..
angle_dynamic.c
vo_opengl: angle: dynamically load ANGLE
2016-05-11 15:39:29 +02:00
angle_dynamic.h
vo_opengl: angle: dynamically load ANGLE
2016-05-11 15:39:29 +02:00
common.c
vo_opengl: improve missing function warning
2016-06-22 21:55:00 +02:00
common.h
vo_opengl: vdpau interop without RGB conversion
2016-06-19 19:58:40 +02:00
context.c
vo_opengl: add an angle-es2 backend
2016-05-10 20:19:25 +02:00
context.h
vo_opengl: GLX: try to create 3.3 core profile context
2016-03-19 19:31:17 +01:00
context_angle.c
vo_opengl: angle: prevent DXGI hooking Alt+Enter
2016-06-07 18:41:47 +10:00
context_cocoa.c
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
context_drm_egl.c
vo_opengl: add KMS/DRM VAAPI hardware decoding interop
2016-01-20 19:41:29 +01:00
context_dxinterop.c
vo_opengl: dxinterop: render to gl->main_fb
2016-06-18 23:51:57 +10:00
context_rpi.c
vo_opengl: rpi: don't include x11 header file
2016-04-15 09:45:15 +02:00
context_rpi.h
vo_opengl: prefix per-backend source files with context_
2015-12-19 14:14:12 +01:00
context_w32.c
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
context_wayland.c
wayland: implement HIDPI support
2016-05-30 20:17:26 +02:00
context_x11.c
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
context_x11egl.c
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
egl_helpers.c
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
egl_helpers.h
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
formats.c
vo_opengl: make ES float texture format checks stricter
2016-05-23 21:27:18 +02:00
formats.h
vo_opengl: make ES float texture format checks stricter
2016-05-23 21:27:18 +02:00
header_fixes.h
vo_opengl: manually add the GL_BACK_LEFT constant for GLES
2016-06-20 19:24:42 +02:00
hwdec.c
video: remove d3d11 video processor use from OpenGL interop
2016-05-29 19:00:55 +02:00
hwdec.h
vo_opengl: vdpau interop without RGB conversion
2016-06-19 19:58:40 +02:00
hwdec_d3d11egl.c
d3d: merge angle_common.h into d3d.h
2016-06-28 20:07:56 +02:00
hwdec_d3d11eglrgb.c
d3d: merge angle_common.h into d3d.h
2016-06-28 20:07:56 +02:00
hwdec_dxva2.c
vo_opengl: refactor how hwdec interop exports textures
2016-05-10 18:42:42 +02:00
hwdec_dxva2egl.c
d3d: merge angle_common.h into d3d.h
2016-06-28 20:07:56 +02:00
hwdec_dxva2gldx.c
vo_opengl: hwdec: remove build-dependency on dxva2
2016-05-17 10:59:11 +02:00
hwdec_osx.c
vo_opengl: fix passing along swizzle from hwdec interop
2016-05-10 21:12:57 +02:00
hwdec_vaegl.c
vo_opengl: refactor how hwdec interop exports textures
2016-05-10 18:42:42 +02:00
hwdec_vaglx.c
vo_opengl: refactor how hwdec interop exports textures
2016-05-10 18:42:42 +02:00
hwdec_vdpau.c
vo_opengl: vdpau interop without RGB conversion
2016-06-19 19:58:40 +02:00
lcms.c
vo_opengl: cleanup icc + runtime option changing behavior
2016-06-04 17:52:10 +02:00
lcms.h
vo_opengl: cleanup icc + runtime option changing behavior
2016-06-04 17:52:10 +02:00
osd.c
sub, vo_opengl: use packed sub-bitmaps directly if available
2016-06-17 23:15:50 +02:00
osd.h
vo_opengl, osd: allow osc.lua to react faster on resizes
2016-03-21 22:23:41 +01:00
user_shaders.c
vo_opengl: make user hook passes optional
2016-06-08 20:50:19 +02:00
user_shaders.h
vo_opengl: make user hook passes optional
2016-06-08 20:50:19 +02:00
utils.c
vo_opengl utils: use gl->main_fb when reading window content
2016-06-26 13:17:39 +02:00
utils.h
vo_opengl: remove uniform buffer object routines
2016-06-18 19:16:31 +02:00
video.c
vo_opengl: add output_size uniform to custom shader
2016-06-28 19:52:55 +02:00
video.h
vo_opengl: remove prescaling framework with superxbr prescaler
2016-06-18 19:17:28 +02:00
video_shaders.c
vo_opengl: implement the Panasonic V-Log function
2016-06-28 19:48:29 +02:00
video_shaders.h
vo_opengl: refactor HDR mechanism
2016-05-30 20:17:33 +02:00