lacked window screenshotting, because ANGLE doesn't allow reading the
frontbuffer. There was no way to read back from a D3D11 texture either.

Implement reading image data from D3D11 textures. This is a low-quality
effort to get basic screenshots done. Eventually there will be a better
implementation: once we use AVHWFramesContext natively, the readback
implementation will be in libavcodec, and will be able to cache the
staging texture correctly. Hopefully. (For now it doesn't even have a
AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate
for this purpose.)
2016-06-28 20:38:53 +02:00

362 lines
12 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include <libavcodec/avcodec.h>
#include "lavc.h"
#include "common/common.h"
#include "common/av_common.h"
#include "video/fmt-conversion.h"
#include "video/mp_image.h"
#include "video/mp_image_pool.h"
#include "osdep/windows_utils.h"
#include "d3d.h"
// define all the GUIDs used directly here, to avoid problems with inconsistent
// dxva2api.h versions in mingw-w64 and different MSVC version
#include <initguid.h>
DEFINE_GUID(DXVA2_ModeMPEG2_VLD, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9);
DEFINE_GUID(DXVA2_ModeMPEG2and1_VLD, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60);
DEFINE_GUID(DXVA2_ModeH264_E, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
DEFINE_GUID(DXVA2_ModeH264_F, 0x1b81be69, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
DEFINE_GUID(DXVA_ModeH264_VLD_WithFMOASO_NoFGT, 0xd5f04ff9, 0x3418, 0x45d8, 0x95, 0x61, 0x32, 0xa7, 0x6a, 0xae, 0x2d, 0xdd);
DEFINE_GUID(DXVA_Intel_H264_NoFGT_ClearVideo, 0x604F8E68, 0x4951, 0x4c54, 0x88, 0xFE, 0xAB, 0xD2, 0x5C, 0x15, 0xB3, 0xD6);
DEFINE_GUID(DXVA_ModeH264_VLD_NoFGT_Flash, 0x4245F676, 0x2BBC, 0x4166, 0xa0, 0xBB, 0x54, 0xE7, 0xB8, 0x49, 0xC3, 0x80);
DEFINE_GUID(DXVA2_ModeVC1_D, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
DEFINE_GUID(DXVA2_ModeVC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); // August 2010 update
DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);
DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);
DEFINE_GUID(DXVA2_ModeVP9_VLD_Profile0, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
DEFINE_GUID(DXVA2_NoEncrypt, 0x1b81beD0, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
static const int PROF_MPEG2_MAIN[] = {FF_PROFILE_MPEG2_SIMPLE,
FF_PROFILE_MPEG2_MAIN, 0};
static const int PROF_H264_HIGH[] = {FF_PROFILE_H264_CONSTRAINED_BASELINE,
FF_PROFILE_H264_MAIN,
FF_PROFILE_H264_HIGH, 0};
static const int PROF_HEVC_MAIN[] = {FF_PROFILE_HEVC_MAIN, 0};
static const int PROF_HEVC_MAIN10[] = {FF_PROFILE_HEVC_MAIN,
FF_PROFILE_HEVC_MAIN_10, 0};
struct d3dva_mode {
const GUID *guid;
const char *name;
enum AVCodecID codec;
const int *profiles; // NULL or ends with 0
};
#define MODE2(id) &MP_CONCAT(DXVA2_Mode, id), # id
#define MODE(id) &MP_CONCAT(DXVA_, id), # id
// Preferred modes must come first
static const struct d3dva_mode d3dva_modes[] = {
// MPEG-1/2
{MODE2(MPEG2_VLD), AV_CODEC_ID_MPEG2VIDEO, PROF_MPEG2_MAIN},
{MODE2(MPEG2and1_VLD), AV_CODEC_ID_MPEG2VIDEO, PROF_MPEG2_MAIN},
{MODE2(MPEG2and1_VLD), AV_CODEC_ID_MPEG1VIDEO},
// H.264
{MODE2(H264_F), AV_CODEC_ID_H264, PROF_H264_HIGH},
{MODE2(H264_E), AV_CODEC_ID_H264, PROF_H264_HIGH},
{MODE (Intel_H264_NoFGT_ClearVideo), AV_CODEC_ID_H264, PROF_H264_HIGH},
