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Command line video player
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wm4 5189ea4696 demux: reduce log level for cache index resizing
Now that I probably removed all bugs in this (?), this is uninteresting.
2019-11-01 01:54:12 +01:00
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audio Replace uses of FFMIN/MAX with MPMIN/MAX 2019-10-31 11:24:20 +01:00
ci ci: remove --enable-zsh-comp 2019-09-27 13:19:29 +02:00
common common: add mp_log2() 2019-10-31 13:16:58 +01:00
demux demux: reduce log level for cache index resizing 2019-11-01 01:54:12 +01:00
DOCS options: make --show-profile without parameters list all profiles 2019-10-31 17:32:57 +01:00
etc sws_utils, zimg: destroy vo_x11 and vo_drm performance 2019-10-31 16:51:12 +01:00
filters sws_utils: shuffle around some shit 2019-10-31 15:26:03 +01:00
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libmpv DOCS: explicitly mention that property observing has an initial event 2019-10-08 21:11:55 +02:00
misc Use mp_log2() instead of av_log2() 2019-10-31 13:17:18 +01:00
options m_config: log applying profiles 2019-11-01 01:29:44 +01:00
osdep cocoa-cb: remove get_property_* usages and split up mpv helper 2019-10-06 13:29:48 +02:00
player lua: change config file logging 2019-11-01 01:52:05 +01:00
stream Replace uses of FFMIN/MAX with MPMIN/MAX 2019-10-31 11:24:20 +01:00
sub Replace uses of FFMIN/MAX with MPMIN/MAX 2019-10-31 11:24:20 +01:00
ta ta: destroy/free children in reverse order 2019-09-19 20:37:05 +02:00
test input: add gamepad support through SDL2 2019-10-23 09:40:30 +02:00
TOOLS vo_gpu, options: don't return NaN through API 2019-10-25 15:06:04 +02:00
video x11: reduce log level for relatively uninteresting things 2019-11-01 01:40:22 +01:00
waftools zsh completion: move generation to runtime and improve 2019-09-27 13:19:29 +02:00
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mpv_talloc.h
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RELEASE_NOTES Release 0.30.0 2019-10-25 15:08:15 +02:00
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wscript_build.py input: add gamepad support through SDL2 2019-10-23 09:40:30 +02:00

mpv logo

mpv

Overview

mpv is a media player based on MPlayer and mplayer2. It supports a wide variety of video file formats, audio and video codecs, and subtitle types.

Releases can be found on the release list.

System requirements

  • A not too ancient Linux, Windows 7 or later, or OSX 10.8 or later.
  • A somewhat capable CPU. Hardware decoding might help if the CPU is too slow to decode video in realtime, but must be explicitly enabled with the --hwdec option.
  • A not too crappy GPU. mpv is not intended to be used with bad GPUs. There are many caveats with drivers or system compositors causing tearing, stutter, etc. On Windows, you might want to make sure the graphics drivers are current. In some cases, ancient fallback video output methods can help (such as --vo=xv on Linux), but this use is not recommended or supported.

Downloads

For semi-official builds and third-party packages please see mpv.io/installation.

Changelog

There is no complete changelog; however, changes to the player core interface are listed in the interface changelog.

Changes to the C API are documented in the client API changelog.

The release list has a summary of most of the important changes on every release.

Changes to the default key bindings are indicated in restore-old-bindings.conf.

Compilation

Compiling with full features requires development files for several external libraries. Below is a list of some important requirements.

The mpv build system uses waf, but we don't store it in the repository. The ./bootstrap.py script will download the latest version of waf that was tested with the build system.

For a list of the available build options use ./waf configure --help. If you think you have support for some feature installed but configure fails to detect it, the file build/config.log may contain information about the reasons for the failure.

NOTE: To avoid cluttering the output with unreadable spam, --help only shows one of the two switches for each option. If the option is autodetected by default, the --disable-*** switch is printed; if the option is disabled by default, the --enable-*** switch is printed. Either way, you can use --enable-*** or --disable-** regardless of what is printed by --help.

To build the software you can use ./waf build: the result of the compilation will be located in build/mpv. You can use ./waf install to install mpv to the prefix after it is compiled.

Example:

./bootstrap.py
./waf configure
./waf
./waf install

Essential dependencies (incomplete list):

  • gcc or clang
  • X development headers (xlib, xrandr, xext, xscrnsaver, xinerama, libvdpau, libGL, GLX, EGL, xv, ...)
  • Audio output development headers (libasound/ALSA, pulseaudio)
  • FFmpeg libraries (libavutil libavcodec libavformat libswscale libavfilter and either libswresample or libavresample)
  • zlib
  • iconv (normally provided by the system libc)
  • libass (OSD, OSC, text subtitles)
  • Lua (optional, required for the OSC pseudo-GUI and youtube-dl integration)
  • libjpeg (optional, used for screenshots only)
  • uchardet (optional, for subtitle charset detection)
  • nvdec and vaapi libraries for hardware decoding on Linux (optional)

Libass dependencies:

  • gcc or clang, yasm on x86 and x86_64
  • fribidi, freetype, fontconfig development headers (for libass)
  • harfbuzz (optional, required for correct rendering of combining characters, particularly for correct rendering of non-English text on OSX, and Arabic/Indic scripts on any platform)

FFmpeg dependencies:

  • gcc or clang, yasm on x86 and x86_64
  • OpenSSL or GnuTLS (have to be explicitly enabled when compiling FFmpeg)
  • libx264/libmp3lame/libfdk-aac if you want to use encoding (have to be explicitly enabled when compiling FFmpeg)
  • For native DASH playback, FFmpeg needs to be built with --enable-libxml2 (although there are security implications, and DAHS support has lots of bugs).
  • AV1 decoding support requires dav1d.
  • For good nvidia support on Linux, make sure nv-codec-headers is installed and can be found by configure.

Most of the above libraries are available in suitable versions on normal Linux distributions. For ease of compiling the latest git master of everything, you may wish to use the separately available build wrapper (mpv-build) which first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.

If you want to build a Windows binary, you either have to use MSYS2 and MinGW, or cross-compile from Linux with MinGW. See Windows compilation.

Release cycle

Every other month, an arbitrary git snapshot is made, and is assigned a 0.X.0 version number. No further maintenance is done.

The goal of releases is to make Linux distributions happy. Linux distributions are also expected to apply their own patches in case of bugs and security issues.

Releases other than the latest release are unsupported and unmaintained.

See the release policy document for more information.

Bug reports

Please use the issue tracker provided by GitHub to send us bug reports or feature requests. Follow the template's instructions or the issue will likely be ignored or closed as invalid.

Using the bug tracker as place for simple questions is fine but IRC is recommended (see Contact below).

Contributing

Please read contribute.md.

For small changes you can just send us pull requests through GitHub. For bigger changes come and talk to us on IRC before you start working on them. It will make code review easier for both parties later on.

You can check the wiki or the issue tracker for ideas on what you could contribute with.

License

GPLv2 "or later" by default, LGPLv2.1 "or later" with --enable-lgpl. See details.

Contact

Most activity happens on the IRC channel and the github issue tracker.

  • GitHub issue tracker: issue tracker (report bugs here)
  • User IRC Channel: #mpv on irc.freenode.net
  • Developer IRC Channel: #mpv-devel on irc.freenode.net