vo_opengl: remove prescaling framework with superxbr prescaler

Signed-off-by: wm4 <wm4@nowhere>
This commit is contained in:
Bin Jin 2016-06-10 12:35:09 +00:00 committed by wm4
parent 3df95ee57a
commit 67a6203ce0
7 changed files with 3 additions and 384 deletions

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@ -34,6 +34,7 @@ Interface changes
such as well.
- the VO opengl fbo-format sub-option does not accept "rgb" or "rgba"
anymore
- all VO opengl prescalers have been removed (replaced by user scripts)
--- mpv 0.17.0 ---
- deprecate "track-list/N/audio-channels" property (use
"track-list/N/demux-channel-count" instead)

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@ -582,38 +582,6 @@ Available video output drivers are:
better than without it) since it will extend the size to match only the
milder of the scale factors between the axes.
``prescale-luma=<filter>``
Apply additional pre-scaling (image doubling) on the luma plane
(if present). As the name implies, these will run before the main
upscaling pass.
``none``
Disable all prescalers. This is the default.
``superxbr``
A relatively fast prescaler originally developed for pixel art.
Some parameters can be tuned with ``superxbr-sharpness`` and
``superxbr-edge-strength`` options.
``prescale-passes=<1..5>``
The number of passes to apply the prescaler (defaults to be 1). Setting
it to 2 will perform a 4x upscaling.
``prescale-downscaling-threshold=<0..32>``
This option prevents "overkill" use of prescalers, which can be caused
by misconfiguration, or user trying to play a video with much larger
size. With this option, user can specify the maximal allowed downscaling
ratio in both dimension. To satisfy it, the number of passes for
prescaler will be reduced, and if necessary prescaler could also be
disabled.
The default value is 2.0, and should be able to prevent most seemingly
unreasonable use of prescalers. Most user would probably want to set it
to a smaller value between 1.0 and 1.5 for better performance.
A value less than 1.0 will disable the check.
``pre-shaders=<files>``, ``post-shaders=<files>``, ``scale-shader=<file>``
Custom GLSL fragment shaders.

