mpv/video/out/opengl
James Ross-Gowan 6a00059850 context_angle: fix fallback to D3D9 device
This was broken in e0250b9604. In some cases, device creation will
succeed, but creating an EGL context on the device will fail. With
--angle-renderer=auto, it should try to create the context again on a
D3D9 device.

This fixes mpv in Windows Vista on VirtualBox for me.
2017-05-16 22:59:15 +10:00
..
angle_dynamic.c
angle_dynamic.h
common.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
common.h vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
context.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
context.h
context_angle.c context_angle: fix fallback to D3D9 device 2017-05-16 22:59:15 +10:00
context_cocoa.c
context_drm_egl.c
context_dxinterop.c
context_mali_fbdev.c
context_rpi.c
context_vdpau.c
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
cuda_dynamic.c
cuda_dynamic.h
egl_helpers.c
egl_helpers.h
formats.c
formats.h
gl_headers.h
hwdec.c
hwdec.h
hwdec_cuda.c
hwdec_d3d11egl.c
hwdec_d3d11eglrgb.c
hwdec_dxva2egl.c
hwdec_dxva2gldx.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
hwdec_ios.m
hwdec_osx.c
hwdec_rpi.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
hwdec_vaegl.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
hwdec_vaglx.c
hwdec_vdpau.c
lcms.c
lcms.h
osd.c
osd.h
user_shaders.c
user_shaders.h
utils.c
utils.h
video.c
video.h
video_shaders.c
video_shaders.h