mirror of
https://github.com/mpv-player/mpv
synced 2024-12-18 04:45:33 +00:00
05b964fdec
Attempting to install `git` on the `pacboy` line fails with `error: target not found: mingw-w64-clang-x86_64-git` so move that to another spot. `video_mp_image_pool.c` fails to build due to libavutil right now because of missing vulkan headers so install those with `pacboy`. (also improved in https://github.com/mpv-player/mpv/pull/14610 ) Simplify package lists since pacboy doesn't require `:p` anymore.
271 lines
10 KiB
Markdown
271 lines
10 KiB
Markdown
# Compiling for Windows
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Compiling for Windows is supported using GNU-like compilers (GCC/Clang). Clang
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is compatible with both the ``w64-windows-gnu`` [MinGW-w64](https://www.mingw-w64.org/)
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and ``pc-windows-msvc`` [Windows SDK](https://developer.microsoft.com/windows/downloads/windows-sdk)
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targets. It supports the production of both 32-bit and 64-bit binaries and is
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suitable for building on Windows as well as cross-compiling from Linux and Cygwin.
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Although it is possible to build a complete MinGW-w64 toolchain yourself, there
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are build environments and scripts available to simplify the process, such as
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MSYS2 on Windows or a packaged toolchain provided by your favorite Linux
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distribution. Note that MinGW-w64 environments included in Linux distributions
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can vary in versions. As a general guideline, mpv only supports the MinGW-w64
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toolchain version included in the latest Ubuntu LTS release.
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mpv employs Meson for building, and the process is the same as any standard Meson
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compilation.
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For the most up-to-date reference on build scripts, you can refer to
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[build.yml](https://github.com/mpv-player/mpv/blob/master/.github/workflows/build.yml),
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which builds and tests all supported configurations: ``MinGW-w64``, ``Windows SDK``,
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and ``MSYS2`` builds.
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## Cross-compilation
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When cross-compiling, it is recommended to use a Meson ``--cross-file`` to set up the
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cross-compiling environment. For a basic example, please refer to
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[Cross-compilation](https://mesonbuild.com/Cross-compilation.html).
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Alternatively, consider using [mpv-winbuild-cmake](https://github.com/shinchiro/mpv-winbuild-cmake),
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which bootstraps a MinGW-w64 toolchain and builds mpv along with its dependencies.
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### Example with Meson
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1. Create ``cross-file.txt`` with definitions for your toolchain and target platform.
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Refer to [x86_64-w64-mingw32.txt](https://mesonbuild.com/Cross-compilation.html)
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as a directly usable example.
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- **Important**: Beware of pkg-config usage. By default, it uses build machine
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files for dependency detection, even when ``--cross-file`` is used. It must
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be configured correctly. Refer to ``pkg_config_libdir`` and ``sys_root``
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in the [documentation](https://mesonbuild.com/Cross-compilation.html#defining-the-environment)
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for proper setup. **In this example pkg-config is not used/required.**
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2. Initialize subprojects. This step is optional; other methods are also
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available to provide the necessary dependencies.
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``` bash
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# Update the subprojects database from Meson's WrapDB.
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meson wrap update-db
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# Explicitly download wraps as nested projects may have older versions of them.
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meson wrap install expat
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meson wrap install harfbuzz
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meson wrap install libpng
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meson wrap install zlib
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# Add wraps for mpv's required dependencies
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mkdir -p subprojects
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cat <<EOF > subprojects/libplacebo.wrap
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[wrap-git]
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url = https://github.com/haasn/libplacebo
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revision = master
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depth = 1
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clone-recursive = true
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EOF
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cat <<EOF > subprojects/libass.wrap
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[wrap-git]
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revision = master
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url = https://github.com/libass/libass
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depth = 1
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EOF
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# For FFmpeg, use Meson's build system port; alternatively, you can compile
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# the upstream version yourself. See https://trac.ffmpeg.org/wiki/CompilationGuide
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cat <<EOF > subprojects/ffmpeg.wrap
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[wrap-git]
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url = https://gitlab.freedesktop.org/gstreamer/meson-ports/ffmpeg.git
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revision = meson-6.1
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depth = 1
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[provide]
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libavcodec = libavcodec_dep
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libavdevice = libavdevice_dep
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libavfilter = libavfilter_dep
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libavformat = libavformat_dep
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libavutil = libavutil_dep
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libswresample = libswresample_dep
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libswscale = libswscale_dep
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EOF
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```
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3. Build
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``` bash
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meson setup -Ddefault_library=static -Dprefer_static=true \
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-Dc_link_args='-static' -Dcpp_link_args='-static' \
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--cross-file cross-file.txt build
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ninja -C build mpv.exe mpv.com
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```
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This will produce fully portabiel, statically linked, ``mpv.exe`` and ``mpv.com``
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binaries.
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#### Building libmpv
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- To also build ``libmpv``, execute the following commands:
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``` bash
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# For a static library
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meson configure build -Dlibmpv=true -Ddefault_library=static
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ninja -C build libmpv.a
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# For a shared library
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meson configure build -Dlibmpv=true -Ddefault_library=shared
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ninja -C build libmpv-2.dll
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```
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- Depending on the use case, you might want to use ``-Dgpl=false`` and review
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similar options for subprojects.
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- If any of Meson's subprojects are not linked statically, you might need to
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specify options like the following example for ffmpeg:
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``-Dffmpeg:default_library=static``.
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#### Enabling more mpv features
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The process above produces a basic mpv build. You can enable additional features.
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Check the Meson
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[WrapDB packages](https://mesonbuild.com/Wrapdb-projects.html) for available
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dependencies or by providing them through other means.
