mirror of
https://github.com/mpv-player/mpv
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b926f18938
This originally existed as a hack for weston. In certain scenarios, a frame taking too long to render would cause vo_wayland_wait_frame to timeout which would result in a ton of dropped frames. The naive solution was to just to add a slight delay to the time value. If a frame took too long, it would likely to fall under the timeout value and all was well. This was exposed to the user since the default delay (1000) was completely arbitrary. However with presentation time, this doesn't appear to be neccesary. Fresh frames that take longer than the display's refresh rate (16.666 ms in most cases) behave well in Weston. In the other two main compositors without presentation time (GNOME and Plasma), they also do not experience any ill effects. It's better not to overcomplicate things, so this "feature" can be removed now. |
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.. | ||
angle_dynamic.c | ||
angle_dynamic.h | ||
common.c | ||
common.h | ||
context_android.c | ||
context_angle.c | ||
context_cocoa.c | ||
context_drm_egl.c | ||
context_dxinterop.c | ||
context_glx.c | ||
context_rpi.c | ||
context_wayland.c | ||
context_win.c | ||
context_x11egl.c | ||
context.c | ||
context.h | ||
egl_helpers.c | ||
egl_helpers.h | ||
formats.c | ||
formats.h | ||
gl_headers.h | ||
hwdec_d3d11egl.c | ||
hwdec_drmprime_drm.c | ||
hwdec_dxva2egl.c | ||
hwdec_dxva2gldx.c | ||
hwdec_ios.m | ||
hwdec_osx.c | ||
hwdec_rpi.c | ||
hwdec_vdpau.c | ||
libmpv_gl.c | ||
oml_sync.c | ||
oml_sync.h | ||
ra_gl.c | ||
ra_gl.h | ||
utils.c | ||
utils.h |