mirror of https://github.com/mpv-player/mpv
379 lines
12 KiB
C
379 lines
12 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <windows.h>
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#include <d3d9.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "angle_dynamic.h"
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#include "common/common.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "video/out/gpu/hwdec.h"
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#include "ra_gl.h"
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#include "video/hwdec.h"
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#include "video/d3d.h"
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struct priv_owner {
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struct mp_hwdec_ctx hwctx;
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IDirect3D9Ex *d3d9ex;
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IDirect3DDevice9Ex *device9ex;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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EGLint alpha;
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};
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struct priv {
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IDirect3DDevice9Ex *device9ex; // (no own reference)
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IDirect3DQuery9 *query9;
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IDirect3DTexture9 *texture9;
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IDirect3DSurface9 *surface9;
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EGLDisplay egl_display;
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EGLSurface egl_surface;
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GLuint gl_texture;
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};
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static void uninit(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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hwdec_devices_remove(hw->devs, &p->hwctx);
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av_buffer_unref(&p->hwctx.av_device_ref);
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if (p->device9ex)
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IDirect3DDevice9Ex_Release(p->device9ex);
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if (p->d3d9ex)
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IDirect3D9Ex_Release(p->d3d9ex);
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}
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static int init(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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HRESULT hr;
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if (!ra_is_gl(hw->ra))
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return -1;
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if (!angle_load())
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return -1;
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d3d_load_dlls();
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EGLDisplay egl_display = eglGetCurrentDisplay();
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if (!egl_display)
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return -1;
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if (!eglGetCurrentContext())
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts ||
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!strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) {
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return -1;
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}
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p->egl_display = egl_display;
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if (!d3d9_dll) {
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MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
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Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
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if (!Direct3DCreate9Ex) {
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MP_FATAL(hw, "Direct3D 9Ex not supported\n");
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goto fail;
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}
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hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex);
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if (FAILED(hr)) {
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MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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// We must create our own Direct3D9Ex device. ANGLE can give us the device
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// it's using, but that's probably a ID3D11Device.
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// (copied from chromium dxva_video_decode_accelerator_win.cc)
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D3DPRESENT_PARAMETERS present_params = {
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.BackBufferWidth = 1,
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.BackBufferHeight = 1,
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.BackBufferFormat = D3DFMT_UNKNOWN,
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.BackBufferCount = 1,
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.SwapEffect = D3DSWAPEFFECT_DISCARD,
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.hDeviceWindow = NULL,
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.Windowed = TRUE,
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.Flags = D3DPRESENTFLAG_VIDEO,
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.FullScreen_RefreshRateInHz = 0,
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.PresentationInterval = 0,
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};
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hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex,
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D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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NULL,
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D3DCREATE_FPU_PRESERVE |
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D3DCREATE_HARDWARE_VERTEXPROCESSING |
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D3DCREATE_DISABLE_PSGP_THREADING |
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D3DCREATE_MULTITHREADED,
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&present_params,
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NULL,
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&p->device9ex);
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if (FAILED(hr)) {
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MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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EGLint attrs[] = {
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EGL_BUFFER_SIZE, 32,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE, 0,
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EGL_NONE
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};
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EGLint count;
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if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
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!count) {
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MP_ERR(hw, "Failed to get EGL surface configuration\n");
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goto fail;
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}
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if (!eglGetConfigAttrib(p->egl_display, p->egl_config,
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EGL_BIND_TO_TEXTURE_RGBA, &p->alpha)) {
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MP_FATAL(hw, "Failed to query EGL surface alpha\n");
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goto fail;
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}
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struct mp_image_params dummy_params = {
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.imgfmt = IMGFMT_DXVA2,
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.w = 256,
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.h = 256,
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};
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struct ra_hwdec_mapper *mapper = ra_hwdec_mapper_create(hw, &dummy_params);
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if (!mapper)
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goto fail;
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ra_hwdec_mapper_free(&mapper);
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p->hwctx = (struct mp_hwdec_ctx){
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.driver_name = hw->driver->name,
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.av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device9ex),
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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fail:
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return -1;
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}
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static void mapper_uninit(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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ra_tex_free(mapper->ra, &mapper->tex[0]);
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gl->DeleteTextures(1, &p->gl_texture);
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if (p->egl_display && p->egl_surface) {
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eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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eglDestroySurface(p->egl_display, p->egl_surface);
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}
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if (p->surface9)
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IDirect3DSurface9_Release(p->surface9);
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if (p->texture9)
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IDirect3DTexture9_Release(p->texture9);
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if (p->query9)
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IDirect3DQuery9_Release(p->query9);
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}
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static int mapper_init(struct ra_hwdec_mapper *mapper)
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{
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struct priv_owner *p_owner = mapper->owner->priv;
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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HRESULT hr;
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p->device9ex = p_owner->device9ex;
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p->egl_display = p_owner->egl_display;
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hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT,
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&p->query9);
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if (FAILED(hr)) {
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MP_FATAL(mapper, "Failed to create Direct3D query interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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// Test the query API
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hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
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if (FAILED(hr)) {
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MP_FATAL(mapper, "Failed to issue Direct3D END test query: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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HANDLE share_handle = NULL;
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hr = IDirect3DDevice9Ex_CreateTexture(p->device9ex,
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mapper->src_params.w,
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mapper->src_params.h,
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1, D3DUSAGE_RENDERTARGET,
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p_owner->alpha ?
