If no-block was given, the device would be opened with SND_PCM_NOBLOCK.
Also, after opening, blocking mode was unconditionally enabled anyway
with snd_pcm_nonblock(). Further, if opening with SND_PCM_NOBLOCK
failed, opening was retried without this flag.
This doesn't make any sense to me, and I've never heard of someone using
this suboption. I suspect it has to do with ancient ALSA bugs or API
caveats. Remove it and simplify the code.
ALSA is crap. It's impossible to make multichannel playback just do the
right thing. dmix (the default on most distros) can do stereo only, and
will refuse to play multichannel. On the other hand, if you try like mpv
(and mplayer) to open a multichannel device (like "surround51" etc.),
this will actually open a hardware device, which will either fail if
dmix is active, or block out dmix if opening succeeds.
This commit falls back to "default" (i.e. dmix) if opening a
multichannel device fails, which is a tiny step towards the right
behavior. (Although fixing it fully is impossible.)
This was completely breaking any low-level caching. Change it so that at
least demuxer caching will work.
Do this by using the metadata cache mechanism to funnel through the menu
commands.
For some incomprehensible reason, I had to reorder the events (which
affects their delivery priority), or they would be ignored. Probably
some crap about the event state being cleared before it could be
delivered. I don't give a shit.
All this code sucks. It would probably be better to let discnav.c access
the menu event "queue" directly, and to synchronize access with a mutex,
instead of going through all the caching layers, making things
complicated and slow.
If the user has LEFT/RIGHT/etc. bound in his input.conf, then these were
overriding the menu keys in dvdnav mode.
This hack works because the dvdnav crap happens to be the only user of
MP_INPUT_ON_TOP. If it finds a default key binding in the dvdnav menu
section, it will use that, instead of continuing search and possibly
finding the user key bindings meant for normal playback.
This was required by vf_pp, which was just removed.
vf_dlopen has this stuff in its API. This API is considered stable, so
the related fields are not removed from it. But the fields are always 0
now, so there's no point in keeping the example program around.
vf_pullup.c did some extremely awkward passthrough of this information,
but didn't actually use it.
This is an ancient filter, and we assume it's not useful anymore.
If you really want this, it's still available in libavfilter (e.g. via
--vf=lavfi=[pp...]). The disadvantage is that mpv doesn't pass through
QP information to libavfilter. (This was probably the reason vf_pp still
was part of mpv - it was slightly easier to pass QP internally.)
This wasn't done before because there was no advantage in "abstracting"
it. This changed, and putting this into its own files is better than
messing it into gl_common.c/h.
Same as with the previous commits.
In theory, vdpau/x11 GL interop doesn't assume GLX. It could use EGL as
well. But since it's always GLX in practice, so we're fine with this.
Remove the gl_hwdec.mpgl field - it's unused now.
Basically, don't access the vo field.
There's also no reason anymore to access MPGLContext. We still need to
access loaded GL functions though, so add a field for that to gl_hwdec.
Untested.
This fixes using the mpv:// custom protocol on Yosemite were apparently
we receive an url which is automatically urlencoded by the system.
/cc mpv-player/stable
This is simply not allowed, and doing it triggered an assertion. It's
still not allowed, because the terminal and related functionality is a
global resource, and there doesn't seem to be a sane way to manage the
signal handlers.
But be a bit nicer, and just the terminal if it's already in use.
Note that terminal _output_ happens anyway. This becomes usable with
this commit. To facilitate logging-only usage further, also explicitly
disable terminal input, so that "terminal=yes" can be used for logging
without much interference with other things. (It'll still overwrite some
signal handlers, though.)
Always set the viewport on entry. The way the viewport is tracked is a
bit complicated in my opinion, and in fact it doesn't even reduce the
number of GL calls. Setting it on entry is actually redundant if video
covers the screen fully, because the handle_pass() unconditionally sets
it anyway, but avoiding it would complicate the cases gl->Clear() is
actually needed.
Add a fbo argument to gl_video_render_frame(). This allows you to render
into a FBO rather than the default framebuffer. It will be useful for
providing an API to render on an external GL context. (If that will
actually be added.)
Seems like a waste not to print this.
Anyone with enough technical knowledge to have use for the exact error
can map the number back to the GL symbol, so don't bother to convert it
to a symbol.
So the OSC will still appear when using --no-input-default-bindings. It
also means it may override a user's mouse_move binding, but I guess
users who don't want the OSC should just use the --no-osc option.
The player thinks an error happened because no audio or video was played
after finishing the file, but this obviously makes no sense with stream
dumping. (error_playing follows the client API convention that negative
values are errors.)
Channel amp otpions were not copied correctly: it copied the size of a
pointer to struct chmap, not the struct itself. Since mp_chmap is
currently 9 bytes, this meant the last channel entry was not copied
correctly on 64 bit systems, leading to very strange failures. It could
be triggered especially when using the client API, because the client
API always copies options on access (mpv command line options tend to
work directly on options).
This could trigger an assertion when using ao_alsa or ao_coreaudio. The
code was simply assuming the number of channel maps was bounded
statically (which was true at first in both AOs).
Fix by using dynamic memory allocation. It needs to be explicitly
enabled by the AOs by setting a temp context, because otherwise the
memory couldn't be freed. (Or at least this seems to be the most elegant
solution.)
Fixes#1306.
All of these are already the defaults.
One exception is glDepthMask(), which is enabled by default. But if the
framebuffer has no depth buffer anyway, it shouldn't make a difference.