mirror of https://github.com/mpv-player/mpv
1346 lines
56 KiB
ReStructuredText
1346 lines
56 KiB
ReStructuredText
VIDEO OUTPUT DRIVERS
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====================
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Video output drivers are interfaces to different video output facilities. The
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syntax is:
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``--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>``
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Specify a priority list of video output drivers to be used.
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If the list has a trailing ',', mpv will fall back on drivers not contained
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in the list. Suboptions are optional and can mostly be omitted.
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You can also set defaults for each driver. The defaults are applied before the
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normal driver parameters.
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``--vo-defaults=<driver1[:parameter1:parameter2:...],driver2,...>``
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Set defaults for each driver.
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.. note::
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See ``--vo=help`` for a list of compiled-in video output drivers.
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The recommended output driver is ``--vo=opengl-hq``. All other drivers are
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for compatibility or special purposes. By default, ``--vo=opengl`` is used,
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but if that appears not to work, it fallback to other drivers (in the same
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order as listed by ``--vo=help``).
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Available video output drivers are:
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``xv`` (X11 only)
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Uses the XVideo extension to enable hardware-accelerated display. This is
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the most compatible VO on X, but may be low-quality, and has issues with
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OSD and subtitle display.
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.. note:: This driver is for compatibility with old systems.
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``adaptor=<number>``
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Select a specific XVideo adapter (check xvinfo results).
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``port=<number>``
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Select a specific XVideo port.
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``ck=<cur|use|set>``
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Select the source from which the color key is taken (default: cur).
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cur
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The default takes the color key currently set in Xv.
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use
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Use but do not set the color key from mpv (use the ``--colorkey``
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option to change it).
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set
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Same as use but also sets the supplied color key.
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``ck-method=<man|bg|auto>``
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Sets the color key drawing method (default: man).
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man
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Draw the color key manually (reduces flicker in some cases).
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bg
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Set the color key as window background.
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auto
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Let Xv draw the color key.
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``colorkey=<number>``
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Changes the color key to an RGB value of your choice. ``0x000000`` is
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black and ``0xffffff`` is white.
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``no-colorkey``
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Disables color-keying.
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``buffers=<number>``
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Number of image buffers to use for the internal ringbuffer (default: 2).
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Increasing this will use more memory, but might help with the X server
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not responding quickly enough if video FPS is close to or higher than
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the display refresh rate.
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``x11`` (X11 only)
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Shared memory video output driver without hardware acceleration that works
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whenever X11 is present.
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.. note:: This is a fallback only, and should not be normally used.
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``vdpau`` (X11 only)
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Uses the VDPAU interface to display and optionally also decode video.
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Hardware decoding is used with ``--hwdec=vdpau``.
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.. note::
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Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
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to tune vdpau post-processing, like ``deint``, ``sharpen``, ``denoise``,
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``chroma-deint``, ``pullup``, ``hqscaling``. These sub-options are
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deprecated, and you should use the ``vdpaupp`` video filter instead.
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``sharpen=<-1-1>``
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(Deprecated. See note about ``vdpaupp``.)
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For positive values, apply a sharpening algorithm to the video, for
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negative values a blurring algorithm (default: 0).
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``denoise=<0-1>``
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(Deprecated. See note about ``vdpaupp``.)
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Apply a noise reduction algorithm to the video (default: 0; no noise
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reduction).
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``deint=<-4-4>``
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(Deprecated. See note about ``vdpaupp``.)
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Select deinterlacing mode (default: 0). In older versions (as well as
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MPlayer/mplayer2) you could use this option to enable deinterlacing.
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This doesn't work anymore, and deinterlacing is enabled with either
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the ``d`` key (by default mapped to the command ``cycle deinterlace``),
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or the ``--deinterlace`` option. Also, to select the default deint mode,
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you should use something like ``--vf-defaults=vdpaupp:deint-mode=temporal``
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instead of this sub-option.
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0
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Pick the ``vdpaupp`` video filter default, which corresponds to 3.
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1
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Show only first field.
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2
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Bob deinterlacing.
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3
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Motion-adaptive temporal deinterlacing. May lead to A/V desync
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with slow video hardware and/or high resolution.
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4
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Motion-adaptive temporal deinterlacing with edge-guided spatial
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interpolation. Needs fast video hardware.
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``chroma-deint``
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(Deprecated. See note about ``vdpaupp``.)
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Makes temporal deinterlacers operate both on luma and chroma (default).
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Use no-chroma-deint to solely use luma and speed up advanced
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deinterlacing. Useful with slow video memory.
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``pullup``
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(Deprecated. See note about ``vdpaupp``.)
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Try to apply inverse telecine, needs motion adaptive temporal
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deinterlacing.
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``hqscaling=<0-9>``
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(Deprecated. See note about ``vdpaupp``.)
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0
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Use default VDPAU scaling (default).
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1-9
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Apply high quality VDPAU scaling (needs capable hardware).
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``fps=<number>``
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Override autodetected display refresh rate value (the value is needed
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for framedrop to allow video playback rates higher than display
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refresh rate, and for vsync-aware frame timing adjustments). Default 0
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means use autodetected value. A positive value is interpreted as a
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refresh rate in Hz and overrides the autodetected value. A negative
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value disables all timing adjustment and framedrop logic.
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``composite-detect``
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NVIDIA's current VDPAU implementation behaves somewhat differently
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under a compositing window manager and does not give accurate frame
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timing information. With this option enabled, the player tries to
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detect whether a compositing window manager is active. If one is
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detected, the player disables timing adjustments as if the user had
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specified ``fps=-1`` (as they would be based on incorrect input). This
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means timing is somewhat less accurate than without compositing, but
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with the composited mode behavior of the NVIDIA driver, there is no
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hard playback speed limit even without the disabled logic. Enabled by
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default, use ``no-composite-detect`` to disable.
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``queuetime_windowed=<number>`` and ``queuetime_fs=<number>``
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Use VDPAU's presentation queue functionality to queue future video
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frame changes at most this many milliseconds in advance (default: 50).
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See below for additional information.
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``output_surfaces=<2-15>``
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Allocate this many output surfaces to display video frames (default:
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3). See below for additional information.
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``colorkey=<#RRGGBB|#AARRGGBB>``
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Set the VDPAU presentation queue background color, which in practice
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is the colorkey used if VDPAU operates in overlay mode (default:
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``#020507``, some shade of black). If the alpha component of this value
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is 0, the default VDPAU colorkey will be used instead (which is usually
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green).