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@ -1,243 +0,0 @@
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "superxbr.h"
#include <assert.h>
#define GLSL(x) gl_sc_add(sc, #x "\n");
#define GLSLF(...) gl_sc_addf(sc, __VA_ARGS__)
#define GLSLH(x) gl_sc_hadd(sc, #x "\n");
#define GLSLHF(...) gl_sc_haddf(sc, __VA_ARGS__)
struct superxbr_opts {
float sharpness;
float edge_strength;
};
const struct superxbr_opts superxbr_opts_def = {
.sharpness = 1.0f,
.edge_strength = 0.6f,
};
#define OPT_BASE_STRUCT struct superxbr_opts
const struct m_sub_options superxbr_conf = {
.opts = (const m_option_t[]) {
OPT_FLOATRANGE("sharpness", sharpness, 0, 0.0, 2.0),
OPT_FLOATRANGE("edge-strength", edge_strength, 0, 0.0, 1.0),
{0}
},
.size = sizeof(struct superxbr_opts),
.defaults = &superxbr_opts_def,
};
/*
******* Super XBR Shader *******
Copyright (c) 2015 Hyllian - sergiogdb@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
struct step_params {
const float dstr, ostr; // sharpness strength modifiers
const int d1[3][3]; // 1-distance diagonal mask
const int d2[2][2]; // 2-distance diagonal mask
const int o1[3]; // 1-distance orthogonal mask
const int o2[3]; // 2-distance orthogonal mask
};
const struct step_params params[3] = {
{ .dstr = 0.129633,
.ostr = 0.175068,
.d1 = {{0, 1, 0},
{1, 2, 1},
{0, 1, 0}},
.d2 = {{-1, 0},
{ 0, -1}},
.o1 = {1, 2, 1},
.o2 = { 0, 0},
}, {
.dstr = 0.175068,
.ostr = 0.129633,
.d1 = {{0, 1, 0},
{1, 4, 1},
{0, 1, 0}},
.d2 = {{ 0, 0},
{ 0, 0}},
.o1 = {1, 4, 1},
.o2 = { 0, 0},
}
};
// Compute a single step of the superxbr process, assuming the input can be
// sampled using i(x,y). Dumps its output into 'res'
static void superxbr_step_h(struct gl_shader_cache *sc,
const struct superxbr_opts *conf,
const struct step_params *mask)
{
GLSLHF("{ // step\n");
// Convolute along the diagonal and orthogonal lines
GLSLH(vec4 d1 = vec4( i(0,0), i(1,1), i(2,2), i(3,3) );)
GLSLH(vec4 d2 = vec4( i(0,3), i(1,2), i(2,1), i(3,0) );)
GLSLH(vec4 h1 = vec4( i(0,1), i(1,1), i(2,1), i(3,1) );)
GLSLH(vec4 h2 = vec4( i(0,2), i(1,2), i(2,2), i(3,2) );)
GLSLH(vec4 v1 = vec4( i(1,0), i(1,1), i(1,2), i(1,3) );)
GLSLH(vec4 v2 = vec4( i(2,0), i(2,1), i(2,2), i(2,3) );)
GLSLHF("float dw = %f;\n", conf->sharpness * mask->dstr);
GLSLHF("float ow = %f;\n", conf->sharpness * mask->ostr);
GLSLH(vec4 dk = vec4(-dw, dw+0.5, dw+0.5, -dw);) // diagonal kernel
GLSLH(vec4 ok = vec4(-ow, ow+0.5, ow+0.5, -ow);) // ortho kernel
// Convoluted results
GLSLH(float d1c = dot(d1, dk);)
GLSLH(float d2c = dot(d2, dk);)
GLSLH(float vc = dot(v1+v2, ok)/2.0;)
GLSLH(float hc = dot(h1+h2, ok)/2.0;)
// Compute diagonal edge strength using diagonal mask
GLSLH(float d_edge = 0.0;)
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 3; y++) {
if (mask->d1[x][y]) {
// 1-distance diagonal neighbours
GLSLHF("d_edge += %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->d1[x][y], x+1, y, x, y+1);
GLSLHF("d_edge -= %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->d1[x][y], 3-y, x+1, 3-(y+1), x); // rotated