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D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT,
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&p->texture9,
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&share_handle);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Failed to create Direct3D9 texture: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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hr = IDirect3DTexture9_GetSurfaceLevel(p->texture9, 0, &p->surface9);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Failed to get Direct3D9 surface from texture: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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EGLint attrib_list[] = {
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EGL_WIDTH, mapper->src_params.w,
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EGL_HEIGHT, mapper->src_params.h,
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EGL_TEXTURE_FORMAT, p_owner->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE
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};
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p->egl_surface = eglCreatePbufferFromClientBuffer(
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p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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share_handle, p_owner->egl_config, attrib_list);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_ERR(mapper, "Failed to create EGL surface\n");
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goto fail;
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}
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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struct ra_tex_params params = {
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.dimensions = 2,
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.w = mapper->src_params.w,
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.h = mapper->src_params.h,
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.d = 1,
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.format = ra_find_unorm_format(mapper->ra, 1, p_owner->alpha ? 4 : 3),
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.render_src = true,
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.src_linear = true,
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};
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if (!params.format)
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goto fail;
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mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_texture);
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if (!mapper->tex[0])
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goto fail;
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mapper->dst_params = mapper->src_params;
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mapper->dst_params.imgfmt = IMGFMT_RGB0;
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mapper->dst_params.hw_subfmt = 0;
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return 0;
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fail:
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return -1;
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}
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static int mapper_map(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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HRESULT hr;
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RECT rc = {0, 0, mapper->src->w, mapper->src->h};
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IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
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hr = IDirect3DDevice9Ex_StretchRect(p->device9ex,
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hw_surface, &rc,
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p->surface9, &rc,
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D3DTEXF_NONE);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Direct3D RGB conversion failed: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Failed to issue Direct3D END query\n");
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return -1;
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}
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// There doesn't appear to be an efficient way to do a blocking flush
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// of the above StretchRect. Timeout of 8ms is required to reliably
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// render 4k on Intel Haswell, Ivybridge and Cherry Trail Atom.
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const int max_retries = 8;
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const int64_t wait_us = 1000;
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int retries = 0;
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while (true) {
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hr = IDirect3DQuery9_GetData(p->query9, NULL, 0, D3DGETDATA_FLUSH);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Failed to query Direct3D flush state\n");
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return -1;
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} else if (hr == S_FALSE) {
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if (++retries > max_retries) {
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MP_VERBOSE(mapper, "Failed to flush frame after %lld ms\n",
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(long long)(wait_us * max_retries) / 1000);
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break;
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}
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mp_sleep_us(wait_us);
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} else {
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break;
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}
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}
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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return 0;
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}
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const struct ra_hwdec_driver ra_hwdec_dxva2egl = {
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.name = "dxva2-egl",
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.priv_size = sizeof(struct priv_owner),
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.imgfmts = {IMGFMT_DXVA2, 0},
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.init = init,
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.uninit = uninit,
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.mapper = &(const struct ra_hwdec_mapper_driver){
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.priv_size = sizeof(struct priv),
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.init = mapper_init,
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.uninit = mapper_uninit,
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.map = mapper_map,
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},
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};
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