{MODE (ModeH264_VLD_WithFMOASO_NoFGT), AV_CODEC_ID_H264, PROF_H264_HIGH},
{MODE (ModeH264_VLD_NoFGT_Flash), AV_CODEC_ID_H264, PROF_H264_HIGH},
// VC-1 / WMV3
{MODE2(VC1_D), AV_CODEC_ID_VC1},
{MODE2(VC1_D), AV_CODEC_ID_WMV3},
{MODE2(VC1_D2010), AV_CODEC_ID_VC1},
{MODE2(VC1_D2010), AV_CODEC_ID_WMV3},
// HEVC
{MODE2(HEVC_VLD_Main), AV_CODEC_ID_HEVC, PROF_HEVC_MAIN},
{MODE2(HEVC_VLD_Main10), AV_CODEC_ID_HEVC, PROF_HEVC_MAIN10},
// VP9
{MODE2(VP9_VLD_Profile0), AV_CODEC_ID_VP9},
};
#undef MODE
#undef MODE2
HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
static void d3d_do_load(void)
{
d3d11_dll = LoadLibrary(L"d3d11.dll");
d3d9_dll = LoadLibrary(L"d3d9.dll");
dxva2_dll = LoadLibrary(L"dxva2.dll");
}
void d3d_load_dlls(void)
{
pthread_once(&d3d_load_once, d3d_do_load);
}
int d3d_probe_codec(const char *codec)
{
enum AVCodecID codecid = mp_codec_to_av_codec_id(codec);
for (int i = 0; i < MP_ARRAY_SIZE(d3dva_modes); i++) {
const struct d3dva_mode *mode = &d3dva_modes[i];
if (mode->codec == codecid)
return 0;
}
return HWDEC_ERR_NO_CODEC;
}
static bool profile_compatible(const struct d3dva_mode *mode, int profile)
{
if (!mode->profiles)
return true;
for (int i = 0; mode->profiles[i]; i++){
if(mode->profiles[i] == profile)
return true;
}
return false;
}
static bool mode_supported(const struct d3dva_mode *mode,
const GUID *device_modes, UINT n_modes)
{
for (int i = 0; i < n_modes; i++) {
if (IsEqualGUID(mode->guid, &device_modes[i]))
return true;
}
return false;
}
struct d3d_decoder_fmt d3d_select_decoder_mode(
struct lavc_ctx *s, const GUID *device_guids, UINT n_guids,
const struct d3d_decoded_format *formats, int n_formats,
bool (*test_fmt_cb)(struct lavc_ctx *s, const GUID *guid,
const struct d3d_decoded_format *fmt))
{
struct d3d_decoder_fmt fmt = {
.guid = &GUID_NULL,
.format = NULL,
};
// this has the right bit-depth, but is unfortunately not the native format
int sw_img_fmt = pixfmt2imgfmt(s->avctx->sw_pix_fmt);
if (sw_img_fmt == IMGFMT_NONE)
return fmt;
int depth = IMGFMT_RGB_DEPTH(sw_img_fmt);
for (int i = 0; i < MP_ARRAY_SIZE(d3dva_modes); i++) {
const struct d3dva_mode *mode = &d3dva_modes[i];
if (mode->codec == s->avctx->codec_id &&
profile_compatible(mode, s->avctx->profile) &&
mode_supported(mode, device_guids, n_guids)) {
for (int n = 0; n < n_formats; n++) {
const struct d3d_decoded_format *format = &formats[n];
if (depth <= format->depth && test_fmt_cb(s, mode->guid, format))
{
MP_VERBOSE(s, "Selecting %s ",
d3d_decoder_guid_to_desc(mode->guid));
if (format->dxfmt >= (1 << 16)) {
MP_VERBOSE(s, "%s\n", mp_tag_str(format->dxfmt));
} else {
MP_VERBOSE(s, "%d\n", (int)format->dxfmt);
}
fmt.guid = mode->guid;
fmt.format = format;
return fmt;
}
}
}
}
return fmt;
}
char *d3d_decoder_guid_to_desc_buf(char *buf, size_t buf_size,
const GUID *mode_guid)
{
const char *name = "<unknown>";
for (int i = 0; i < MP_ARRAY_SIZE(d3dva_modes); i++) {
const struct d3dva_mode *mode = &d3dva_modes[i];
if (IsEqualGUID(mode->guid, mode_guid)) {
name = mode->name;
break;
}
}
snprintf(buf, buf_size, "%s %s", mp_GUID_to_str(mode_guid), name);
return buf;
}
void d3d_surface_align(struct lavc_ctx *s, int *w, int *h)
{
int alignment = 16;
switch (s->avctx->codec_id) {
// decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
// causes issues for H.264 on certain AMD GPUs.....
