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Commit Graph

47756 Commits

Author SHA1 Message Date
wm4
5189ea4696 demux: reduce log level for cache index resizing
Now that I probably removed all bugs in this (?), this is uninteresting.
2019-11-01 01:54:12 +01:00
wm4
fdce778605 lua: change config file logging
Make the existing "not found" messages debug only, and add a new verbose
message if a config file was opened. The idea is that logging should
make it apparent whether or not config files are loaded, and it's more
common to use scripts without config files, leading to fewer log
messages in verbose mode.
2019-11-01 01:52:05 +01:00
wm4
02cb44ac8b x11: reduce log level for relatively uninteresting things
Normally nobody cares about the WM detection stuff etc., so log this
only at debug log levels.
2019-11-01 01:40:22 +01:00
wm4
67aa7b0439 demux_mkv: reduce log level of mkvinfo part to debug
demux_mkv has lots of logging that shows information about the file. It
sort of reminds of mkvinfo output. While this is sometimes interesting,
it's too much for verbose mode, and should be in debug log level.
2019-11-01 01:37:09 +01:00
wm4
f7073a5ec9 m_config: log applying profiles 2019-11-01 01:29:44 +01:00
wm4
89ae370d41 m_config: raise log level of setting options to verbose
In 2017, we lowered this to debug level. But I think setting options is
important enough that it should be logged even in verbose, at least
compared to all the other dumb noise.

This might be reduced again if verbose logging becomes much cleaner.
2019-11-01 01:29:30 +01:00
wm4
04b4155582 zimg: add more packers/unpackers
This probably covers all packed formats which have byte-aligned
component, no alpha, and no subsampling. Everything else needs more
imgfmt metadata, or something even more complicated. Alpha is primarily
not supported, because zimg requires a second scaler instance for it,
and handling packing/unpacking with it is an unacceptable mess.
2019-10-31 22:43:58 +01:00
wm4
821320252e m_option: remove an unused function
I think the last real use of this went away in 2014 or so.
2019-10-31 17:42:41 +01:00
wm4
706e708d2f options: make --show-profile without parameters list all profiles 2019-10-31 17:32:57 +01:00
wm4
e96ab5becb manpage: fix another typo 2019-10-31 17:27:17 +01:00
wm4
9e0b0be8ee manpage: update --zimg-scaler default
Forgotten in previous commit.
2019-10-31 17:01:31 +01:00
wm4
a7230dfed0 sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.

Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.

The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.

Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 16:51:12 +01:00
wm4
2c43d2b75a screenshot, vo_image: use global swscale/zimg parameters
Lots of dumb crap to do... something. Instead of adding yet another dumb
helper, just use the main" sws_utils API in both callers. (Which,
unfortunately, has been duplicated for glorious webp screenshots,
despite the fact that webp is crap.)

Good part: can enable zimg for screenshots (as far as needed).
Bad part: uses "default" swscale parameters instead of HQ now.
2019-10-31 15:44:09 +01:00
wm4
835586513d sws_utils: shuffle around some shit
Purpose uncertain. I guess it's slightly better, maybe.

The move of the sws/zimg options from VO opts (vo_opt_list) to the
top-level option list is tricky. VO opts have some helper code in vo.c,
that sends VOCTRL_SET_PANSCAN to the VO on every VO opts change. That's
because updating certain VO options used to be this way (and not just
the panscan option). This isn't needed anymore for sws/zimg options, so
explicitly move them away.
2019-10-31 15:26:03 +01:00
wm4
c10ba5eb8e Use mp_log2() instead of av_log2() 2019-10-31 13:17:18 +01:00
wm4
7510ed6f68 common: add mp_log2()
To be used in the next commit.

According to compiler explorer, __builtin_clz is very widely available,
and it barely makes sense to provide a fallback. clang also eats this
(and identifies at least as GCC 4). Actually, there's doubt that a fast
log2 implementation is needed at all (I guess UTF-8 parsing needs it,
but something UTF-8-specific would probably make it faster than using
log2). So the fallback is just something naive.
2019-10-31 13:16:58 +01:00
wm4
6d92e55502 Replace uses of FFMIN/MAX with MPMIN/MAX
And remove libavutil includes where possible.
2019-10-31 11:24:20 +01:00
wm4
6fdfa7c991 stream_memory: remove trivial ffmpeg dependency 2019-10-31 11:06:44 +01:00
wm4
a5461b29c4 manpage: document stats page 3 2019-10-31 11:06:22 +01:00
wm4
1c984f992f player: simplify --stream-dump code
Not sure why it was so complicated. It avoided allocation data on the
stack and copying it twice, but who cares.
2019-10-31 11:05:55 +01:00
wm4
a267452b00 stream: move stream_read_line to demux_playlist.c
demux_playlist.c is the only remaining user of this. Not sure if it
should stay this way, but for now I'll say yes.
2019-10-31 11:05:48 +01:00
wm4
c6b08d222f stream: stop accessing buffer internals in stream_read_line()
Getting this out of the way in preparation for reworking stream
internals.
2019-10-31 11:05:45 +01:00
Jan Ekström
be4996e312 interface-changes: fixup the location of d3d11-output-csp
0.30.0 is already cut, so +1 it is.
2019-10-30 20:02:08 +02:00
Jan Ekström
17ad806993 vo_gpu/opengl: fully initialize FBO when passing it to rendering
Until now, we only properly initialized two values, leaving the
rest be garbage.

