mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 23:02:37 +00:00
ac62244983
mp_make_wakeup_pipe() always fails on win32. If this call fails on Linux (and e.g. ao_alsa is used), this will probably burn CPU since poll() won't work on the invalid file descriptor, but whatever, the failure case is obscure enough.
464 lines
14 KiB
C
464 lines
14 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <pthread.h>
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#include <inttypes.h>
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#include <unistd.h>
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#include <errno.h>
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#include <assert.h>
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#include "osdep/io.h"
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#include "ao.h"
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#include "internal.h"
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#include "audio/format.h"
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#include "common/msg.h"
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#include "common/common.h"
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#include "input/input.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "compat/atomics.h"
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#include "audio/audio.h"
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#include "audio/audio_buffer.h"
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struct ao_push_state {
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pthread_t thread;
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pthread_mutex_t lock;
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pthread_cond_t wakeup;
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pthread_cond_t wakeup_drain;
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// --- protected by lock
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struct mp_audio_buffer *buffer;
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bool terminate;
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bool drain;
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bool buffers_full;
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bool avoid_ao_wait;
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bool need_wakeup;
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bool requested_data;
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bool paused;
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// Whether the current buffer contains the complete audio.
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bool final_chunk;
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double expected_end_time;
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int wakeup_pipe[2];
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};
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// lock must be held
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static void wakeup_playthread(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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if (ao->driver->wakeup)
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ao->driver->wakeup(ao);
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p->need_wakeup = true;
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pthread_cond_signal(&p->wakeup);
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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int r = CONTROL_UNKNOWN;
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if (ao->driver->control) {
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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r = ao->driver->control(ao, cmd, arg);
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pthread_mutex_unlock(&p->lock);
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}
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return r;
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}
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static float get_delay(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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double driver_delay = 0;
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if (ao->driver->get_delay)
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driver_delay = ao->driver->get_delay(ao);
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double delay = driver_delay + mp_audio_buffer_seconds(p->buffer);
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pthread_mutex_unlock(&p->lock);
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if (delay >= AO_EOF_DELAY && p->expected_end_time) {
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if (mp_time_sec() > p->expected_end_time) {
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MP_ERR(ao, "Audio device EOF reporting is broken!\n");
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MP_ERR(ao, "Please report this problem.\n");
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delay = 0;
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}
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}
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return delay;
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}
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static void reset(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (ao->driver->reset)
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ao->driver->reset(ao);
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mp_audio_buffer_clear(p->buffer);
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p->paused = false;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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}
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static void audio_pause(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (ao->driver->pause)
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ao->driver->pause(ao);
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p->paused = true;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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}
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static void resume(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (ao->driver->resume)
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ao->driver->resume(ao);
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p->paused = false;
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p->expected_end_time = 0;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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}
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static void drain(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (p->paused) {
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pthread_mutex_unlock(&p->lock);
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return;
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}
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p->final_chunk = true;
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p->drain = true;
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wakeup_playthread(ao);
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while (p->drain)
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pthread_cond_wait(&p->wakeup_drain, &p->lock);
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pthread_mutex_unlock(&p->lock);
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if (!ao->driver->drain)
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mp_sleep_us(get_delay(ao) * 1000000);
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reset(ao);
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}
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static int unlocked_get_space(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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int space = mp_audio_buffer_get_write_available(p->buffer);
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if (ao->driver->get_space) {
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// The following code attempts to keep the total buffered audio to
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// MIN_BUFFER/2+device_buffer in order to improve latency.
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int device_space = ao->driver->get_space(ao);
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int device_buffered = ao->device_buffer - device_space;
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int soft_buffered = mp_audio_buffer_samples(p->buffer);
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int min_buffer = MIN_BUFFER / 2 * ao->samplerate + ao->device_buffer;
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int total_buffer = device_buffered + soft_buffered;
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int missing = min_buffer - total_buffer;
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space = MPMIN(space, missing);
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space = MPMAX(0, space);
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}
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return space;
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}
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static int get_space(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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int space = unlocked_get_space(ao);
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pthread_mutex_unlock(&p->lock);
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return space;
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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int write_samples = mp_audio_buffer_get_write_available(p->buffer);
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write_samples = MPMIN(write_samples, samples);
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if (write_samples < samples)
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flags = flags & ~AOPLAY_FINAL_CHUNK;
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bool is_final = flags & AOPLAY_FINAL_CHUNK;
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struct mp_audio audio;
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mp_audio_buffer_get_format(p->buffer, &audio);
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for (int n = 0; n < ao->num_planes; n++)
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audio.planes[n] = data[n];
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audio.samples = write_samples;
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mp_audio_buffer_append(p->buffer, &audio);
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bool got_data = write_samples > 0 || p->paused || p->final_chunk != is_final;
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p->expected_end_time = 0;
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p->final_chunk = is_final;
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p->paused = false;
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// If we don't have new data, the decoder thread basically promises it
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// will send new data as soon as it's available.
