Commit Graph

11 Commits

Author SHA1 Message Date
sfan5 d8d0c853c0 path: simplify "cache" and "state" fallback
Instead of having more global state just do it on-the-fly.
2023-05-21 20:11:24 +02:00
Dudemanguy 4502522a7a player: use XDG_CACHE_HOME by default
This adds cache as a possible path for mpv to internally pick
(~/.cache/mpv for non-darwin unix-like systems, the usual config
directory for everyone else). For gpu shader cache and icc cache,
controlling whether or not to write such files is done with the new
--gpu-shader-cache and --icc-cache options respectively. Additionally,
--cache-on-disk no longer requires explicitly setting the --cache-dir
option. The old options, --cache-dir, --gpu-shader-cache-dir, and
--icc-cache-dir simply set an override for the directory to save cache
files. If unset, then the cache is saved in XDG_CACHE_HOME.
2023-05-09 20:37:17 +00:00
Dudemanguy 7c4c9bc86f player: use XDG_STATE_HOME for watch_later
A pain point for some users is the fact that watch_later is stored in
the ~/.config directory when it's really not configuration data. Roughly
2 years ago, XDG_STATE_DIR was added to the XDG Base Directory
Specification[0] and its description, user-specific state data, actually
perfectly matches what watch_later data is for. Let's go ahead and use
this directory as the default for watch_later. This change only affects
non-darwin unix-like systems (i.e. Linux, BSDs, etc.). The directory
doesn't move for anyone else.

Internally, quite a few things change with regards to the path
selection. If the platform in question does not have a statedir concept,
then the path selection will simply return "home" instead (old
behavior). Fixes #9147.

[0]: 4f2884e16d
2023-05-09 20:37:17 +00:00
wm4 fd3caa264e stats: some more performance graphs
Add an infrastructure for collecting performance-related data, use it in
some places. Add rendering of them to stats.lua.

There were two main goals: minimal impact on the normal code and normal
playback. So all these stats_* function calls either happen only during
initialization, or return immediately if no stats collection is going
on. That's why it does this lazily adding of stats entries etc. (a first
iteration made each stats entry an API thing, instead of just a single
stats_ctx, but I thought that was getting too intrusive in the "normal"
code, even if everything gets worse inside of stats.c).

You could get most of this information from various profilers (including
the extremely primitive --dump-stats thing in mpv), but this makes it
easier to see the most important information at once (at least in
theory), partially because we know best about the context of various
things.

Not very happy with this. It's all pretty primitive and dumb. At this
point I just wanted to get over with it, without necessarily having to
revisit it later, but with having my stupid statistics.

Somehow the code feels terrible. There are a lot of meh decisions in
there that could be better or worse (but mostly could be better), and it
just sucks but it's also trivial and uninteresting and does the job. I
guess I hate programming. It's so tedious and the result is always shit.
Anyway, enjoy.
2020-04-09 00:33:38 +02:00
wm4 f8ab59eacd player: get rid of mpv_global.opts
This was always a legacy thing. Remove it by applying an orgy of
mp_get_config_group() calls, and sometimes m_config_cache_alloc() or
mp_read_option_raw().

win32 changes untested.
2018-05-24 19:56:35 +02:00
wm4 3569857b75 path: don't access global option struct
The path functions need to access the option that forces non-default
config directories. Just add it as a field to mpv_global - it seems
justified. The accessed options were always enforced as immutable after
init, so there's not much of a change.
2018-05-24 19:56:35 +02:00
wm4 423e53ba0b m_config: introduce basic mechanism to synchronize global option updates
The way option runtime changes are handled is pretty bad in the current
codebase. There's a big option struct (MPOpts), which contains almost
everything, and for which no synchronization mechanism exists. This was
handled by either making some options read-only after initialization,
duplicating the option struct, using sub-options (in the VO), and so on.

Introduce a mechanism that creates a copy of the global options (or
parts of it), and provides a well-defined way to update them in a
thread-safe way.

Most code can remain the same, just that all the component glue code has
to explicitly make use of it first.

There is still lots of room for improvement. For example, the update
mechanism could be better.
2016-09-02 15:50:40 +02:00
wm4 31adc87bde global: add client API pointer to library handle
Makes the next commit simpler. It's probably a bad idea to add more
fields to the global state, but on the other hand the client API state
is pretty much per-instance anyway. It also will help with things like
the proposed libmpv custom stream API.
2016-01-15 22:54:08 +01:00
wm4 2e91d44e20 stream: redo playback abort handling
This mechanism originates from MPlayer's way of dealing with blocking
network, but it's still useful. On opening and closing, mpv waits for
network synchronously, and also some obscure commands and use-cases can
lead to such blocking. In these situations, the stream is asynchronously
forced to stop by "interrupting" it.

The old design interrupting I/O was a bit broken: polling with a
callback, instead of actively interrupting it. Change the direction of
this. There is no callback anymore, and the player calls
mp_cancel_trigger() to force the stream to return.

libavformat (via stream_lavf.c) has the old broken design, and fixing it
would require fixing libavformat, which won't happen so quickly. So we
have to keep that part. But everything above the stream layer is
prepared for a better design, and more sophisticated methods than
mp_cancel_test() could be easily introduced.

There's still one problem: commands are still run in the central
playback loop, which we assume can block on I/O in the worst case.
That's not a problem yet, because we simply mark some commands as being
able to stop playback of the current file ("quit" etc.), so input.c
could abort playback as soon as such a command is queued. But there are
also commands abort playback only conditionally, and the logic for that
is in the playback core and thus "unreachable". For example,
"playlist_next" aborts playback only if there's a next file. We don't
want it to always abort playback.

As a quite ugly hack, abort playback only if at least 2 abort commands
are queued - this pretty much happens only if the core is frozen and
doesn't react to input.
2014-09-13 16:09:51 +02:00
wm4 e0cf983e53 stream: remove interrupt callback global variables
This used global variables for the asynchronous interrupt callback.

Pick the simple and dumb solution and stuff the callback into
mpv_global. Do this because interrupt checking should also work in the
connect phase, and currently stream creation equates connecting.
Ideally, this would be passed to the stream on creation instead, or
connecting would be separated from creation. But since I don't know yet
which is better, and since moving stream/demuxer into their own thread
is something that will happen later, go with the mpv_global solution.
2014-04-25 19:12:24 +02:00
wm4 0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00