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``force-yuv``
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Never accept RGBA input. This means mpv will insert a filter to convert
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to a YUV format before the VO. Sometimes useful to force availability
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of certain YUV-only features, like video equalizer or deinterlacing.
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Using the VDPAU frame queuing functionality controlled by the queuetime
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options makes mpv's frame flip timing less sensitive to system CPU load and
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allows mpv to start decoding the next frame(s) slightly earlier, which can
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reduce jitter caused by individual slow-to-decode frames. However, the
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NVIDIA graphics drivers can make other window behavior such as window moves
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choppy if VDPAU is using the blit queue (mainly happens if you have the
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composite extension enabled) and this feature is active. If this happens on
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your system and it bothers you then you can set the queuetime value to 0 to
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disable this feature. The settings to use in windowed and fullscreen mode
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are separate because there should be no reason to disable this for
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fullscreen mode (as the driver issue should not affect the video itself).
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You can queue more frames ahead by increasing the queuetime values and the
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``output_surfaces`` count (to ensure enough surfaces to buffer video for a
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certain time ahead you need at least as many surfaces as the video has
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frames during that time, plus two). This could help make video smoother in
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some cases. The main downsides are increased video RAM requirements for
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the surfaces and laggier display response to user commands (display
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changes only become visible some time after they're queued). The graphics
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driver implementation may also have limits on the length of maximum
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queuing time or number of queued surfaces that work well or at all.
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``direct3d_shaders`` (Windows only)
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Video output driver that uses the Direct3D interface.
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.. note:: This driver is for compatibility with systems that don't provide
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proper OpenGL drivers.
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``prefer-stretchrect``
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Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
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``disable-stretchrect``
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Never render the video using ``IDirect3DDevice9::StretchRect``.
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``disable-textures``
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Never render the video using D3D texture rendering. Rendering with
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textures + shader will still be allowed. Add ``disable-shaders`` to
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completely disable video rendering with textures.
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``disable-shaders``
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Never use shaders when rendering video.
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``only-8bit``
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Never render YUV video with more than 8 bits per component.
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Using this flag will force software conversion to 8-bit.
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``disable-texture-align``
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Normally texture sizes are always aligned to 16. With this option
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enabled, the video texture will always have exactly the same size as
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the video itself.
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Debug options. These might be incorrect, might be removed in the future,
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might crash, might cause slow downs, etc. Contact the developers if you
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actually need any of these for performance or proper operation.
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``force-power-of-2``
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Always force textures to power of 2, even if the device reports
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non-power-of-2 texture sizes as supported.
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``texture-memory=<mode>``
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Only affects operation with shaders/texturing enabled, and (E)OSD.
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Possible values:
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``default`` (default)
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Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
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locking. If the driver supports ``D3DDEVCAPS_TEXTURESYSTEMMEMORY``,
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``D3DPOOL_SYSTEMMEM`` is used directly.
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``default-pool``
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Use ``D3DPOOL_DEFAULT``. (Like ``default``, but never use a
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shadow-texture.)
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``default-pool-shadow``
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Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
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locking. (Like ``default``, but always force the shadow-texture.)
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``managed``
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Use ``D3DPOOL_MANAGED``.
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``scratch``
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Use ``D3DPOOL_SCRATCH``, with a ``D3DPOOL_SYSTEMMEM`` texture for
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locking.
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``swap-discard``
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Use ``D3DSWAPEFFECT_DISCARD``, which might be faster.
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Might be slower too, as it must(?) clear every frame.
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``exact-backbuffer``
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Always resize the backbuffer to window size.
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``direct3d`` (Windows only)
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Same as ``direct3d_shaders``, but with the options ``disable-textures``
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and ``disable-shaders`` forced.
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.. note:: This driver is for compatibility with old systems.
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``opengl``
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OpenGL video output driver. It supports extended scaling methods, dithering
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and color management.
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By default, it tries to use fast and fail-safe settings. Use the alias
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``opengl-hq`` to use this driver with defaults set to high quality
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rendering.
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Requires at least OpenGL 2.1.
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Some features are available with OpenGL 3 capable graphics drivers only
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(or if the necessary extensions are available).
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OpenGL ES 2.0 and 3.0 are supported as well.
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Hardware decoding over OpenGL-interop is supported to some degree. Note
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that in this mode, some corner case might not be gracefully handled, and
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color space conversion and chroma upsampling is generally in the hand of
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the hardware decoder APIs.
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``opengl`` makes use of FBOs by default. Sometimes you can achieve better
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quality or performance by changing the ``fbo-format`` suboption to
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``rgb16f``, ``rgb32f`` or ``rgb``. Known problems include Mesa/Intel not
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accepting ``rgb16``, Mesa sometimes not being compiled with float texture
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support, and some OS X setups being very slow with ``rgb16`` but fast
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with ``rgb32f``. If you have problems, you can also try passing the
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``dumb-mode=yes`` sub-option.
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``dumb-mode=<yes|no>``
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This mode is extremely restricted, and will disable most extended
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OpenGL features. This includes high quality scalers and custom
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shaders!
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It is intended for hardware that does not support FBOs (including GLES,
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which supports it insufficiently), or to get some more performance out
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of bad or old hardware.
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This mode is forced automatically if needed, and this option is mostly
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useful for debugging. It's also enabled automatically if nothing uses
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features which require FBOs.
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This option might be silently removed in the future.
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``scale=<filter>``
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``bilinear``
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Bilinear hardware texture filtering (fastest, very low quality).
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This is the default for compatibility reasons.
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``spline36``
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Mid quality and speed. This is the default when using ``opengl-hq``.
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``lanczos``
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Lanczos scaling. Provides mid quality and speed. Generally worse
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than ``spline36``, but it results in a slightly sharper image
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which is good for some content types. The number of taps can be
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controlled with ``scale-radius``, but is best left unchanged.
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This filter corresponds to the old ``lanczos3`` alias if the default
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radius is used, while ``lanczos2`` corresponds to a radius of 2.
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(This filter is an alias for ``sinc``-windowed ``sinc``)
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``ewa_lanczos``
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Elliptic weighted average Lanczos scaling. Also known as Jinc.
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Relatively slow, but very good quality. The radius can be
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controlled with ``scale-radius``. Increasing the radius makes the
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filter sharper but adds more ringing.
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(This filter is an alias for ``jinc``-windowed ``jinc``)
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``ewa_lanczossharp``
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A slightly sharpened version of ewa_lanczos, preconfigured to use
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an ideal radius and parameter. If your hardware can run it, this is
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probably what you should use by default.
