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mirror of https://github.com/mpv-player/mpv synced 2025-01-14 11:01:35 +00:00
mpv/DOCS/man
Niklas Haas 15bb05d2fe vo_opengl: add hable tone-mapping algorithm
Developed by John Hable for use in Uncharted 2. Also used by Frictional
Games in SOMA. Originally inspired by a filmic tone mapping algorithm
created by Kodak.

From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html
2016-05-30 16:58:25 +02:00
..
af.rst
ao.rst
changes.rst
encode.rst
input.rst command: add playlist-pos-1 property 2016-05-26 18:44:01 +02:00
ipc.rst man: ipc: update for named pipe IPC on Windows 2016-03-23 23:15:27 +11:00
lua.rst lua: add timer:is_enabled() function 2016-05-14 20:49:28 +02:00
mpv.rst docs: fix some typos 2016-05-23 21:27:18 +02:00
options.rst manpage: adjust dxva2 description 2016-05-23 23:46:58 +02:00
osc.rst manpage: fix some script_message references to preferred name 2016-05-09 20:39:33 +02:00
vf.rst vf_d3d11vpp: add a D3D11 video processor filter 2016-05-28 19:28:08 +02:00
vo.rst vo_opengl: add hable tone-mapping algorithm 2016-05-30 16:58:25 +02:00