Fixes #7104
2019-10-30 15:54:41 +01:00
Jan Ekström
fc29620ec8 vo_gpu/d3d11: add support for configuring swap chain color space
By default utilizes the color space of the desktop on which the
swap chain is located. If a specific value is defined, it will be
instead be utilized.

Enables configuration of the PQ color space (BT.2020 primaries,
PQ transfer function) for HDR.

Additionally, signals the swap chain color space to the renderer,
so that the render looks correct without having to specify
target-trc or target-prim manually.

Due to all of the APIs being Win10+ only, will only work starting
with Windows 10.
2019-10-30 02:41:25 +02:00
Jan Ekström
93dd77b38e vo_gpu/d3d11: add helpers for getting names for DXGI formats & CSPs
Additionally, define the few enum values that are currently missing
in mingw-w64 headers.
2019-10-30 02:41:25 +02:00
Jan Ekström
4e712e627c vo_gpu: add and utilize color space information from ra_fbo
This lets us set primaries, transfer function and the target peak
based on what the presenting layer would want us to have.

Now that this mechanism is available, warn if the user has
overridden values such as primaries or transfer function.
2019-10-30 02:41:25 +02:00
Jan Janssen
b27836011e osc: calculate osc_geo position after aspect correction
Fixes #7098
2019-10-29 17:09:26 +01:00
Cameron Cawley
afe3a5a010 vo_caca: Implement VOCTRL_UPDATE_WINDOW_TITLE 2019-10-29 17:07:41 +01:00
Jan Janssen
00c9a6c237 osc: Unify bottom and topbar code
Among the pointless duplication the right timecode label was given some extra space that wasn't needed.

Fixes: #6904
2019-10-28 17:16:02 +01:00
Cameron Cawley
69f7251f32 manpage: Update information about default mouse bindings 2019-10-28 17:14:49 +01:00
Cameron Cawley
c2ab4d22b4 vo_sdl: Acknowledge when the mouse enters or leaves the window 2019-10-28 17:14:49 +01:00
Cameron Cawley
619b466cef input: Add default bindings for MBTN_BACK and MBTN_FORWARD 2019-10-28 17:14:49 +01:00
Cameron Cawley
f4c04f5a3c vo_sdl: Improve mouse button input
SDL_BUTTON_X1 and SDL_BUTTON_X2 are now correctly mapped to MP_MBTN_BACK and MP_MBTN_FORWARD.
2019-10-28 17:14:49 +01:00
Cameron Cawley
d51e637150 vo_sdl: Support mouse wheel input 2019-10-28 17:14:49 +01:00
sfan5
6f9399327e DOCS/release-policy.md: clarify a few details 2019-10-27 14:06:16 +01:00
James Ross-Gowan
8e50d7a746 vo_gpu: log ra_format.storable with the other flags
This seems to have been missed when the storable flag was added, since
all the other flags were logged here. It can be useful to know if an RA
format is storable, so log it as well.
2019-10-27 00:45:27 +11:00
James Ross-Gowan
888f4e63a4 vo_gpu: d3d11: set the ra_format.storable flag
This flag was added in e2976e662d, but it was only set for Vulkan. In
D3D11 it can be set from info in D3D11_FEATURE_FORMAT_SUPPORT2.
2019-10-27 00:45:27 +11:00
wm4
a908101258 vo_gpu: attempt to fix 0bgr format
Using e.g. --vf=format=0bgr showed obviously wrong colors with --vo=gpu.
The reason is that leading padding wasn't handled correctly.

Try to hack fix it. While the code in copy_image() is somewhat
reasonable, I can't tell what the fuck is going on with that HOOKED
shit. For some reason this HOOKED shit doesn't use copy_image() (???),
or uses it incorrectly. It affects debanding. --deband=no works
correctly. If it's enabled, the crap in hook_prelude() is needed.

I bet there are many more bugs with this. For example, the deband shader
will try to deband the alpha channel if the format abgr is used (because
the correct component order is only established later). This can be
tested by inserting a "color.x = 0;" at the end of the deband shader,
and using --vf=format=rgba vs. abgr.

I cannot comprehend why it doesn't just store explicitly which
components a texture contains, and why it doesn't just read the
components always in an uniform way.