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``mitchell``
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Mitchell-Netravali. The ``B`` and ``C`` parameters can be set with
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``scale-param1`` and ``scale-param2``. This filter is very good at
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downscaling (see ``dscale``).
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``oversample``
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A version of nearest neighbour that (naively) oversamples pixels,
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so that pixels overlapping edges get linearly interpolated instead
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of rounded. This essentially removes the small imperfections and
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judder artifacts caused by nearest-neighbour interpolation, in
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exchange for adding some blur. This filter is good at temporal
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interpolation, and also known as "smoothmotion" (see ``tscale``).
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``linear``
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A ``tscale`` filter.
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``custom``
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A user-defined custom shader (see ``scale-shader``).
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There are some more filters, but most are not as useful. For a complete
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list, pass ``help`` as value, e.g.::
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mpv --vo=opengl:scale=help
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``scale-param1=<value>``, ``scale-param2=<value>``
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Set filter parameters. Ignored if the filter is not tunable.
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Currently, this affects the following filter parameters:
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bcspline
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Spline parameters (``B`` and ``C``). Defaults to 0.5 for both.
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gaussian
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Scale parameter (``t``). Increasing this makes the result blurrier.
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Defaults to 1.
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oversample
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Minimum distance to an edge before interpolation is used. Setting
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this to 0 will always interpolate edges, whereas setting it to 0.5
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will never interpolate, thus behaving as if the regular nearest
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neighbour algorithm was used. Defaults to 0.0.
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``scale-blur=<value>``
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Kernel scaling factor (also known as a blur factor). Decreasing this
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makes the result sharper, increasing it makes it blurrier (default 0).
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If set to 0, the kernel's preferred blur factor is used. Note that
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setting this too low (eg. 0.5) leads to bad results. It's generally
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recommended to stick to values between 0.8 and 1.2.
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``scale-radius=<value>``
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Set radius for filters listed below, must be a float number between 0.5
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and 16.0. Defaults to the filter's preferred radius if not specified.
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``sinc`` and derivatives, ``jinc`` and derivatives, ``gaussian``, ``box`` and ``triangle``
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Note that depending on filter implementation details and video scaling
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ratio, the radius that actually being used might be different
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(most likely being increased a bit).
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``scale-antiring=<value>``
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Set the antiringing strength. This tries to eliminate ringing, but can
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introduce other artifacts in the process. Must be a float number
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between 0.0 and 1.0. The default value of 0.0 disables antiringing
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entirely.
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Note that this doesn't affect the special filters ``bilinear`` and
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``bicubic_fast``.
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``scale-window=<window>``
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(Advanced users only) Choose a custom windowing function for the kernel.
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Defaults to the filter's preferred window if unset. Use
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``scale-window=help`` to get a list of supported windowing functions.
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``scale-wparam=<window>``
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(Advanced users only) Configure the parameter for the window function
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given by ``scale-window``. Ignored if the window is not tunable.
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Currently, this affects the following window parameters:
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kaiser
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Window parameter (alpha). Defaults to 6.33.
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blackman
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Window parameter (alpha). Defaults to 0.16.
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gaussian
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Scale parameter (t). Increasing this makes the window wider.
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Defaults to 1.
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``scaler-lut-size=<4..10>``
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Set the size of the lookup texture for scaler kernels (default: 6).
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The actual size of the texture is ``2^N`` for an option value of ``N``.
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So the lookup texture with the default setting uses 64 samples.
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All weights are bilinearly interpolated from those samples, so
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increasing the size of lookup table might improve the accuracy of
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scaler.
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``scaler-resizes-only``
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Disable the scaler if the video image is not resized. In that case,
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``bilinear`` is used instead whatever is set with ``scale``. Bilinear
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will reproduce the source image perfectly if no scaling is performed.
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Enabled by default. Note that this option never affects ``cscale``.
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``pbo``
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Enable use of PBOs. On some drivers this can be faster, especially if
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the source video size is huge (e.g. so called "4K" video). On other
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drivers it might be slower or cause latency issues.
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In theory, this can sometimes lead to sporadic and temporary image
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corruption (because reupload is not retried when it fails).
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``dither-depth=<N|no|auto>``
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Set dither target depth to N. Default: no.
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no
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Disable any dithering done by mpv.
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auto
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Automatic selection. If output bit depth cannot be detected,
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8 bits per component are assumed.
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8
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Dither to 8 bit output.
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Note that the depth of the connected video display device cannot be
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detected. Often, LCD panels will do dithering on their own, which
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conflicts with ``opengl``'s dithering and leads to ugly output.
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``dither-size-fruit=<2-8>``
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Set the size of the dither matrix (default: 6). The actual size of
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the matrix is ``(2^N) x (2^N)`` for an option value of ``N``, so a
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value of 6 gives a size of 64x64. The matrix is generated at startup
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|
time, and a large matrix can take rather long to compute (seconds).
|
|
|
|
Used in ``dither=fruit`` mode only.
|
|
|
|
``dither=<fruit|ordered|no>``
|
|
Select dithering algorithm (default: fruit). (Normally, the
|
|
``dither-depth`` option controls whether dithering is enabled.)
|
|
|
|
``temporal-dither``
|
|
Enable temporal dithering. (Only active if dithering is enabled in
|
|
general.) This changes between 8 different dithering patterns on each
|
|
frame by changing the orientation of the tiled dithering matrix.
|
|
Unfortunately, this can lead to flicker on LCD displays, since these
|
|
have a high reaction time.
|
|
|
|
``temporal-dither-period=<1-128>``
|
|
Determines how often the dithering pattern is updated when
|
|
``temporal-dither`` is in use. 1 (the default) will update on every
|
|
video frame, 2 on every other frame, etc.
|
|
|
|
``debug``
|
|
Check for OpenGL errors, i.e. call ``glGetError()``. Also, request a
|
|
debug OpenGL context (which does nothing with current graphics drivers
|
|
as of this writing).
|
|
|
|
``interpolation``
|
|
Reduce stuttering caused by mismatches in the video fps and display
|
|
refresh rate (also known as judder).
|
|
|
|
.. warning:: This requires setting the ``--video-sync`` option to one
|
|
of the ``display-`` modes, or it will be silently disabled.
|
|
This was not required before mpv 0.14.0.
|
|
|
|
This essentially attempts to interpolate the missing frames by
|
|
convoluting the video along the temporal axis. The filter used can be
|
|
controlled using the ``tscale`` setting.
|
|
|
|
Note that this relies on vsync to work, see ``swapinterval`` for more
|
|
information.
|
|
|
|
``swapinterval=<n>``
|
|
Interval in displayed frames between two buffer swaps.
