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https://github.com/mpv-player/mpv
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d3d: implement screenshots for --hwdec=d3d11va
No method of taking a screenshot was implemented at all. vo_opengl lacked window screenshotting, because ANGLE doesn't allow reading the frontbuffer. There was no way to read back from a D3D11 texture either. Implement reading image data from D3D11 textures. This is a low-quality effort to get basic screenshots done. Eventually there will be a better implementation: once we use AVHWFramesContext natively, the readback implementation will be in libavcodec, and will be able to cache the staging texture correctly. Hopefully. (For now it doesn't even have a AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate for this purpose.)
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@ -24,6 +24,7 @@
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#include "common/av_common.h"
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#include "video/fmt-conversion.h"
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#include "video/mp_image.h"
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#include "video/mp_image_pool.h"
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#include "osdep/windows_utils.h"
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#include "d3d.h"
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@ -278,3 +279,83 @@ bool d3d11_check_decoding(ID3D11Device *dev)
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hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
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return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
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}
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static int get_dxgi_mpfmt(DWORD dxgi_fmt)
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{
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switch (dxgi_fmt) {
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case DXGI_FORMAT_NV12: return IMGFMT_NV12;
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case DXGI_FORMAT_P010: return IMGFMT_P010;
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case DXGI_FORMAT_P016: return IMGFMT_P010;
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}
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return 0;
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}
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struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
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struct mp_image *mpi,
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struct mp_image_pool *swpool)
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{
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HRESULT hr;
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ID3D11Device *device = ctx->ctx;
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if (mpi->imgfmt != IMGFMT_D3D11VA && mpi->imgfmt != IMGFMT_D3D11NV12)
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return NULL;
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ID3D11Texture2D *texture = (void *)mpi->planes[1];
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int subindex = (intptr_t)mpi->planes[2];
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if (!texture)
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return NULL;
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D3D11_TEXTURE2D_DESC tex_desc;
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ID3D11Texture2D_GetDesc(texture, &tex_desc);
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int mpfmt = get_dxgi_mpfmt(tex_desc.Format);
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if (!mpfmt)
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return NULL;
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// create staging texture shared with the CPU with mostly the same
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// parameters as the source texture
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tex_desc.MipLevels = 1;
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tex_desc.MiscFlags = 0;
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tex_desc.ArraySize = 1;
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tex_desc.Usage = D3D11_USAGE_STAGING;
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tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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tex_desc.BindFlags = 0;
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ID3D11Texture2D *staging = NULL;
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hr = ID3D11Device_CreateTexture2D(device, &tex_desc, NULL, &staging);
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if (FAILED(hr))
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return NULL;
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bool ok = false;
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struct mp_image *sw_img = NULL;
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ID3D11DeviceContext *device_ctx = NULL;
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ID3D11Device_GetImmediateContext(device, &device_ctx);
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// copy to the staging texture
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ID3D11DeviceContext_CopySubresourceRegion(
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device_ctx,
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(ID3D11Resource *)staging, 0, 0, 0, 0,
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(ID3D11Resource *)texture, subindex, NULL);
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sw_img = mp_image_pool_get(swpool, mpfmt, tex_desc.Width, tex_desc.Height);
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if (!sw_img)
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goto done;
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// copy staging texture to the cpu mp_image
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D3D11_MAPPED_SUBRESOURCE lock;
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hr = ID3D11DeviceContext_Map(device_ctx, (ID3D11Resource *)staging,
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0, D3D11_MAP_READ, 0, &lock);
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if (FAILED(hr))
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goto done;
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copy_nv12(sw_img, lock.pData, lock.RowPitch, tex_desc.Height);
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ID3D11DeviceContext_Unmap(device_ctx, (ID3D11Resource *)staging, 0);
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mp_image_set_size(sw_img, mpi->w, mpi->h);
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mp_image_copy_attributes(sw_img, mpi);
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ok = true;
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done:
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ID3D11Texture2D_Release(staging);
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ID3D11DeviceContext_Release(device_ctx);
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if (!ok)
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mp_image_unrefp(&sw_img);
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return sw_img;
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}
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@ -67,4 +67,8 @@ void copy_nv12(struct mp_image *dest, uint8_t *src_bits,
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bool d3d11_check_decoding(ID3D11Device *dev);
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struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
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struct mp_image *mpi,
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struct mp_image_pool *swpool);
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#endif
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@ -195,6 +195,7 @@ static int create(struct gl_hwdec *hw)
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.type = HWDEC_D3D11VA,
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.driver_name = hw->driver->name,
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.ctx = p->d3d11_device,
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.download_image = d3d11_download_image,
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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