}
if (x < 2 && y < 2 && mask->d2[x][y]) {
// 2-distance diagonal neighbours
GLSLHF("d_edge += %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->d2[x][y], x+2, y, x, y+2);
GLSLHF("d_edge -= %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->d2[x][y], 3-y, x+2, 3-(y+2), x); // rotated
}
}
}
// Compute orthogonal edge strength using orthogonal mask
GLSLH(float o_edge = 0.0;)
for (int x = 1; x < 3; x++) {
for (int y = 0; y < 3; y++) {
if (mask->o1[y]) {
// 1-distance neighbours
GLSLHF("o_edge += %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->o1[y], x, y, x, y+1); // vertical
GLSLHF("o_edge -= %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->o1[y], y, x, y+1, x); // horizontal
}
if (y < 2 && mask->o2[y]) {
// 2-distance neighbours
GLSLHF("o_edge += %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->o2[y], x, y, x, y+2); // vertical
GLSLHF("o_edge -= %d.0 * abs(i(%d,%d) - i(%d,%d));\n",
mask->o2[x], y, x, y+2, x); // horizontal
}
}
}
// Pick the two best directions and mix them together
GLSLHF("float str = smoothstep(0.0, %f + 1e-6, abs(d_edge));\n",
conf->edge_strength);
GLSLH(res = mix(mix(d2c, d1c, step(0.0, d_edge)), \
mix(hc, vc, step(0.0, o_edge)), 1.0 - str);)
// Anti-ringing using center square
GLSLH(float lo = min(min( i(1,1), i(2,1) ), min( i(1,2), i(2,2) ));)
GLSLH(float hi = max(max( i(1,1), i(2,1) ), max( i(1,2), i(2,2) ));)
GLSLH(res = clamp(res, lo, hi);)
GLSLHF("} // step\n");
}
void pass_superxbr(struct gl_shader_cache *sc, int step,
const struct superxbr_opts *conf,
struct gl_transform *transform)
{
if (!conf)
conf = &superxbr_opts_def;
assert(0 <= step && step < 2);
GLSLF("// superxbr (step %d)\n", step);
// We use a sub-function in the header so we can return early
GLSLHF("float superxbr() {\n");
GLSLH(float i[4*4];)
GLSLH(float res;)
GLSLH(#define i(x,y) i[(x)*4+(y)])
if (step == 0) {
*transform = (struct gl_transform){{{2.0,0.0}, {0.0,2.0}}, {-0.5,-0.5}};
GLSLH(vec2 dir = fract(HOOKED_pos * HOOKED_size) - 0.5;)
GLSLH(dir = transpose(HOOKED_rot) * dir;)
// Optimization: Discard (skip drawing) unused pixels, except those
// at the edge.
GLSLH(vec2 dist = HOOKED_size * min(HOOKED_pos, vec2(1.0) - HOOKED_pos);)
GLSLH(if (dir.x * dir.y < 0.0 && dist.x > 1.0 && dist.y > 1.0)
return 0.0;)
GLSLH(if (dir.x < 0.0 || dir.y < 0.0 || dist.x < 1.0 || dist.y < 1.0)
return HOOKED_texOff(-dir).x;)
// Load the input samples
GLSLH(for (int x = 0; x < 4; x++))
GLSLH(for (int y = 0; y < 4; y++))
GLSLH(i(x,y) = HOOKED_texOff(vec2(float(x)-1.25, float(y)-1.25)).x;)
} else {
*transform = (struct gl_transform){{{1.0,0.0}, {0.0,1.0}}, {0.0,0.0}};
// This is the second pass, so it will never be rotated
GLSLH(vec2 dir = fract(HOOKED_pos * HOOKED_size / 2.0) - 0.5;)
GLSLH(if (dir.x * dir.y > 0.0)
return HOOKED_texOff(0).x;)
GLSLH(for (int x = 0; x < 4; x++))
GLSLH(for (int y = 0; y < 4; y++))
GLSLH(i(x,y) = HOOKED_texOff(vec2(x+y-3, y-x)).x;)
}
superxbr_step_h(sc, conf, &params[step]);
GLSLH(return res;)
GLSLHF("}\n");
GLSL(color.x = superxbr();)
}