|
|
1 is equivalent to enable VSYNC, 0 to disable VSYNC. Defaults to 1 if
|
|
not specified.
|
|
|
|
Note that this depends on proper OpenGL vsync support. On some platforms
|
|
and drivers, this only works reliably when in fullscreen mode. It may
|
|
also require driver-specific hacks if using multiple monitors, to
|
|
ensure mpv syncs to the right one. Compositing window managers can
|
|
also lead to bad results, as can missing or incorrect display FPS
|
|
information (see ``--display-fps``).
|
|
|
|
``dscale=<filter>``
|
|
Like ``scale``, but apply these filters on downscaling instead. If this
|
|
option is unset, the filter implied by ``scale`` will be applied.
|
|
|
|
``cscale=<filter>``
|
|
As ``scale``, but for interpolating chroma information. If the image
|
|
is not subsampled, this option is ignored entirely.
|
|
|
|
``tscale=<filter>``
|
|
The filter used for interpolating the temporal axis (frames). This is
|
|
only used if ``interpolation`` is enabled. The only valid choices
|
|
for ``tscale`` are separable convolution filters (use ``tscale=help``
|
|
to get a list). The default is ``mitchell``.
|
|
|
|
Note that the maximum supported filter radius is currently 3, due to
|
|
limitations in the number of video textures that can be loaded
|
|
simultaneously.
|
|
|
|
``tscale-clamp``
|
|
Clamp the ``tscale`` filter kernel's value range to [0-1]. This reduces
|
|
excessive ringing artifacts in the temporal domain (which typically
|
|
manifest themselves as short flashes or fringes of black, mostly
|
|
around moving edges) in exchange for potentially adding more blur.
|
|
|
|
``interpolation-threshold=<0..1,-1>``
|
|
Threshold below which frame ratio interpolation gets disabled (default:
|
|
``0.0001``). This is calculated as ``abs(disphz/vfps - 1) < threshold``,
|
|
where ``vfps`` is the speed-adjusted display FPS, and ``disphz`` the
|
|
display refresh rate.
|
|
|
|
The default is intended to almost always enable interpolation if the
|
|
playback rate is even slightly different from the display refresh rate.
|
|
But note that if you use e.g. ``--video-sync=display-vdrop``, small
|
|
deviations in the rate can disable interpolation and introduce a
|
|
discontinuity every other minute.
|
|
|
|
Set this to ``-1`` to disable this logic.
|
|
|
|
``dscale-radius``, ``cscale-radius``, ``tscale-radius``, etc.
|
|
Set filter parameters for ``dscale``, ``cscale`` and ``tscale``,
|
|
respectively.
|
|
|
|
See the corresponding options for ``scale``.
|
|
|
|
``linear-scaling``
|
|
Scale in linear light. It should only be used with a ``fbo-format``
|
|
that has at least 16 bit precision.
|
|
|
|
``correct-downscaling``
|
|
When using convolution based filters, extend the filter size
|
|
when downscaling. Increases quality, but reduces performance while
|
|
downscaling.
|
|
|
|
This will perform slightly sub-optimally for anamorphic video (but still
|
|
better than without it) since it will extend the size to match only the
|
|
milder of the scale factors between the axes.
|
|
|
|
``pre-shaders=<files>``, ``post-shaders=<files>``, ``scale-shader=<file>``
|
|
Custom GLSL fragment shaders.
|
|
|
|
pre-shaders (list)
|
|
These get applied after conversion to RGB and before linearization
|
|
and upscaling. Operates on non-linear RGB (same as input). This is
|
|
the best place to put things like sharpen filters.
|
|
scale-shader
|
|
This gets used instead of scale/cscale when those options are set
|
|
to ``custom``. The colorspace it operates on depends on the values
|
|
of ``linear-scaling`` and ``sigmoid-upscaling``, so no assumptions
|
|
should be made here.
|
|
post-shaders (list)
|
|
These get applied after upscaling and subtitle blending (when
|
|
``blend-subtitles`` is enabled), but before color management.
|
|
Operates on linear RGB if ``linear-scaling`` is in effect,
|
|
otherwise non-linear RGB. This is the best place for colorspace
|
|
transformations (eg. saturation mapping).
|
|
|
|
These files must define a function with the following signature::
|
|
|
|
vec4 sample_pixel(sampler2D tex, vec2 pos, vec2 tex_size)
|
|
|
|
(If there is no string ``sample_pixel`` in the shader script, it will
|
|
use ``sample`` instead. This is a compatibility hack for older shader
|
|
scripts, and is deprecated.)
|
|
|
|
The meanings of the parameters are as follows:
|
|
|
|
sampler2D tex
|
|
The source texture for the shader.
|
|
vec2 pos
|
|
The position to be sampled, in coordinate space [0-1].
|
|
vec2 tex_size
|
|
The size of the texture, in pixels. This may differ from image_size,
|
|
eg. for subsampled content or for post-shaders.
|
|
|
|
In addition to these parameters, the following uniforms are also
|
|
globally available:
|
|
|
|
float random
|
|
A random number in the range [0-1], different per frame.
|
|
int frame
|
|
A simple count of frames rendered, increases by one per frame and
|
|
never resets (regardless of seeks).
|
|
vec2 image_size
|
|
The size in pixels of the input image.
|
|
vec2 target_size
|
|
The size in pixels of the visible part of the scaled (and possibly
|
|
cropped) image.
|
|
|
|
For example, a shader that inverts the colors could look like this::
|
|
|
|
vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)
|
|
{
|
|
vec4 color = texture(tex, pos);
|
|
return vec4(1.0 - color.rgb, color.a);
|
|
}
|
|
|
|
``user-shaders=<files>``
|
|
Custom GLSL hooks. These are similar to ``post-shaders`` etc., but more
|
|
flexible: They can be injected at almost arbitrary points in the
|
|
rendering pipeline, and access all previous intermediate textures.
|
|
|
|
.. admonition:: Warning
|
|
|
|
The syntax is not stable yet and may change any time.
|
|
|
|
The general syntax of a user shader looks like this::
|
|
|
|
//!METADATA ARGS...
|
|
//!METADATA ARGS...
|
|
|
|
vec4 hook() {
|
|
...
|
|
return something;
|
|
}
|
|
|
|
//!METADATA ARGS...
|
|
//!METADATA ARGS...
|
|
|
|
...
