Upstream has this now. Didn't really make any different for me (except
making the polar compute shader 2%-3% faster), but maybe it does for
somebody else.
This adds symbol information to the generated SPIR-V, which shows up in
the SPIR-V assembly dump. It's also useful for potential RA backends
that use SPIRV-Cross, since the symbol information is used in the
generated shader source.
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.
The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.