There's a big chance this fix works only by coincidence. This shouldn't
have been so hard either. Time for a complete rewrite?
2019-10-26 00:02:55 +02:00
wm4
d3f8d82279 mp_image: copy closed captions when copying attributes
With hwdec copy modes, mp_image_copy_attributes() is used to transfer
metadata other than the image data when copying the image from the
hardware surface. It didn't copy the closed caption data.

Fix this. This makes closed captions in copy mode work.

Fixes: #6376
2019-10-25 22:38:00 +02:00
wm4
40b557db6a mp_image: move buffer ref assigning to a function
Mostly untested, for the next commit.

There's another case of this in this file (ref_buffer()), but it's too
weird, so ignore it.
2019-10-25 22:36:19 +02:00
wm4
c184e290b0 sdl: prevent concurrent use of SDL in different threads
sdl_gamepad.c and vo_sdl.c both have their own event loops and run in
separate threads. They don't know of each other (and shouldn't). Since
SDL only has one global event loop (why didn't they fix this in SDL2?),
these obviously clash. The actual behavior is relatively subtle, which
event being randomly dispatched to either of the threads.

This is very regrettable. Very.

Work this around. "Fortunately" SDL exposes its global state to some
degree. SDL_WasInit() returns whether a "subsystem" was initialized, and
you could say the one who initialized it owns it. Both SDL_INIT_VIDEO
and SDL_INIT_GAMECONTROLLER implicitly enable SDL_INIT_EVENTS, and the
event loop is indeed the resource that cannot be shared.

Unfortunately, this is still racy, since SDL_InitSubSystem is a second
call, and succeeds if the subsystem is already initialized (increases a
refcount I think). But good enough. Blame SDL for everything.

(I think I made this commit message too long. Nobody cares even.)

Fixes: #7085
2019-10-25 22:17:54 +02:00
wm4
e63091b3cc build: make vo_sdl conflict with cocoa
These are inherently incompatible. As far as I'm aware, SDL must be used
from the main thread on OSX.

(Technically, this condition is wrong: the problem happens on OSX in
general, or more precisely, when SDL uses Cocoa. I didn't find the waf
OSX dependency name after 5 second of searching, so I'm just using
cocoa, without which mpv is useless on OSX anyway.)
2019-10-25 22:02:16 +02:00
wm4
9471077efd vo_sdl: put on do not use stamp
It seems some users try to use it (!). This VO was always an experiment,
and intended for low power devices. Whether this experiment succeeded or
not, it's a rather obscure VO. Recently I've seen a regrettable user,
who seemed to use this only because mpv was built without x11 support
(!). Add this warning, like other fallback VOs have it. (The message was
copied from vo_x11.)
2019-10-25 21:58:51 +02:00
wm4
4a82349900 input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
2019-10-25 21:54:35 +02:00
wm4
52536aaa7b f_decoder_wapper: trust frame return over error code
lavc_process() calls the receive/send callbacks, which mirror
libavcodec's send/receive API. The receive API in particular can return
both a status code and a frame. Normally, libavcodec is pretty explicit
that it can't return both a frame and an error. But the receive callback
does more stuff in addition (vd_lavc does hardware decoding fallbacks
etc.). The previous commit shows an instance where this happened, and
where it leaked a frame in this case.

For robustness, check whether the frame is set first, i.e. trust it over
the status code. Before this, it checked for an EOF status first.

Hopefully is of no consequence otherwise. I made this change after
testing everything (can someone implement a test suite which tests this
exhaustively).
2019-10-25 21:50:10 +02:00
wm4
edc6075fa3 vd_lavc: fix draining with hwdec copy modes
Commit 5d5fdb77e9 changed details of the decoding control flow, and
called it a "high-risk" change. It turns out that this broke with with
hwdec copy mode, where there is some sort of delay queue (supposedly
increases efficiency, but more likely worthless cargo-cult).

It simply used the wrong (basically inverted) condition for the draining
case.

This was the only case that did not work properly. Other tests,
including video/audio decoding errors, software decoding fallbacks,
etc., seemed to work well. Might still not be exhaustive, as there are
so many corner cases.

Also change two error code returns. This don't/shouldn't really matter,
though the second error code led it to return both a frame and
AVERROR_EOF, which is unexpected, and makes lavc_process() leak a frame.
But also see next commit.

Fixes: 5d5fdb77e9
2019-10-25 21:44:49 +02:00
James Ross-Gowan
7384b05433 vo_gpu: d3d11: prevent wraparound in queued frames calc
If expected_sync_pc is greater than submit_count, the unsigned
subtraction will wraparound, which breaks playback. This bug was found
while experimenting with bit-blt model present, but it might be possible
to trigger it with the flip model as well, if there was a dropped frame.
2019-10-26 01:14:01 +11:00
sfan5
ca0177481b Update VERSION 2019-10-25 15:39:16 +02:00
sfan5
51ec2e86e8 Merge branch 'release/0.30' 2019-10-25 15:39:02 +02:00