mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 17:42:17 +00:00
e9ef1cbda0
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31070 b3059339-0415-0410-9bf9-f77b7e298cf2
500 lines
16 KiB
C
500 lines
16 KiB
C
/*
|
|
* This file is part of MPlayer.
|
|
*
|
|
* MPlayer is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* MPlayer is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MPLAYER_GL_COMMON_H
|
|
#define MPLAYER_GL_COMMON_H
|
|
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
|
|
#include "config.h"
|
|
#include "mp_msg.h"
|
|
|
|
#include "video_out.h"
|
|
#include "csputils.h"
|
|
|
|
#ifdef CONFIG_GL_WIN32
|
|
#include <windows.h>
|
|
#include <GL/gl.h>
|
|
#include "w32_common.h"
|
|
#endif
|
|
#ifdef CONFIG_GL_X11
|
|
#include <GL/gl.h>
|
|
#include <X11/Xlib.h>
|
|
#include <GL/glx.h>
|
|
#include "x11_common.h"
|
|
#endif
|
|
#ifdef CONFIG_GL_SDL
|
|
#include <GL/gl.h>
|
|
#endif
|
|
|
|
// workaround for some gl.h headers
|
|
#ifndef GLAPIENTRY
|
|
#ifdef APIENTRY
|
|
#define GLAPIENTRY APIENTRY
|
|
#elif defined(CONFIG_GL_WIN32)
|
|
#define GLAPIENTRY __stdcall
|
|
#else
|
|
#define GLAPIENTRY
|
|
#endif
|
|
#endif
|
|
|
|
/**
|
|
* \defgroup glextdefines OpenGL extension defines
|
|
*
|
|
* conditionally define all extension defines used.
|
|
* vendor specific extensions should be marked as such
|
|
* (e.g. _NV), _ARB is not used to ease readability.
|
|
* \{
|
|
*/
|
|
#ifndef GL_TEXTURE_3D
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#endif
|
|
#ifndef GL_TEXTURE_WRAP_R
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#endif
|
|
#ifndef GL_CLAMP_TO_EDGE
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#endif
|
|
#ifndef GL_GENERATE_MIPMAP
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#endif
|
|
#ifndef GL_TEXT_FRAGMENT_SHADER_ATI
|
|
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
|
|
#endif
|
|
#ifndef GL_REGISTER_COMBINERS_NV
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#endif
|
|
#ifndef GL_MAX_GENERAL_COMBINERS_NV
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#endif
|
|
#ifndef GL_NUM_GENERAL_COMBINERS_NV
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#endif
|
|
#ifndef GL_CONSTANT_COLOR0_NV
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#endif
|
|
#ifndef GL_CONSTANT_COLOR1_NV
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#endif
|
|
#ifndef GL_COMBINER0_NV
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#endif
|
|
#ifndef GL_COMBINER1_NV
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#endif
|
|
#ifndef GL_VARIABLE_A_NV
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#endif
|
|
#ifndef GL_VARIABLE_B_NV
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#endif
|
|
#ifndef GL_VARIABLE_C_NV
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#endif
|
|
#ifndef GL_VARIABLE_D_NV
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INVERT_NV
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#endif
|
|
#ifndef GL_HALF_BIAS_NORMAL_NV
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#endif
|
|
#ifndef GL_SIGNED_IDENTITY_NV
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#endif
|
|
#ifndef GL_SCALE_BY_FOUR_NV
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#endif
|
|
#ifndef GL_DISCARD_NV
|
|
#define GL_DISCARD_NV 0x8530
|
|
#endif
|
|
#ifndef GL_SPARE0_NV
|
|
#define GL_SPARE0_NV 0x852E
|
|
#endif
|
|
#ifndef GL_FRAGMENT_SHADER_ATI
|
|
#define GL_FRAGMENT_SHADER_ATI 0x8920
|
|
#endif
|
|
#ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