|
|
|
|
Each block of metadata, along with the non-metadata lines after it,
|
|
defines a single pass. Each pass can set the following metadata:
|
|
|
|
HOOK <name> (required)
|
|
The texture which to hook into. May occur multiple times within a
|
|
metadata block, up to a predetermined limit. See below for a list
|
|
of hookable textures.
|
|
|
|
BIND <name>
|
|
Loads a texture and makes it available to the pass, and sets up
|
|
macros to enable accessing it. See below for a list of set macros.
|
|
By default, no textures are bound. The special name HOOKED can be
|
|
used to refer to the texture that triggered this pass.
|
|
|
|
SAVE <name>
|
|
Gives the name of the texture to save the result of this pass
|
|
into. By default, this is set to the special name HOOKED which has
|
|
the effect of overwriting the hooked texture.
|
|
|
|
WIDTH <szexpr>, HEIGHT <szexpr>
|
|
Specifies the size of the resulting texture for this pass.
|
|
``szexpr`` refers to an expression in RPN (reverse polish
|
|
notation), using the operators + - * / > < !, floating point
|
|
literals, and references to sizes of existing texture and OUTPUT
|
|
(such as MAIN.width or CHROMA.height). By default, these are set to
|
|
HOOKED.w and HOOKED.h, respectively.
|
|
|
|
WHEN <szexpr>
|
|
Specifies a condition that needs to be true (non-zero) for the
|
|
shader stage to be evaluated. If it fails, it will silently be
|
|
omitted. (Note that a shader stage like this which has a dependency
|
|
on an optional hook point can still cause that hook point to be
|
|
saved, which has some minor overhead)
|
|
|
|
OFFSET ox oy
|
|
Indicates a pixel shift (offset) introduced by this pass. These
|
|
pixel offsets will be accumulated and corrected during the
|
|
next scaling pass (``cscale`` or ``scale``). The default values
|
|
are 0 0 which correspond to no shift. Note that offsets are ignored
|
|
when not overwriting the hooked texture.
|
|
|
|
COMPONENTS n
|
|
Specifies how many components of this pass's output are relevant
|
|
and should be stored in the texture, up to 4 (rgba). By default,
|
|
this value is equal to the number of components in HOOKED.
|
|
|
|
Each bound texture (via ``BIND``) will make available the following
|
|
definitions to that shader pass, where NAME is the name of the bound
|
|
texture:
|
|
|
|
vec4 NAME_tex(vec2 pos)
|
|
The sampling function to use to access the texture at a certain
|
|
spot (in texture coordinate space, range [0,1]). This takes care
|
|
of any necessary normalization conversions.
|
|
vec4 NAME_texOff(vec2 offset)
|
|
Sample the texture at a certain offset in pixels. This works like
|
|
NAME_tex but additionally takes care of necessary rotations, so
|
|
that sampling at e.g. vec2(-1,0) is always one pixel to the left.
|
|
vec2 NAME_pos
|
|
The local texture coordinate of that texture, range [0,1].
|
|
vec2 NAME_size
|
|
The (rotated) size in pixels of the texture.
|
|
mat2 NAME_rot
|
|
The rotation matrix associated with this texture. (Rotates
|
|
pixel space to texture coordinates)
|
|
vec2 NAME_pt
|
|
The (unrotated) size of a single pixel, range [0,1].
|
|
sampler NAME_raw
|
|
The raw bound texture itself. The use of this should be
|
|
avoided unless absolutely necessary.
|
|
|
|
In addition, the global uniforms described in ``post-shaders`` are
|
|
also available.
|
|
|
|
Internally, vo_opengl may generate any number of the following
|
|
textures. Whenever a texture is rendered and saved by vo_opengl, all of
|
|
the passes that have hooked into it will run, in the order they were
|
|
added by the user. This is a list of the legal hook points:
|
|
|
|
RGB, LUMA, CHROMA, ALPHA, XYZ (resizable)
|
|
Source planes (raw). Which of these fire depends on the image
|
|
format of the source.
|
|
|
|
CHROMA_SCALED, ALPHA_SCALED (fixed)
|
|
Source planes (upscaled). These only fire on subsampled content.
|
|
|
|
NATIVE (resizable)
|
|
The combined image, in the source colorspace, before conversion
|
|
to RGB.
|
|
|
|
MAINPRESUB (resizable)
|
|
The image, after conversion to RGB, but before
|
|
``blend-subtitles=video`` is applied.
|
|
|
|
MAIN (resizable)
|
|
The main image, after conversion to RGB but before upscaling.
|
|
|
|
LINEAR (fixed)
|
|
Linear light image, before scaling. This only fires when
|
|
``linear-scaling`` is in effect.
|
|
|
|
SIGMOID (fixed)
|
|
Sigmoidized light, before scaling. This only fires when
|
|
``sigmoid-upscaling`` is in effect.
|
|
|
|
PREKERNEL (fixed)
|
|
The image immediately before the scaler kernel runs.
|
|
|
|
POSTKERNEL (fixed)
|
|
The image immediately after the scaler kernel runs.
|
|
|
|
SCALED (fixed)
|
|
The final upscaled image, before color management.
|
|
|
|
OUTPUT (fixed)
|
|
The final output image, after color management but before
|
|
dithering and drawing to screen.
|
|
|
|
Only the textures labelled with ``resizable`` may be transformed by the
|
|
pass. When overwriting a texture marked ``fixed``, the WIDTH, HEIGHT
|
|
and OFFSET must be left at their default values.
|
|
|
|
``deband``
|
|
Enable the debanding algorithm. This greatly reduces the amount of
|
|
visible banding, blocking and other quantization artifacts, at the
|
|
expensive of very slightly blurring some of the finest details. In
|
|
practice, it's virtually always an improvement - the only reason to
|
|
disable it would be for performance.
|
|
|
|
``deband-iterations=<1..16>``
|
|
The number of debanding steps to perform per sample. Each step reduces
|
|
a bit more banding, but takes time to compute. Note that the strength
|
|
of each step falls off very quickly, so high numbers (>4) are
|
|
practically useless. (Default 1)
|
|
|
|
``deband-threshold=<0..4096>``
|
|
The debanding filter's cut-off threshold. Higher numbers increase the
|
|
debanding strength dramatically but progressively diminish image
|
|
details. (Default 64)
|
|
|
|
``deband-range=<1..64>``
|
|
The debanding filter's initial radius. The radius increases linearly
|
|
for each iteration. A higher radius will find more gradients, but
|
|
a lower radius will smooth more aggressively. (Default 16)
|
|
|
|
If you increase the ``deband-iterations``, you should probably
|
|
decrease this to compensate.