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if (got_data) {
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p->requested_data = false;
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wakeup_playthread(ao);
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}
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pthread_mutex_unlock(&p->lock);
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return write_samples;
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}
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// called locked
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static void ao_play_data(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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struct mp_audio data;
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mp_audio_buffer_peek(p->buffer, &data);
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int max = data.samples;
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int space = ao->driver->get_space(ao);
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space = MPMAX(space, 0);
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if (data.samples > space)
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data.samples = space;
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int flags = 0;
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if (p->final_chunk && data.samples == max)
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flags |= AOPLAY_FINAL_CHUNK;
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MP_STATS(ao, "start ao fill");
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int r = 0;
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if (data.samples)
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r = ao->driver->play(ao, data.planes, data.samples, flags);
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MP_STATS(ao, "end ao fill");
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if (r > data.samples) {
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MP_WARN(ao, "Audio device returned non-sense value.\n");
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r = data.samples;
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}
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r = MPMAX(r, 0);
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// Probably can't copy the rest of the buffer due to period alignment.
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bool stuck = r <= 0 && space >= max && data.samples > 0;
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if ((flags & AOPLAY_FINAL_CHUNK) && stuck) {
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MP_ERR(ao, "Audio output driver seems to ignore AOPLAY_FINAL_CHUNK.\n");
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r = max;
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}
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mp_audio_buffer_skip(p->buffer, r);
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if (p->final_chunk && mp_audio_buffer_samples(p->buffer) == 0) {
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p->expected_end_time = mp_time_sec() + AO_EOF_DELAY + 0.25; // + margin
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if (ao->driver->get_delay)
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p->expected_end_time += ao->driver->get_delay(ao);
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}
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// In both cases, we have to account for space!=0, but the AO not accepting
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// any new data (due to rounding to period boundaries).
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p->buffers_full = max >= space && r <= 0;
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p->avoid_ao_wait = (max == 0 && space > 0) || p->paused || stuck;
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MP_TRACE(ao, "in=%d, space=%d r=%d flags=%d aw=%d full=%d f=%d\n", max,
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space, r, flags, p->avoid_ao_wait, p->buffers_full, p->final_chunk);
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}
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// Estimate when the AO needs data again.
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static double ao_estimate_timeout(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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double timeout = 0;
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if (p->buffers_full && ao->driver->get_delay) {
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timeout = ao->driver->get_delay(ao) - 0.050;
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// Keep extra safety margin if the buffers are large
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if (timeout > 0.100)
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timeout = MPMAX(timeout - 0.200, 0.100);
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}
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return MPMAX(timeout, ao->device_buffer * 0.75 / ao->samplerate);
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}
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static void *playthread(void *arg)
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{
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struct ao *ao = arg;
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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while (!p->terminate) {
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if (!p->paused)
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ao_play_data(ao);
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// Request new data from decoder if buffer goes below "full".
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// Allow a small margin of missing data for AOs that use timeouts.
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double margin = ao->driver->wait ? 0 : ao->device_buffer / 8;
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if (!p->buffers_full && unlocked_get_space(ao) > margin) {
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if (!p->requested_data)
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mp_input_wakeup(ao->input_ctx);
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p->requested_data = true;
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}
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if (p->drain && (p->avoid_ao_wait || p->paused)) {
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if (ao->driver->drain)
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ao->driver->drain(ao);
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p->drain = false;
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pthread_cond_signal(&p->wakeup_drain);
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}
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if (!p->need_wakeup) {
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MP_STATS(ao, "start audio wait");
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if (p->avoid_ao_wait || p->paused) {
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// Avoid busy waiting, because the audio API will still report
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// that it needs new data, even if we're not ready yet, or if
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// get_space() decides that the amount of audio buffered in the
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// device is enough, and p->buffer can be empty.
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// The most important part is that the decoder is woken up, so
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// that the decoder will wake up us in turn.
