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angle_common.c
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vo_opengl: fix d3d11 hardware decoding probing on Windows 7
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2016-06-09 11:18:36 +02:00 |
angle_common.h
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vo_opengl: fix d3d11 hardware decoding probing on Windows 7
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2016-06-09 11:18:36 +02:00 |
angle_dynamic.c
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
angle_dynamic.h
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
common.c
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vo_opengl: remove uniform buffer object routines
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2016-06-18 19:16:31 +02:00 |
common.h
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vo_opengl: remove uniform buffer object routines
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2016-06-18 19:16:31 +02:00 |
context_angle.c
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vo_opengl: angle: prevent DXGI hooking Alt+Enter
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2016-06-07 18:41:47 +10:00 |
context_cocoa.c
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
context_drm_egl.c
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context_dxinterop.c
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vo_opengl: dxinterop: render to gl->main_fb
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2016-06-18 23:51:57 +10:00 |
context_rpi.c
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context_rpi.h
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context_w32.c
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
context_wayland.c
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wayland: implement HIDPI support
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2016-05-30 20:17:26 +02:00 |
context_x11.c
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
context_x11egl.c
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
context.c
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context.h
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egl_helpers.c
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
egl_helpers.h
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
formats.c
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vo_opengl: make ES float texture format checks stricter
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2016-05-23 21:27:18 +02:00 |
formats.h
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vo_opengl: make ES float texture format checks stricter
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2016-05-23 21:27:18 +02:00 |
header_fixes.h
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vo_opengl: reorganize texture format handling
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2016-05-12 21:22:28 +02:00 |
hwdec_d3d11egl.c
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vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-case
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2016-06-13 16:15:57 +02:00 |
hwdec_d3d11eglrgb.c
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vo_opengl: hwdec_d3d11eglrgb: remove some more unused fields
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2016-06-09 18:43:40 +02:00 |
hwdec_dxva2.c
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hwdec_dxva2egl.c
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vo_opengl: hwdec: remove build-dependency on dxva2
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2016-05-17 10:59:11 +02:00 |
hwdec_dxva2gldx.c
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vo_opengl: hwdec: remove build-dependency on dxva2
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2016-05-17 10:59:11 +02:00 |
hwdec_osx.c
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vo_opengl: fix passing along swizzle from hwdec interop
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2016-05-10 21:12:57 +02:00 |
hwdec_vaegl.c
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hwdec_vaglx.c
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hwdec_vdpau.c
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vo_opengl: hwdec_vdpau: remove minor code duplication
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2016-06-08 22:16:32 +02:00 |
hwdec.c
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video: remove d3d11 video processor use from OpenGL interop
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2016-05-29 19:00:55 +02:00 |
hwdec.h
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vo_opengl: d3d11egl: enable "required" GLSL extensions
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2016-05-19 12:02:08 +02:00 |
lcms.c
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vo_opengl: cleanup icc + runtime option changing behavior
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2016-06-04 17:52:10 +02:00 |
lcms.h
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vo_opengl: cleanup icc + runtime option changing behavior
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2016-06-04 17:52:10 +02:00 |
osd.c
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sub, vo_opengl: use packed sub-bitmaps directly if available
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2016-06-17 23:15:50 +02:00 |
osd.h
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user_shaders.c
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vo_opengl: make user hook passes optional
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2016-06-08 20:50:19 +02:00 |
user_shaders.h
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vo_opengl: make user hook passes optional
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2016-06-08 20:50:19 +02:00 |
utils.c
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vo_opengl: remove uniform buffer object routines
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2016-06-18 19:16:31 +02:00 |
utils.h
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vo_opengl: remove uniform buffer object routines
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2016-06-18 19:16:31 +02:00 |
video_shaders.c
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vo_opengl: refactor HDR mechanism
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2016-05-30 20:17:33 +02:00 |
video_shaders.h
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vo_opengl: refactor HDR mechanism
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2016-05-30 20:17:33 +02:00 |
video.c
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vo_opengl: remove prescaling framework with superxbr prescaler
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2016-06-18 19:17:28 +02:00 |
video.h
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vo_opengl: remove prescaling framework with superxbr prescaler
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2016-06-18 19:17:28 +02:00 |