|
|
|
|
``deband-grain=<0..4096>``
|
|
Add some extra noise to the image. This significantly helps cover up
|
|
remaining quantization artifacts. Higher numbers add more noise.
|
|
(Default 48)
|
|
|
|
``sigmoid-upscaling``
|
|
When upscaling, use a sigmoidal color transform to avoid emphasizing
|
|
ringing artifacts. This also implies ``linear-scaling``.
|
|
|
|
``sigmoid-center``
|
|
The center of the sigmoid curve used for ``sigmoid-upscaling``, must
|
|
be a float between 0.0 and 1.0. Defaults to 0.75 if not specified.
|
|
|
|
``sigmoid-slope``
|
|
The slope of the sigmoid curve used for ``sigmoid-upscaling``, must
|
|
be a float between 1.0 and 20.0. Defaults to 6.5 if not specified.
|
|
|
|
``sharpen=<value>``
|
|
If set to a value other than 0, enable an unsharp masking filter.
|
|
Positive values will sharpen the image (but add more ringing and
|
|
aliasing). Negative values will blur the image. If your GPU is powerful
|
|
enough, consider alternatives like the ``ewa_lanczossharp`` scale
|
|
filter, or the ``scale-blur`` sub-option.
|
|
|
|
(This feature is the replacement for the old ``sharpen3`` and
|
|
``sharpen5`` scalers.)
|
|
|
|
``glfinish``
|
|
Call ``glFinish()`` before and after swapping buffers (default: disabled).
|
|
Slower, but might improve results when doing framedropping.
|
|
Can completely ruin performance. The details depend entirely on the
|
|
OpenGL driver.
|
|
|
|
``waitvsync``
|
|
Call ``glXWaitVideoSyncSGI`` after each buffer swap (default: disabled).
|
|
This may or may not help with video timing accuracy and frame drop. It's
|
|
possible that this makes video output slower, or has no effect at all.
|
|
|
|
X11/GLX only.
|
|
|
|
``vsync-fences=<N>``
|
|
Synchronize the CPU to the Nth past frame using the ``GL_ARB_sync``
|
|
extension. A value of 0 disables this behavior (default). A value of
|
|
1 means it will synchronize to the current frame after rendering it.
|
|
Like ``glfinish`` and ``waitvsync``, this can lower or ruin performance.
|
|
Its advantage is that it can span multiple frames, and effectively limit
|
|
the number of frames the GPU queues ahead (which also has an influence
|
|
on vsync).
|
|
|
|
``dwmflush=<no|windowed|yes|auto>``
|
|
Calls ``DwmFlush`` after swapping buffers on Windows (default: auto).
|
|
It also sets ``SwapInterval(0)`` to ignore the OpenGL timing. Values
|
|
are: no (disabled), windowed (only in windowed mode), yes (also in
|
|
full screen).
|
|
|
|
The value ``auto`` will try to determine whether the compositor is
|
|
active, and calls ``DwmFlush`` only if it seems to be.
|
|
|
|
This may help to get more consistent frame intervals, especially with
|
|
high-fps clips - which might also reduce dropped frames. Typically, a
|
|
value of ``windowed`` should be enough, since full screen may bypass the
|
|
DWM.
|
|
|
|
Windows only.
|
|
|
|
``sw``
|
|
Continue even if a software renderer is detected.
|
|
|
|
``backend=<sys>``
|
|
The value ``auto`` (the default) selects the windowing backend. You
|
|
can also pass ``help`` to get a complete list of compiled in backends
|
|
(sorted by autoprobe order).
|
|
|
|
auto
|
|
auto-select (default)
|
|
cocoa
|
|
Cocoa/OS X
|
|
win
|
|
Win32/WGL
|
|
angle
|
|
Direct3D11 through the OpenGL ES translation layer ANGLE. This
|
|
supports almost everything the ``win`` backend does (if the ANGLE
|
|
build is new enough).
|
|
dxinterop (experimental)
|
|
Win32, using WGL for rendering and Direct3D 9Ex for presentation.
|
|
Works on Nvidia and AMD. Newer Intel chips with the latest drivers
|
|
may also work.
|
|
x11
|
|
X11/GLX
|
|
wayland
|
|
Wayland/EGL
|
|
drm-egl
|
|
DRM/EGL
|
|
x11egl
|
|
X11/EGL
|
|
|
|
``es=<mode>``
|
|
Select whether to use GLES:
|
|
|
|
yes
|
|
Try to prefer ES over Desktop GL
|
|
no
|
|
Try to prefer desktop GL over ES
|
|
auto
|
|
Use the default for each backend (default)
|
|
|
|
``fbo-format=<fmt>``
|
|
Selects the internal format of textures used for FBOs. The format can
|
|
influence performance and quality of the video output.
|
|
``fmt`` can be one of: rgb8, rgb10, rgb10_a2, rgb16, rgb16f,
|
|
rgb32f, rgba12, rgba16, rgba16f, rgba32f.
|
|
Default: ``auto``, which maps to rgba16 on desktop GL, and rgba16f or
|
|
rgb10_a2 on GLES (e.g. ANGLE), unless GL_EXT_texture_norm16 is
|
|
available.
|
|
|
|
``gamma=<0.1..2.0>``
|
|
Set a gamma value (default: 1.0). If gamma is adjusted in other ways
|
|
(like with the ``--gamma`` option or key bindings and the ``gamma``
|
|
property), the value is multiplied with the other gamma value.
|
|
|
|
Recommended values based on the environmental brightness:
|
|
|
|
1.0
|
|
Brightly illuminated (default)
|
|
0.9
|
|
Slightly dim
|
|
0.8
|
|
Pitch black room
|
|
|
|
NOTE: Typical movie content (Blu-ray etc.) already contains a gamma
|
|
drop of about 0.8, so specifying it here as well will result in even
|
|
even darker image than intended!
|
|
|
|
``gamma-auto``
|
|
Automatically corrects the gamma value depending on ambient lighting
|
|
conditions (adding a gamma boost for dark rooms).
|
|
|
|
With ambient illuminance of 64lux, mpv will pick the 1.0 gamma value
|
|
(no boost), and slightly increase the boost up until 0.8 for 16lux.
|
|
|
|
NOTE: Only implemented on OS X.