|
|
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
|
|
#endif
|
|
#ifndef GL_REG_0_ATI
|
|
#define GL_REG_0_ATI 0x8921
|
|
#endif
|
|
#ifndef GL_REG_1_ATI
|
|
#define GL_REG_1_ATI 0x8922
|
|
#endif
|
|
#ifndef GL_REG_2_ATI
|
|
#define GL_REG_2_ATI 0x8923
|
|
#endif
|
|
#ifndef GL_CON_0_ATI
|
|
#define GL_CON_0_ATI 0x8941
|
|
#endif
|
|
#ifndef GL_CON_1_ATI
|
|
#define GL_CON_1_ATI 0x8942
|
|
#endif
|
|
#ifndef GL_CON_2_ATI
|
|
#define GL_CON_2_ATI 0x8943
|
|
#endif
|
|
#ifndef GL_CON_3_ATI
|
|
#define GL_CON_3_ATI 0x8944
|
|
#endif
|
|
#ifndef GL_ADD_ATI
|
|
#define GL_ADD_ATI 0x8963
|
|
#endif
|
|
#ifndef GL_MUL_ATI
|
|
#define GL_MUL_ATI 0x8964
|
|
#endif
|
|
#ifndef GL_MAD_ATI
|
|
#define GL_MAD_ATI 0x8968
|
|
#endif
|
|
#ifndef GL_SWIZZLE_STR_ATI
|
|
#define GL_SWIZZLE_STR_ATI 0x8976
|
|
#endif
|
|
#ifndef GL_4X_BIT_ATI
|
|
#define GL_4X_BIT_ATI 2
|
|
#endif
|
|
#ifndef GL_8X_BIT_ATI
|
|
#define GL_8X_BIT_ATI 4
|
|
#endif
|
|
#ifndef GL_BIAS_BIT_ATI
|
|
#define GL_BIAS_BIT_ATI 8
|
|
#endif
|
|
#ifndef GL_MAX_TEXTURE_UNITS
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#endif
|
|
#ifndef GL_TEXTURE0
|
|
#define GL_TEXTURE0 0x84C0
|
|
#endif
|
|
#ifndef GL_TEXTURE1
|
|
#define GL_TEXTURE1 0x84C1
|
|
#endif
|
|
#ifndef GL_TEXTURE2
|
|
#define GL_TEXTURE2 0x84C2
|
|
#endif
|
|
#ifndef GL_TEXTURE3
|
|
#define GL_TEXTURE3 0x84C3
|
|
#endif
|
|
#ifndef GL_TEXTURE_RECTANGLE
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#endif
|
|
#ifndef GL_PIXEL_UNPACK_BUFFER
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#endif
|
|
#ifndef GL_STREAM_DRAW
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#endif
|
|
#ifndef GL_DYNAMIC_DRAW
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#endif
|
|
#ifndef GL_WRITE_ONLY
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#endif
|
|
#ifndef GL_BGR
|
|
#define GL_BGR 0x80E0
|
|
#endif
|
|
#ifndef GL_BGRA
|
|
#define GL_BGRA 0x80E1
|
|
#endif
|
|
#ifndef GL_UNSIGNED_BYTE_3_3_2
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#endif
|
|
#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_4_4_4_4
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_5_6_5
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INT_8_8_8_8
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INT_10_10_10_2
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_5_5_5_1
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_8_8
|
|
#define GL_UNSIGNED_SHORT_8_8 0x85BA
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_8_8_REV
|
|
#define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
|
|
#endif
|
|
#ifndef GL_YCBCR_MESA
|
|
#define GL_YCBCR_MESA 0x8757
|
|
#endif
|
|
#ifndef GL_RGB32F
|
|
#define GL_RGB32F 0x8815
|
|
#endif
|
|
#ifndef GL_FLOAT_RGB32_NV
|
|
#define GL_FLOAT_RGB32_NV 0x8889
|
|
#endif
|
|
#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
|
|
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
|
|
#endif
|
|
#ifndef GL_FRAGMENT_PROGRAM
|
|
#define GL_FRAGMENT_PROGRAM 0x8804
|
|
#endif
|
|
#ifndef GL_PROGRAM_FORMAT_ASCII
|
|
#define GL_PROGRAM_FORMAT_ASCII 0x8875
|
|
#endif
|
|
#ifndef GL_PROGRAM_ERROR_POSITION
|
|
#define GL_PROGRAM_ERROR_POSITION 0x864B
|
|
#endif
|
|
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#endif
|
|
#ifndef GL_PROGRAM_ERROR_STRING
|
|
#define GL_PROGRAM_ERROR_STRING 0x8874
|
|
#endif
|
|
/** \} */ // end of glextdefines group
|
|
|
|
void glAdjustAlignment(int stride);
|
|
|
|
const char *glValName(GLint value);
|
|
|
|
