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angle_dynamic.c
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angle_dynamic.h
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common.c
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vo_opengl: use glBufferSubData instead of glMapBufferRange
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2017-07-16 17:46:24 +02:00 |
common.h
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vo_opengl: use glBufferSubData instead of glMapBufferRange
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2017-07-16 17:46:24 +02:00 |
context_angle.c
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context_angle: fix fallback to D3D9 device
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2017-05-16 22:59:15 +10:00 |
context_cocoa.c
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context_drm_egl.c
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context_dxinterop.c
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context_dxinterop: lock rendertarget after present when swapping buffers
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2017-06-18 20:54:44 +02:00 |
context_mali_fbdev.c
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context_rpi.c
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context_vdpau.c
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context_w32.c
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context_wayland.c
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context_x11.c
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context_x11egl.c
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context.c
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vo_opengl: use textureGatherOffset for polar filters
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2017-07-05 11:21:58 +02:00 |
context.h
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cuda_dynamic.c
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cuda_dynamic.h
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vo_opengl: hwdec_cuda: Support separate decode and display devices
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2017-06-03 16:41:03 +02:00 |
egl_helpers.c
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egl_helpers.h
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formats.c
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video: get rid of swapped packed YUV
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2017-06-30 18:01:29 +02:00 |
formats.h
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vo_opengl: remove mp_imgfmt_desc and IMGFLAG_ usage
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2017-06-30 17:56:42 +02:00 |
gl_headers.h
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hwdec_cuda.c
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vo_opengl: hwdec_cuda: Support separate decode and display devices
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2017-06-03 16:41:03 +02:00 |
hwdec_d3d11egl.c
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d3d: add support for new libavcodec hwaccel API
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2017-06-08 21:51:25 +02:00 |
hwdec_d3d11eglrgb.c
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d3d: UWP support for D3D11VA
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2017-06-30 18:57:37 +02:00 |
hwdec_dxva2egl.c
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vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works
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2017-07-10 15:32:09 +02:00 |
hwdec_dxva2gldx.c
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d3d: add support for new libavcodec hwaccel API
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2017-06-08 21:51:25 +02:00 |
hwdec_ios.m
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vo_opengl: restructure format setup
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2017-06-30 17:07:55 +02:00 |
hwdec_osx.c
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vo_opengl: restructure format setup
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2017-06-30 17:07:55 +02:00 |
hwdec_rpi.c
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vo_opengl: drop TLS usage
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2017-05-11 17:47:33 +02:00 |
hwdec_vaegl.c
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vo_opengl: restructure format setup
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2017-06-30 17:07:55 +02:00 |
hwdec_vaglx.c
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vo_opengl: do not use vaapi-over-GLX
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2017-07-07 12:29:29 +02:00 |
hwdec_vdpau.c
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hwdec.c
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vo_opengl: do not use vaapi-over-GLX
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2017-07-07 12:29:29 +02:00 |
hwdec.h
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vo_opengl: do not use vaapi-over-GLX
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2017-07-07 12:29:29 +02:00 |
lcms.c
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lcms.h
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osd.c
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vo_opengl: osd: use new VAO mechanism
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2017-07-22 21:55:38 +02:00 |
osd.h
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vo_opengl: osd: use new VAO mechanism
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2017-07-22 21:55:38 +02:00 |
user_shaders.c
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vo_opengl: refactor vo performance subsystem
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2017-07-01 00:58:27 +02:00 |
user_shaders.h
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vo_opengl: refactor vo performance subsystem
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2017-07-01 00:58:27 +02:00 |
utils.c
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vo_opengl: make VAO helper private, remove old VAO mechanism
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2017-07-22 21:56:23 +02:00 |
utils.h
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vo_opengl: make VAO helper private, remove old VAO mechanism
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2017-07-22 21:56:23 +02:00 |
video_shaders.c
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vo_opengl: avoid constant divisions
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2017-07-17 05:29:16 +02:00 |
video_shaders.h
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vo_opengl: add --tone-mapping-desaturate
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2017-07-06 05:43:00 +02:00 |
video.c
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vo_opengl: osd: use new VAO mechanism
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2017-07-22 21:55:38 +02:00 |
video.h
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vo_opengl: generalize --scale-clamp etc.
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2017-07-12 19:08:58 +02:00 |