case AV_CODEC_ID_MPEG2VIDEO:
alignment = 32;
break;
// the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
// all coding features have enough room to work with
case AV_CODEC_ID_HEVC:
alignment = 128;
break;
}
*w = FFALIGN(*w, alignment);
*h = FFALIGN(*h, alignment);
}
unsigned d3d_decoder_config_score(struct lavc_ctx *s,
GUID *guidConfigBitstreamEncryption,
UINT ConfigBitstreamRaw)
{
unsigned score = 0;
if (ConfigBitstreamRaw == 1) {
score = 1;
} else if (s->avctx->codec_id == AV_CODEC_ID_H264
&& ConfigBitstreamRaw == 2) {
score = 2;
} else {
return 0;
}
if (IsEqualGUID(guidConfigBitstreamEncryption, &DXVA2_NoEncrypt))
score += 16;
return score;
}
BOOL is_clearvideo(const GUID *mode_guid)
{
return IsEqualGUID(mode_guid, &DXVA_Intel_H264_NoFGT_ClearVideo);
}
void copy_nv12(struct mp_image *dest, uint8_t *src_bits,
unsigned src_pitch, unsigned surf_height)
{
struct mp_image buf = {0};
mp_image_setfmt(&buf, dest->imgfmt);
mp_image_set_size(&buf, dest->w, dest->h);
buf.planes[0] = src_bits;
buf.stride[0] = src_pitch;
buf.planes[1] = src_bits + src_pitch * surf_height;
buf.stride[1] = src_pitch;
mp_image_copy_gpu(dest, &buf);
}
// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
// D3D11 on Win7, and then failing somewhere in the process.
bool d3d11_check_decoding(ID3D11Device *dev)
{
HRESULT hr;
// We assume that NV12 is always supported, if hw decoding is supported at
// all.
UINT supported = 0;
hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
}
static int get_dxgi_mpfmt(DWORD dxgi_fmt)
{
switch (dxgi_fmt) {
case DXGI_FORMAT_NV12: return IMGFMT_NV12;
case DXGI_FORMAT_P010: return IMGFMT_P010;
case DXGI_FORMAT_P016: return IMGFMT_P010;
}
return 0;
}
struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
struct mp_image *mpi,
struct mp_image_pool *swpool)
{
HRESULT hr;
ID3D11Device *device = ctx->ctx;
if (mpi->imgfmt != IMGFMT_D3D11VA && mpi->imgfmt != IMGFMT_D3D11NV12)
return NULL;
ID3D11Texture2D *texture = (void *)mpi->planes[1];
int subindex = (intptr_t)mpi->planes[2];
if (!texture)
return NULL;
D3D11_TEXTURE2D_DESC tex_desc;
ID3D11Texture2D_GetDesc(texture, &tex_desc);
int mpfmt = get_dxgi_mpfmt(tex_desc.Format);
if (!mpfmt)
return NULL;
// create staging texture shared with the CPU with mostly the same
// parameters as the source texture
tex_desc.MipLevels = 1;
tex_desc.MiscFlags = 0;
tex_desc.ArraySize = 1;
tex_desc.Usage = D3D11_USAGE_STAGING;
tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
tex_desc.BindFlags = 0;
ID3D11Texture2D *staging = NULL;
hr = ID3D11Device_CreateTexture2D(device, &tex_desc, NULL, &staging);
if (FAILED(hr))
return NULL;
bool ok = false;
struct mp_image *sw_img = NULL;
ID3D11DeviceContext *device_ctx = NULL;
ID3D11Device_GetImmediateContext(device, &device_ctx);
// copy to the staging texture
ID3D11DeviceContext_CopySubresourceRegion(
device_ctx,
(ID3D11Resource *)staging, 0, 0, 0, 0,
(ID3D11Resource *)texture, subindex, NULL);
sw_img = mp_image_pool_get(swpool, mpfmt, tex_desc.Width, tex_desc.Height);
if (!sw_img)
goto done;
// copy staging texture to the cpu mp_image
D3D11_MAPPED_SUBRESOURCE lock;
hr = ID3D11DeviceContext_Map(device_ctx, (ID3D11Resource *)staging,
0, D3D11_MAP_READ, 0, &lock);
if (FAILED(hr))
goto done;
copy_nv12(sw_img, lock.pData, lock.RowPitch, tex_desc.Height);
ID3D11DeviceContext_Unmap(device_ctx, (ID3D11Resource *)staging, 0);
mp_image_set_size(sw_img, mpi->w, mpi->h);
mp_image_copy_attributes(sw_img, mpi);
ok = true;
done:
ID3D11Texture2D_Release(staging);
ID3D11DeviceContext_Release(device_ctx);
if (!ok)
mp_image_unrefp(&sw_img);
return sw_img;
}