int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
|
|
GLenum *gl_format, GLenum *gl_type);
|
|
int glFmt2bpp(GLenum format, GLenum type);
|
|
void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
|
|
int w, int h, unsigned char val);
|
|
int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
|
|
FILE *f, int *width, int *height, int *maxval);
|
|
void glUploadTex(GLenum target, GLenum format, GLenum type,
|
|
const void *dataptr, int stride,
|
|
int x, int y, int w, int h, int slice);
|
|
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
|
|
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
|
|
int sx, int sy, int rect_tex, int is_yv12, int flip);
|
|
int loadGPUProgram(GLenum target, char *prog);
|
|
|
|
/** \addtogroup glconversion
|
|
* \{ */
|
|
//! do not use YUV conversion, this should always stay 0
|
|
#define YUV_CONVERSION_NONE 0
|
|
//! use nVidia specific register combiners for YUV conversion
|
|
#define YUV_CONVERSION_COMBINERS 1
|
|
//! use a fragment program for YUV conversion
|
|
#define YUV_CONVERSION_FRAGMENT 2
|
|
//! use a fragment program for YUV conversion with gamma using POW
|
|
#define YUV_CONVERSION_FRAGMENT_POW 3
|
|
//! use a fragment program with additional table lookup for YUV conversion
|
|
#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
|
|
//! use ATI specific register combiners ("fragment program")
|
|
#define YUV_CONVERSION_COMBINERS_ATI 5
|
|
//! use a fragment program with 3D table lookup for YUV conversion
|
|
#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
|
|
//! use ATI specific "text" register combiners ("fragment program")
|
|
#define YUV_CONVERSION_TEXT_FRAGMENT 7
|
|
//! use normal bilinear scaling for textures
|
|
#define YUV_SCALER_BILIN 0
|
|
//! use higher quality bicubic scaling for textures
|
|
#define YUV_SCALER_BICUB 1
|
|
//! use cubic scaling in X and normal linear scaling in Y direction
|
|
#define YUV_SCALER_BICUB_X 2
|
|
//! use cubic scaling without additional lookup texture
|
|
#define YUV_SCALER_BICUB_NOTEX 3
|
|
#define YUV_SCALER_UNSHARP 4
|
|
#define YUV_SCALER_UNSHARP2 5
|
|
//! mask for conversion type
|
|
#define YUV_CONVERSION_MASK 0xF
|
|
//! mask for scaler type
|
|
#define YUV_SCALER_MASK 0xF
|
|
//! shift value for luminance scaler type
|
|
#define YUV_LUM_SCALER_SHIFT 8
|
|
//! shift value for chrominance scaler type
|
|
#define YUV_CHROM_SCALER_SHIFT 12
|
|
//! extract conversion out of type
|
|
#define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
|
|
//! extract luminance scaler out of type
|
|
#define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
|
|
//! extract chrominance scaler out of type
|
|
#define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
|
|
/** \} */
|
|
|
|
typedef struct {
|
|
GLenum target;
|
|
int type;
|
|
struct mp_csp_params csp_params;
|
|
int texw;
|
|
int texh;
|
|
int chrom_texw;
|
|
int chrom_texh;
|
|
float filter_strength;
|
|
} gl_conversion_params_t;
|
|
|
|
int glAutodetectYUVConversion(void);
|
|
void glSetupYUVConversion(gl_conversion_params_t *params);
|
|
void glEnableYUVConversion(GLenum target, int type);
|
|
void glDisableYUVConversion(GLenum target, int type);
|
|
|
|
/** \addtogroup glcontext
|
|
* \{ */
|
|
//! could not set new window, will continue drawing into the old one.
|
|
#define SET_WINDOW_FAILED -1
|
|
//! new window is set, could even transfer the OpenGL context.
|
|
#define SET_WINDOW_OK 0
|
|
//! new window is set, but the OpenGL context needs to be reinitialized.
