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mpv/video/out/gpu
Niklas Haas 28b2fa4b7e vo_gpu: fix possible segfault in shader_cache.c
If shader compilation fails in an unexpected way, it can end up calling
renderpass_run on an invalid pass, since current_shader is never cleared.
2017-09-21 15:15:15 +02:00
..
context.c
context.h
hwdec.c
hwdec.h
lcms.c
lcms.h
osd.c
osd.h
ra.c
ra.h vo_gpu: fix comment on ra_buf_type 2017-09-21 15:01:22 +02:00
shader_cache.c vo_gpu: fix possible segfault in shader_cache.c 2017-09-21 15:15:15 +02:00
shader_cache.h
user_shaders.c
user_shaders.h
utils.c
utils.h
video_shaders.c
video_shaders.h
video.c vo_gpu: fix gamma scale 2017-09-21 15:01:26 +02:00
video.h