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MP_TRACE(ao, "buffer inactive.\n");
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mp_input_wakeup(ao->input_ctx);
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pthread_cond_wait(&p->wakeup, &p->lock);
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} else {
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if (!ao->driver->wait || ao->driver->wait(ao, &p->lock) < 0) {
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// Fallback to guessing.
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double timeout = ao_estimate_timeout(ao);
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mpthread_cond_timedwait_rel(&p->wakeup, &p->lock, timeout);
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}
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}
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MP_STATS(ao, "end audio wait");
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}
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p->need_wakeup = false;
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}
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pthread_mutex_unlock(&p->lock);
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return NULL;
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}
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static void uninit(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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p->terminate = true;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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pthread_join(p->thread, NULL);
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ao->driver->uninit(ao);
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for (int n = 0; n < 2; n++)
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close(p->wakeup_pipe[n]);
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pthread_cond_destroy(&p->wakeup);
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pthread_cond_destroy(&p->wakeup_drain);
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pthread_mutex_destroy(&p->lock);
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}
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static int init(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_init(&p->lock, NULL);
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pthread_cond_init(&p->wakeup, NULL);
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pthread_cond_init(&p->wakeup_drain, NULL);
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mp_make_wakeup_pipe(p->wakeup_pipe);
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p->buffer = mp_audio_buffer_create(ao);
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mp_audio_buffer_reinit_fmt(p->buffer, ao->format,
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&ao->channels, ao->samplerate);
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mp_audio_buffer_preallocate_min(p->buffer, ao->buffer);
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if (pthread_create(&p->thread, NULL, playthread, ao))
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goto err;
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return 0;
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err:
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ao->driver->uninit(ao);
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return -1;
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}
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const struct ao_driver ao_api_push = {
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.init = init,
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.control = control,
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.uninit = uninit,
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.reset = reset,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.pause = audio_pause,
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.resume = resume,
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.drain = drain,
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.priv_size = sizeof(struct ao_push_state),
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};
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// Must be called locked.
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int ao_play_silence(struct ao *ao, int samples)
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{
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assert(ao->api == &ao_api_push);
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if (samples <= 0 || AF_FORMAT_IS_SPECIAL(ao->format) || !ao->driver->play)
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return 0;
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char *p = talloc_size(NULL, samples * ao->sstride);
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af_fill_silence(p, samples * ao->sstride, ao->format);
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void *tmp[MP_NUM_CHANNELS];
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for (int n = 0; n < MP_NUM_CHANNELS; n++)
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tmp[n] = p;
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int r = ao->driver->play(ao, tmp, samples, 0);
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talloc_free(p);
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return r;
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}
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#ifndef __MINGW32__
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#include <poll.h>
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#define MAX_POLL_FDS 20
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// Call poll() for the given fds. This will extend the given fds with the
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// wakeup pipe, so ao_wakeup_poll() will basically interrupt this function.
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// Unlocks the lock temporarily.
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// Returns <0 on error, 0 on success, 1 if the caller should return immediately.
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int ao_wait_poll(struct ao *ao, struct pollfd *fds, int num_fds,
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pthread_mutex_t *lock)
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{
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struct ao_push_state *p = ao->api_priv;
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assert(ao->api == &ao_api_push);
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assert(&p->lock == lock);
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if (num_fds > MAX_POLL_FDS || p->wakeup_pipe[0] < 0)
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return -1;
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struct pollfd p_fds[MAX_POLL_FDS];
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memcpy(p_fds, fds, num_fds * sizeof(p_fds[0]));
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p_fds[num_fds] = (struct pollfd){
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.fd = p->wakeup_pipe[0],
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.events = POLLIN,
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};
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pthread_mutex_unlock(&p->lock);
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int r = poll(p_fds, num_fds + 1, -1);
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r = r < 0 ? -errno : 0;
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pthread_mutex_lock(&p->lock);
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memcpy(fds, p_fds, num_fds * sizeof(fds[0]));
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bool wakeup = false;
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if (p_fds[num_fds].revents & POLLIN) {
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wakeup = true;
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// flush the wakeup pipe contents - might "drown" some wakeups, but
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// that's ok for our use-case
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char buf[100];
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read(p->wakeup_pipe[0], buf, sizeof(buf));
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}
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return (r >= 0 || r == -EINTR) ? wakeup : -1;
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}
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void ao_wakeup_poll(struct ao *ao)
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{
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assert(ao->api == &ao_api_push);
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struct ao_push_state *p = ao->api_priv;
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write(p->wakeup_pipe[1], &(char){0}, 1);
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}
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#endif
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