|
|
#define SET_WINDOW_REINIT 1
|
|
/** \} */
|
|
|
|
enum MPGLType {
|
|
GLTYPE_W32,
|
|
GLTYPE_X11,
|
|
GLTYPE_SDL,
|
|
};
|
|
|
|
typedef struct MPGLContext {
|
|
enum MPGLType type;
|
|
union {
|
|
int w32;
|
|
#ifdef CONFIG_GL_X11
|
|
XVisualInfo *x11;
|
|
#endif
|
|
} vinfo;
|
|
union {
|
|
#ifdef CONFIG_GL_WIN32
|
|
HGLRC w32;
|
|
#endif
|
|
#ifdef CONFIG_GL_X11
|
|
GLXContext x11;
|
|
#endif
|
|
} context;
|
|
int (*setGlWindow)(struct MPGLContext *);
|
|
void (*releaseGlContext)(struct MPGLContext *);
|
|
void (*swapGlBuffers)(struct MPGLContext *);
|
|
void (*update_xinerama_info)(void);
|
|
void (*border)(void);
|
|
int (*check_events)(void);
|
|
void (*fullscreen)(void);
|
|
void (*ontop)(void);
|
|
} MPGLContext;
|
|
|
|
int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
|
|
void uninit_mpglcontext(MPGLContext *ctx);
|
|
|
|
extern void (GLAPIENTRY *mpglBegin)(GLenum);
|
|
extern void (GLAPIENTRY *mpglEnd)(void);
|
|
extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
|
|
extern void (GLAPIENTRY *mpglMatrixMode)(GLenum);
|
|
extern void (GLAPIENTRY *mpglLoadIdentity)(void);
|
|
extern void (GLAPIENTRY *mpglTranslated)(double, double, double);
|
|
extern void (GLAPIENTRY *mpglScaled)(double, double, double);
|
|
extern void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double);
|
|
extern void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double);
|
|
extern void (GLAPIENTRY *mpglPushMatrix)(void);
|
|
extern void (GLAPIENTRY *mpglPopMatrix)(void);
|
|
extern void (GLAPIENTRY *mpglClear)(GLbitfield);
|
|
extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
|
|
extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
|
|
extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
|
|
extern void (GLAPIENTRY *mpglEndList)(void);
|
|
extern void (GLAPIENTRY *mpglCallList)(GLuint);
|
|
extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
|
|
extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
|
|
extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
|
|
extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
|
|
extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
|
|
extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
|
|
extern void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
|
|
extern void (GLAPIENTRY *mpglClearDepth)(GLclampd);
|
|
extern void (GLAPIENTRY *mpglDepthFunc)(GLenum);
|
|
extern void (GLAPIENTRY *mpglEnable)(GLenum);
|
|
extern void (GLAPIENTRY *mpglDisable)(GLenum);
|
|
extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
|
|
extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
|
|
extern void (GLAPIENTRY *mpglDepthMask)(GLboolean);
|
|
extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
|
|
extern void (GLAPIENTRY *mpglFlush)(void);
|
|
extern void (GLAPIENTRY *mpglFinish)(void);
|
|
extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
|
|
extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
|
|
extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
|
|
extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
|
|
extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
|
|
extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
|
|
extern void (GLAPIENTRY *mpglShadeModel)(GLenum);
|
|
extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
|
|
|
|
extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
|
|
extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
|
|
extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
|
|
extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
|
|
extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
|
|
extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
|
|
extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
|
|
extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
|
|
extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
|
|
GLenum);
|
|
extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
|
|
GLenum, GLenum, GLboolean, GLboolean,
|
|
GLboolean);
|
|
extern void (GLAPIENTRY *mpglBeginFragmentShader)(void);
|
|
extern void (GLAPIENTRY *mpglEndFragmentShader)(void);
|
|
extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
|
|
extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint);
|
|
extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
|
|
extern void (GLAPIENTRY *mpglActiveTexture)(GLenum);
|
|
extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
|
|
extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
|
|
extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
|
|
extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
|
|
extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
|
|
extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
|
|
GLfloat, GLfloat);
|
|
extern int (GLAPIENTRY *mpglSwapInterval)(int);
|
|
extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
|
|
GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
|
|
extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
|
|
|
|
#endif /* MPLAYER_GL_COMMON_H */
|