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@ -1,31 +0,0 @@
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_SUPERXBR_H
#define MP_GL_SUPERXBR_H
#include "common.h"
#include "utils.h"
extern const struct superxbr_opts superxbr_opts_def;
extern const struct m_sub_options superxbr_conf;
void pass_superxbr(struct gl_shader_cache *sc, int step,
const struct superxbr_opts *conf,
struct gl_transform *transform);
#endif

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@ -37,7 +37,6 @@
#include "hwdec.h"
#include "osd.h"
#include "stream/stream.h"
#include "superxbr.h"
#include "video_shaders.h"
#include "user_shaders.h"
#include "video/out/filter_kernels.h"
@ -46,9 +45,6 @@
#include "video/out/dither.h"
#include "video/out/vo.h"
// Maximal number of passes that prescaler can be applied.
#define MAX_PRESCALE_PASSES 5
// Maximal number of saved textures (for user script purposes)
#define MAX_TEXTURE_HOOKS 16
#define MAX_SAVED_TEXTURES 32
@ -323,8 +319,6 @@ const struct gl_video_opts gl_video_opts_def = {
.alpha_mode = ALPHA_BLEND_TILES,
.background = {0, 0, 0, 255},
.gamma = 1.0f,
.prescale_passes = 1,
.prescale_downscaling_threshold = 2.0f,
.target_brightness = 250,
.hdr_tone_mapping = TONE_MAPPING_HABLE,
.tone_mapping_param = NAN,
@ -354,8 +348,6 @@ const struct gl_video_opts gl_video_opts_hq_def = {
.background = {0, 0, 0, 255},
.gamma = 1.0f,
.deband = 1,
.prescale_passes = 1,
.prescale_downscaling_threshold = 2.0f,
.target_brightness = 250,
.hdr_tone_mapping = TONE_MAPPING_HABLE,
.tone_mapping_param = NAN,
@ -449,15 +441,6 @@ const struct m_sub_options gl_video_conf = {
OPT_FLAG("deband", deband, 0),
OPT_SUBSTRUCT("deband", deband_opts, deband_conf, 0),
OPT_FLOAT("sharpen", unsharp, 0),
OPT_CHOICE("prescale-luma", prescale_luma, 0,
({"none", PRESCALE_NONE},
{"superxbr", PRESCALE_SUPERXBR}
)),
OPT_INTRANGE("prescale-passes",
prescale_passes, 0, 1, MAX_PRESCALE_PASSES),
OPT_FLOATRANGE("prescale-downscaling-threshold",
prescale_downscaling_threshold, 0, 0.0, 32.0),
OPT_SUBSTRUCT("superxbr", superxbr_opts, superxbr_conf, 0),
OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
OPT_REMOVED("approx-gamma", "this is always enabled now"),
@ -466,6 +449,7 @@ const struct m_sub_options gl_video_conf = {
OPT_REMOVED("indirect", "this is set automatically whenever sane"),
OPT_REMOVED("srgb", "use target-prim=bt709:target-trc=srgb instead"),
OPT_REMOVED("source-shader", "use :deband to enable debanding"),
OPT_REMOVED("prescale-luma", "use user shaders for prescaling"),
OPT_REPLACED("lscale", "scale"),
OPT_REPLACED("lscale-down", "scale-down"),
@ -481,7 +465,6 @@ const struct m_sub_options gl_video_conf = {
OPT_REPLACED("smoothmotion-threshold", "tscale-param1"),
OPT_REPLACED("scale-down", "dscale"),
OPT_REPLACED("fancy-downscaling", "correct-downscaling"),
OPT_REPLACED("prescale", "prescale-luma"),
{0}
},
@ -1482,34 +1465,6 @@ static void pass_sample(struct gl_video *p, struct img_tex tex,
skip_unused(p, tex.components);
}
// Get the number of passes for prescaler, with given display size.
static int get_prescale_passes(struct gl_video *p)
{
if (p->opts.prescale_luma == PRESCALE_NONE)
return 0;
// The downscaling threshold check is turned off.
if (p->opts.prescale_downscaling_threshold < 1.0f)
return p->opts.prescale_passes;
double scale_factors[2];
get_scale_factors(p, true, scale_factors);
int passes = 0;
for (; passes < p->opts.prescale_passes; passes ++) {
// The scale factor happens to be the same for superxbr and nnedi3.
scale_factors[0] /= 2;
scale_factors[1] /= 2;
if (1.0f / scale_factors[0] > p->opts.prescale_downscaling_threshold)
break;
if (1.0f / scale_factors[1] > p->opts.prescale_downscaling_threshold)
break;
}
return passes;
}
// Returns true if two img_texs are semantically equivalent (same metadata)
static bool img_tex_equiv(struct img_tex a, struct img_tex b)
{
@ -1556,13 +1511,6 @@ static void deband_hook(struct gl_video *p, struct img_tex tex,
pass_sample_deband(p->sc, p->opts.deband_opts, &p->lfg);
}
static void superxbr_hook(struct gl_video *p, struct img_tex tex,
struct gl_transform *trans, void *priv)
{
int step = (uintptr_t)priv;
pass_superxbr(p->sc, step, p->opts.superxbr_opts, trans);
}
static void unsharp_hook(struct gl_video *p, struct img_tex tex,
struct gl_transform *trans, void *priv)
{
@ -1796,20 +1744,6 @@ static void gl_video_setup_hooks(struct gl_video *p)
HOOKS("LUMA", "CHROMA", "RGB", "XYZ"));
}
int prescale_passes = get_prescale_passes(p);
if (p->opts.prescale_luma == PRESCALE_SUPERXBR) {
for (int i = 0; i < prescale_passes; i++) {
for (int step = 0; step < 2; step++) {
pass_add_hook(p, (struct tex_hook) {
.hook_tex = "LUMA",
.bind_tex = {"HOOKED"},
.hook = superxbr_hook,
.priv = (void *)(uintptr_t)step,
});
}
}
}
if (p->opts.unsharp != 0.0) {
pass_add_hook(p, (struct tex_hook) {
.hook_tex = "MAIN",
@ -3098,7 +3032,7 @@ static bool check_dumb_mode(struct gl_video *p)
return true;
if (o->target_prim || o->target_trc || o->linear_scaling ||
o->correct_downscaling || o->sigmoid_upscaling || o->interpolation ||
o->blend_subs || o->deband || o->unsharp || o->prescale_luma)
o->blend_subs || o->deband || o->unsharp)
return false;
// check remaining scalers (tscale is already implicitly excluded above)
for (int i = 0; i < SCALER_COUNT; i++) {

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@ -92,11 +92,6 @@ enum blend_subs_mode {
BLEND_SUBS_VIDEO,
};
enum prescalers {
PRESCALE_NONE = 0,
PRESCALE_SUPERXBR,
};
enum tone_mapping {
TONE_MAPPING_CLIP,
TONE_MAPPING_REINHARD,
@ -142,10 +137,6 @@ struct gl_video_opts {
int deband;
struct deband_opts *deband_opts;
float unsharp;
int prescale_luma;
int prescale_passes;
float prescale_downscaling_threshold;
struct superxbr_opts *superxbr_opts;
struct mp_icc_opts *icc_opts;
};

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@ -353,7 +353,6 @@ def build(ctx):
( "video/out/opengl/hwdec_vdpau.c", "vdpau-gl-x11" ),
( "video/out/opengl/lcms.c", "gl" ),
( "video/out/opengl/osd.c", "gl" ),
( "video/out/opengl/superxbr.c", "gl" ),
( "video/out/opengl/user_shaders.c", "gl" ),
( "video/out/opengl/utils.c", "gl" ),
( "video/out/opengl/video.c", "gl" ),