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vo_gpu: fix gamma scale
This never really made sense since the BT.1886 changes. It should get *brighter* for bright rooms, not darker for dark rooms. Picked some new values that seemed reasonable-ish.
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@ -4649,22 +4649,22 @@ The following video options are currently all specific to ``--vo=gpu`` and
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Recommended values based on the environmental brightness:
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1.0
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Brightly illuminated (default)
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0.9
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Slightly dim
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0.8
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Pitch black room
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Pitch black or dimly lit room (default)
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1.1
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Moderately lit room, home
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1.2
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Brightly illuminated room, office
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NOTE: Typical movie content (Blu-ray etc.) already contains a gamma drop of
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about 0.8, so specifying it here as well will result in even darker
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image than intended!
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NOTE: This is based around the assumptions of typical movie content, which
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contains an implicit end-to-end of about 0.8 from scene to display. For
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bright environments it can be useful to cancel that out.
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``--gamma-auto``
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Automatically corrects the gamma value depending on ambient lighting
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conditions (adding a gamma boost for dark rooms).
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conditions (adding a gamma boost for bright rooms).
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With ambient illuminance of 64lux, mpv will pick the 1.0 gamma value (no
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boost), and slightly increase the boost up until 0.8 for 16lux.
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With ambient illuminance of 16 lux, mpv will pick the 1.0 gamma value (no
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boost), and slightly increase the boost up until 1.2 for 256 lux.
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NOTE: Only implemented on OS X.
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@ -3738,9 +3738,9 @@ float gl_video_scale_ambient_lux(float lmin, float lmax,
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void gl_video_set_ambient_lux(struct gl_video *p, int lux)
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{
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if (p->opts.gamma_auto) {
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float gamma = gl_video_scale_ambient_lux(16.0, 64.0, 2.40, 1.961, lux);
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MP_VERBOSE(p, "ambient light changed: %dlux (gamma: %f)\n", lux, gamma);
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p->opts.gamma = MPMIN(1.0, 1.961 / gamma);
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p->opts.gamma = gl_video_scale_ambient_lux(16.0, 256.0, 1.0, 1.2, lux);
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MP_VERBOSE(p, "ambient light changed: %d lux (gamma: %f)\n", lux,
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p->opts.gamma);
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}
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}
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