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Enhancing mpv with more features is as simple as adding more arguments to the
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Meson setup command, for example:
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``` bash
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-Dlua=enabled -Djavascript=enabled -Dlcms2=enabled -Dlibplacebo:lcms=enabled
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```
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they will be automatically downloaded and built by Meson.
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## Native Compilation with Clang (Windows SDK Build)
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1. Install [Build Tools for Visual Studio](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2022)
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or the full [Visual Studio](https://visualstudio.microsoft.com/downloads/#visual-studio-community-2022):
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- From the installer, select the necessary components:
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- Clang compiler for Windows
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- C++ CMake tools for Windows
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- Windows SDK
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- Activate the developer shell:
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```
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& "<Visual Studio Path>\Common7\Tools\Launch-VsDevShell.ps1" -Arch amd64 -HostArch amd64 -SkipAutomaticLocation | Out-Null
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```
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2. Install Meson, as outlined in [Getting Meson](https://mesonbuild.com/Getting-meson.html):
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- **Important**: At the time of writing, there is an issue in Meson with
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escaping response files.
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See: [mesonbuild/meson#8981](https://github.com/mesonbuild/meson/issues/8981)
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and [mesonbuild/meson#11715](https://github.com/mesonbuild/meson/pull/11715)
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If you wish to install a fixed version, follow the steps outlined
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[here](https://github.com/mpv-player/mpv/blob/481e498427fc34956ad24b94157553908f5cd638/.github/workflows/build.yml#L132-L135).
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3. The following build script utilizes the Meson subprojects system to build mpv and its dependencies.
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To make sure all dependency versions are up-to-date, update the subprojects database from Meson's WrapDB.
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Also explicitly download several wraps as some nested projects may pull older versions of them.
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```
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meson wrap update-db
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meson wrap install expat
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meson wrap install harfbuzz
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meson wrap install libpng
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meson wrap install zlib
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```
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4. Set environment variables or use the `--native-file` option in Meson.
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```powershell
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$env:CC = 'clang'
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$env:CXX = 'clang++'
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$env:CC_LD = 'lld'
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$env:CXX_LD = 'lld'
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$env:WINDRES = 'llvm-rc'
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```
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Note that some dependencies (e.g. LuaJIT) may require `sed` to configure. Fortunately, it is already bundled in
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[Git for Windows](https://www.git-scm.com/download/win):
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```powershell
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$env:PATH += ';<Git Path>\usr\bin'
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```
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5. Execute [ci\build-win32.ps1](https://github.com/mpv-player/mpv/blob/master/ci/build-win32.ps1). Refer to the script for more details.
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This process will produce a fully static ``mpv.exe`` and ``mpv.com``, as well as
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a static ``libmpv.a``.
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## Native Compilation with MSYS2
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For Windows developers seeking a quick setup, MSYS2 is an effective tool for
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compiling mpv natively on a Windows machine. The MSYS2 repositories provide
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binary packages for most of mpv's dependencies, simplifying the process to
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primarily involve building mpv itself.
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### Installing MSYS2
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1. Follow the installation steps from [MSYS2](https://www.msys2.org/).
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2. Initiate one of the [Environments](https://www.msys2.org/docs/environments/),
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with the CLANG64 (``clang64.exe``) being the recommended option.
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**Note:** This environment is distinct from the MSYS2 shell that opens
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automatically after the final installation dialog. You must close that
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initial shell and open a new one for the appropriate environment.
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### Updating MSYS2
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For guidance on updating MSYS2, please refer to the official documentation:
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[Updating MSYS2](https://www.msys2.org/docs/updating/).
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### Installing mpv Dependencies
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``` bash
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# Install pacboy and git
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pacman -S pactoys git
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# Install MSYS2 build dependencies and a MinGW-w64 compiler
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pacboy -S python pkgconf cc meson
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# Install key dependencies. libass and lcms2 are also included as dependencies
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# of ffmpeg.
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pacboy -S ffmpeg libjpeg-turbo libplacebo luajit vulkan-headers
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```
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### Building mpv
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To compile and install mpv, execute the following commands.
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The binaries will be installed in the directory ``/$MSYSTEM_PREFIX/bin``.
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```bash
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# Set up the build directory with the desired configuration
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meson setup build -Dlibmpv=true --prefix=$MSYSTEM_PREFIX
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# Compile
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meson compile -C build
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# Optionally, install the compiled binaries
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meson install -C build
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```
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## Running mpv
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Depending on your build configuration, ``mpv.exe`` may rely on external
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libraries. To create a portable package, you will need to include these
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dependencies as well. The quickest way to determine which libraries are needed
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is to run ``mpv.exe`` and note any error messages that list the required ``.dll``
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files. You can find these libraries in the sysroot used for compilation, such as
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``/clang64/bin/`` in MSYS2.
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## Linking libmpv with MSVC Programs
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Building mpv/libmpv directly with the MSVC compiler (cl.exe) is not supported
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due to differences in compiler flags. Our build system is designed specifically
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for GNU-like compiler drivers. However, you can still build programs in
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Visual Studio and link them with libmpv.
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If the toolchain used generates a ``.lib`` file, it will be ready for use.
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Otherwise, you will need to create an import library for the mpv DLL with the
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following command:
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```bash
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lib /name:mpv-2.dll /out:mpv.lib /MACHINE:X64
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```
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Ensure that the string in the ``/name:`` parameter matches the filename of the
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DLL, as this is the filename that the MSVC linker will reference.
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**Note:** Static linking is only feasible with matching compilers. For instance,
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if you build with Clang in Visual Studio, static linking is possible.
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