mirror of
https://github.com/mpv-player/mpv
synced 2024-12-24 15:52:25 +00:00
16e951c2cd
Do this instead of stuffing all x11/cocoa/win32/wayland specific code into gl_common.c. The cocoa specific parts could probably go directly into cocoa_common.m, possibly same with wayland. Also redo how the list of backends is managed. Get rid of the GLTYPE_ constants. Instead of having a big switch() on GLTYPE_, each backend entry has a function pointer to setup the MPGLContext callback (e.g. mpgl_set_backend_x11()).
68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
/*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include "cocoa_common.h"
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#include "gl_common.h"
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static bool config_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
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uint32_t d_height, uint32_t flags)
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{
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int rv = vo_cocoa_config_window(ctx->vo, d_width, d_height, flags,
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ctx->requested_gl_version >= MPGL_VER(3, 0));
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if (rv != 0)
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return false;
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mpgl_load_functions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL);
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ctx->depth_r = vo_cocoa_cgl_color_size(ctx->vo);
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ctx->depth_g = vo_cocoa_cgl_color_size(ctx->vo);
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ctx->depth_b = vo_cocoa_cgl_color_size(ctx->vo);
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if (!ctx->gl->SwapInterval)
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ctx->gl->SwapInterval = vo_cocoa_swap_interval;
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return true;
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}
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static void releaseGlContext_cocoa(MPGLContext *ctx)
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{
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}
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static void swapGlBuffers_cocoa(MPGLContext *ctx)
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{
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vo_cocoa_swap_buffers(ctx->vo);
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}
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void mpgl_set_backend_cocoa(MPGLContext *ctx)
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{
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ctx->config_window = config_window_cocoa;
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ctx->releaseGlContext = releaseGlContext_cocoa;
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ctx->swapGlBuffers = swapGlBuffers_cocoa;
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ctx->check_events = vo_cocoa_check_events;
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ctx->update_xinerama_info = vo_cocoa_update_xinerama_info;
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ctx->fullscreen = vo_cocoa_fullscreen;
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ctx->ontop = vo_cocoa_ontop;
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ctx->vo_init = vo_cocoa_init;
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ctx->pause = vo_cocoa_pause;
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ctx->resume = vo_cocoa_resume;
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ctx->vo_uninit = vo_cocoa_uninit;
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}
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