|
|
|
|
``target-prim=<value>``
|
|
Specifies the primaries of the display. Video colors will be adapted to
|
|
this colorspace when ICC color management is not being used. Valid
|
|
values are:
|
|
|
|
auto
|
|
Disable any adaptation (default)
|
|
bt.470m
|
|
ITU-R BT.470 M
|
|
bt.601-525
|
|
ITU-R BT.601 (525-line SD systems, eg. NTSC), SMPTE 170M/240M
|
|
bt.601-625
|
|
ITU-R BT.601 (625-line SD systems, eg. PAL/SECAM), ITU-R BT.470 B/G
|
|
bt.709
|
|
ITU-R BT.709 (HD), IEC 61966-2-4 (sRGB), SMPTE RP177 Annex B
|
|
bt.2020
|
|
ITU-R BT.2020 (UHD)
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apple
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Apple RGB
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adobe
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Adobe RGB (1998)
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prophoto
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ProPhoto RGB (ROMM)
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cie1931
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CIE 1931 RGB (not to be confused with CIE XYZ)
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dci-p3
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DCI-P3 (Digital Cinema Colorspace), SMPTE RP431-2
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v-gamut
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Panasonic V-Gamut (VARICAM) primaries
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``target-trc=<value>``
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Specifies the transfer characteristics (gamma) of the display. Video
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colors will be adjusted to this curve when ICC color management is
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not being used. Valid values are:
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auto
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Disable any adaptation (default)
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bt.1886
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ITU-R BT.1886 curve (assuming infinite contrast)
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srgb
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IEC 61966-2-4 (sRGB)
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linear
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Linear light output
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gamma1.8
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Pure power curve (gamma 1.8), also used for Apple RGB
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gamma2.2
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Pure power curve (gamma 2.2)
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gamma2.8
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Pure power curve (gamma 2.8), also used for BT.470-BG
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prophoto
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ProPhoto RGB (ROMM)
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st2084
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SMPTE ST2084 (HDR) curve, PQ OETF
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std-b67
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ARIB STD-B67 (Hybrid Log-gamma) curve, also known as BBC/NHK HDR
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v-log
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Panasonic V-Log (VARICAM) curve
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NOTE: When using HDR output formats, mpv will encode to the specified
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curve but it will not set any HDMI flags or other signalling that
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might be required for the target device to correctly display the
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HDR signal. The user should independently guarantee this before
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using these signal formats for display.
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``target-brightness=<1..100000>``
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Specifies the display's approximate brightness in cd/m^2. When playing
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HDR content on a SDR display (or SDR content on an HDR display), video
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colors will be tone mapped to this target brightness using the
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algorithm specified by ``hdr-tone-mapping``. The default of 250 cd/m^2
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corresponds to a typical consumer display.
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``hdr-tone-mapping=<value>``
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Specifies the algorithm used for tone-mapping HDR images onto the
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target display. Valid values are:
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clip
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Hard-clip any out-of-range values.
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reinhard
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Reinhard tone mapping algorithm. Very simple continuous curve.
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Preserves dynamic range and peak but uses nonlinear contrast.
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hable
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Similar to ``reinhard`` but preserves dark contrast better
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(slightly sigmoidal). Developed by John Hable for use in video
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games. (default)
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gamma
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Fits a logarithmic transfer between the tone curves.
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linear
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Linearly stretches the entire reference gamut to (a linear multiple
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of) the display.
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``tone-mapping-param=<value>``
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Set tone mapping parameters. Ignored if the tone mapping algorithm is
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not tunable. This affects the following tone mapping algorithms:
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reinhard
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Specifies the local contrast coefficient at the display peak.
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Defaults to 0.5, which means that in-gamut values will be about
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half as bright as when clipping.
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gamma
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Specifies the exponent of the function. Defaults to 1.8.
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linear
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Specifies the scale factor to use while stretching. Defaults to
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1.0.
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``icc-profile=<file>``
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Load an ICC profile and use it to transform video RGB to screen output.
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Needs LittleCMS 2 support compiled in. This option overrides the
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``target-prim``, ``target-trc`` and ``icc-profile-auto`` options.
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``icc-profile-auto``
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Automatically select the ICC display profile currently specified by
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the display settings of the operating system.
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NOTE: On Windows, the default profile must be an ICC profile. WCS
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profiles are not supported.
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``icc-cache-dir=<dirname>``
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Store and load the 3D LUTs created from the ICC profile in this directory.
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This can be used to speed up loading, since LittleCMS 2 can take a while
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to create a 3D LUT. Note that these files contain uncompressed LUTs.
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Their size depends on the ``3dlut-size``, and can be very big.
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NOTE: This is not cleaned automatically, so old, unused cache files
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may stick around indefinitely.
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``icc-intent=<value>``
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Specifies the ICC intent used for the color transformation (when using
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``icc-profile``).
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0
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perceptual
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1
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relative colorimetric (default)
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2
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saturation
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3
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absolute colorimetric
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``3dlut-size=<r>x<g>x<b>``
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Size of the 3D LUT generated from the ICC profile in each dimension.
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Default is 64x64x64. Sizes may range from 2 to 512.
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``icc-contrast=<0-100000>``
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Specifies an upper limit on the target device's contrast ratio.
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This is detected automatically from the profile if possible, but for
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some profiles it might be missing, causing the contrast to be assumed
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as infinite. As a result, video may appear darker than intended. This
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only affects BT.1886 content. The default of 0 means no limit.
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``blend-subtitles=<yes|video|no>``
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Blend subtitles directly onto upscaled video frames, before
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interpolation and/or color management (default: no). Enabling this
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causes subtitles to be affected by ``icc-profile``, ``target-prim``,
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``target-trc``, ``interpolation``, ``gamma`` and ``post-shader``. It
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also increases subtitle performance when using ``interpolation``.
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The downside of enabling this is that it restricts subtitles to the
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visible portion of the video, so you can't have subtitles exist in the
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black margins below a video (for example).
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If ``video`` is selected, the behavior is similar to ``yes``, but subs
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are drawn at the video's native resolution, and scaled along with the
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video.
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.. warning:: This changes the way subtitle colors are handled. Normally,
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subtitle colors are assumed to be in sRGB and color managed
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as such. Enabling this makes them treated as being in the
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video's color space instead. This is good if you want
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things like softsubbed ASS signs to match the video colors,
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but may cause SRT subtitles or similar to look slightly off.
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``alpha=<blend-tiles|blend|yes|no>``
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Decides what to do if the input has an alpha component.
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blend-tiles
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Blend the frame against a 16x16 gray/white tiles background (default).
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blend
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Blend the frame against a black background.
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yes
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Try to create a framebuffer with alpha component. This only makes sense
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if the video contains alpha information (which is extremely rare). May
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not be supported on all platforms. If alpha framebuffers are
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unavailable, it silently falls back on a normal framebuffer. Note
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that if you set the ``fbo-format`` option to a non-default value,
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a format with alpha must be specified, or this won't work.
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no
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Ignore alpha component.
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``rectangle-textures``
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Force use of rectangle textures (default: no). Normally this shouldn't
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have any advantages over normal textures. Note that hardware decoding
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overrides this flag.
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``background=<color>``
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Color used to draw parts of the mpv window not covered by video.
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See ``--osd-color`` option how colors are defined.
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``opengl-hq``
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Same as ``opengl``, but with default settings for high quality rendering.
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This is equivalent to::
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--vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:deband:es=no
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Note that some cheaper LCDs do dithering that gravely interferes with
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``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.
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``sdl``
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SDL 2.0+ Render video output driver, depending on system with or without
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hardware acceleration. Should work on all platforms supported by SDL 2.0.
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For tuning, refer to your copy of the file ``SDL_hints.h``.
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.. note:: This driver is for compatibility with systems that don't provide
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proper graphics drivers, or which support GLES only.
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``sw``
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Continue even if a software renderer is detected.
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``switch-mode``
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Instruct SDL to switch the monitor video mode when going fullscreen.
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``vaapi``
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Intel VA API video output driver with support for hardware decoding. Note
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that there is absolutely no reason to use this, other than wanting to use
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hardware decoding to save power on laptops, or possibly preventing video
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tearing with some setups.
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.. note:: This driver is for compatibility with crappy systems. You can
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use vaapi hardware decoding with ``--vo=opengl`` too.
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``scaling=<algorithm>``
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default
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Driver default (mpv default as well).
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fast
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Fast, but low quality.
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hq
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Unspecified driver dependent high-quality scaling, slow.
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nla
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``non-linear anamorphic scaling``
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``deint-mode=<mode>``
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Select deinterlacing algorithm. Note that by default deinterlacing is
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initially always off, and needs to be enabled with the ``d`` key
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(default key binding for ``cycle deinterlace``).
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This option doesn't apply if libva supports video post processing (vpp).
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In this case, the default for ``deint-mode`` is ``no``, and enabling
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deinterlacing via user interaction using the methods mentioned above
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actually inserts the ``vavpp`` video filter. If vpp is not actually
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supported with the libva backend in use, you can use this option to
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forcibly enable VO based deinterlacing.
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no
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Don't allow deinterlacing (default for newer libva).
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first-field
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Show only first field (going by ``--field-dominance``).
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bob
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bob deinterlacing (default for older libva).
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``scaled-osd=<yes|no>``
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If enabled, then the OSD is rendered at video resolution and scaled to
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display resolution. By default, this is disabled, and the OSD is
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rendered at display resolution if the driver supports it.
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``null``
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Produces no video output. Useful for benchmarking.
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Usually, it's better to disable video with ``--no-video`` instead.
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``fps=<value>``
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Simulate display FPS. This artificially limits how many frames the
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VO accepts per second.
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``caca``
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Color ASCII art video output driver that works on a text console.
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.. note:: This driver is a joke.
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``image``
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Output each frame into an image file in the current directory. Each file
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takes the frame number padded with leading zeros as name.
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``format=<format>``
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Select the image file format.
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jpg
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JPEG files, extension .jpg. (Default.)
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jpeg
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JPEG files, extension .jpeg.
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png
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PNG files.
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ppm
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Portable bitmap format.
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pgm
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Portable graymap format.
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pgmyuv
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Portable graymap format, using the YV12 pixel format.
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tga
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Truevision TGA.
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``png-compression=<0-9>``
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PNG compression factor (speed vs. file size tradeoff) (default: 7)
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``png-filter=<0-5>``
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Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
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3 = average; 4 = Paeth; 5 = mixed) (default: 5)
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``jpeg-quality=<0-100>``
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JPEG quality factor (default: 90)
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``(no-)jpeg-progressive``
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Specify standard or progressive JPEG (default: no).
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``(no-)jpeg-baseline``
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Specify use of JPEG baseline or not (default: yes).
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``jpeg-optimize=<0-100>``
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JPEG optimization factor (default: 100)
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``jpeg-smooth=<0-100>``
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smooth factor (default: 0)
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``jpeg-dpi=<1->``
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JPEG DPI (default: 72)
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``outdir=<dirname>``
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Specify the directory to save the image files to (default: ``./``).
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``wayland`` (Wayland only)
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Wayland shared memory video output as fallback for ``opengl``.
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.. note:: This driver is for compatibility with systems that don't provide
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working OpenGL drivers.
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``alpha``
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Use a buffer format that supports videos and images with alpha
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information
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``rgb565``
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Use RGB565 as buffer format. This format is implemented on most
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platforms, especially on embedded where it is far more efficient then
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RGB8888.
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``triple-buffering``
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Use 3 buffers instead of 2. This can lead to more fluid playback, but
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uses more memory.
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``opengl-cb``
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For use with libmpv direct OpenGL embedding; useless in any other contexts.
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(See ``<mpv/opengl_cb.h>``.)
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This also supports many of the suboptions the ``opengl`` VO has. Run
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``mpv --vo=opengl-cb:help`` for a list.
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This also supports the ``vo-cmdline`` command.
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``rpi`` (Raspberry Pi)
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Native video output on the Raspberry Pi using the MMAL API.
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``display=<number>``
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Select the display number on which the video overlay should be shown
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(default: 0).
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``layer=<number>``
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Select the dispmanx layer on which the video overlay should be shown
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(default: -10). Note that mpv will also use the 2 layers above the
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selected layer, to handle the window background and OSD. Actual video
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rendering will happen on the layer above the selected layer.
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``background=<yes|no>``
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Whether to render a black background behind the video (default: no).
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Normally it's better to kill the console framebuffer instead, which
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gives better performance.
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``osd=<yes|no>``
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Enabled by default. If disabled with ``no``, no OSD layer is created.
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This also means there will be no subtitles rendered.
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``drm`` (Direct Rendering Manager)
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Video output driver using Kernel Mode Setting / Direct Rendering Manager.
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Should be used when one doesn't want to install full-blown graphical
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environment (e.g. no X). Does not support hardware acceleration (if you
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need this, check the ``drm-egl`` backend for ``opengl`` VO).
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``connector=<number>``
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Select the connector to use (usually this is a monitor.) If set to -1,
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mpv renders the output on the first available connector. (default: -1)
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``devpath=<filename>``
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Path to graphic card device.
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(default: /dev/dri/card0)
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``mode=<number>``
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Mode ID to use (resolution, bit depth and frame rate).
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(default: 0)
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