Apparently there's at least one distro which ships a /etc/mpv/mpv.conf
file (mpv doesn't install such a file). This breaks config files named
'config' located in the user's mpv config directory, because mpv first
loads files named 'config' and then 'mpv.conf'. There is no mechanism
for putting files with different names into the same config path order.
(Even worse, that mpv.conf file only set an option to the default value.
Why do distros always do very stupid things?)
Print a warning on collisions.
Although using 'config' was well-supported, supporting both names is
starting to become messy, so deprecate 'config' and print a warning if
one is found.
At least we will be able to remove the whole mess once 'config' files
are ignored...
This also affects the osx-bundle, which intentionally used these not-so-
optimal semantics. Solve it in a different way. (Unfortunately with an
ifdef - it's not required, but having to explain everyone why mpv tries
to load a osx-bundle.mpv file on Linux and Windows would consume
energy.)
Closes#1569.
Makes all keys documented in XF86keysym.h mappable. This requires the
user to deal with numeric keycodes; no names are queried or exported.
This is an easy way to avoid adding all the hundreds of XF86 keys to
our X11 lookup table and mpv's keycode/name list.
Happens to fix#1581 due to an unfortunate interaction with the way the
VO does not react to commands for a while if a video frame is queued.
Slightly improves other situations as well, if the client spams mpv with
commands during playback.
This removes the delay when switching audio tracks in mkv or mp4 files.
Other formats are not enabled, because it's not clear whether the
demuxers fulfill the requirements listed in demux.h. (Many formats
definitely do not with libavformat.)
Background:
The demuxer packet cache buffers a certain amount of packets. This
includes only packets from selected streams. We discard packets from
other streams for various reasons. This introduces a problem: switching
to a different audio track introduces a delay. The delay is as big as
the demuxer packet cache buffer, because while the file was read ahead
to fill the packet buffer, the process of reading packets also discarded
all packets from the previously not selected audio stream. Once the
remaining packet buffer has been played, new audio packets are available
and you hear audio again.
We could probably just not discard packets from unselected streams. But
this would require additional memory and CPU resources, and also it's
hard to tell when packets from unused streams should be discarded (we
don't want to keep them forever; it'd be a memory leak).
We could also issue a player hr-seek to the current playback position,
which would solve the problem in 1 line of code or so. But this can be
rather slow.
So what we do in this commit instead is: we just seek back to the
position where our current packet buffer starts, and start demuxing from
this position again. This way we can get the "past" packets for the
newly selected stream. For streams which were already selected the
packets are simply discarded until the previous position is reached
again.
That latter part is the hard part. We really want to skip packets
exactly until the position where we left off previously, or we will skip
packets or feed packets to the decoder twice. If we assume that the
demuxer is deterministic (returns exactly the same packets after a seek
to a previous position), then we can try to check whether it's the same
packet as the one at the end of the packet buffer. If it is, we know
that the packet after it is where we left off last time.
Unfortunately, this is not very robust, and maybe it can't be made
robust. Currently we use the demux_packet.pos field as unique packet
ID - which works fine in some scenarios, but will break in arbitrary
ways if the basic requirement to the demuxer (as listed in the demux.h
additions) are broken. Thus, this is enabled only for the internal mkv
demuxer and the libavformat mp4 demuxer.
(libavformat mkv does not work, because the packet positions are not
unique. Probably could be fixed upstream, but it's not clear whether
it's a bug or a feature.)
Until now, some packets could return the same file position if they were
split off from a Matroska-level packet. This was perfectly fine, because
the file position isn't used for anything overly important (it uses it
to estimate playback position if no other information is available). The
following commit will use the demux_packet.pos field as unique ID (as a
simplification), so make the demuxer export more finegrained
information.
Also, the last_filepos field didn't have to be global, at least not
anymore.
Commit e920a00eb assumed that terminate_cocoa_application() actually
would exit. But apparently that is not always the case; e.g. mpv --help
will just hang. The old code had a dummy exit(0), which was apparently
actually called. Fix by explicitly exiting if mpv_main() returns and
terminate_cocoa_application() does nothing.
Requested. See manpage additions.
This also makes the magical loop_times constants slightly saner, but
shouldn't change the semantics of any existing --loop option values.
Setting the input context is always called, both in cplayer and libmpv,
and under HAVE_COCOA. Unsetting the input context was done only the
cplayer uninit call. Also it was under HAVE_COCOA_APPLICATION, so it was
not unset in libmpv (dangling pointer).
The code in main.c calls exit() explicitly, but the code is actually
easier to follow by simply exiting from main() instead. The exit() call
in av_log.c happens only on severely broken builds, so replace it with
abort().
(Shuts up rpmlint warnings.)
This requires jumping through multiple hoops on fire. Since the
PulseAudio API is virtually undocumented, I'm not sure if this is
correct either. We only react to sink events, and only to the NEW/REMOVE
events. CHANGE events are ignored, because PulseAudio fires them far too
often - even if the system is completely idle! If pa_sink_info.name can
change, we're in trouble. pa_sink_info.description is not so important,
but it'd also be a bit un-nice if it can change, and we don't update it.
The weird way how the actual AO and the hotplug context share the same
struct (ao) comes in handy here, although context_success_cb() still had
to be duplicated from success_cb() - the unused argument has a different
type.
Not very important for the command line player; but GUI applications
will want to know about this.
This only adds the internal API; support for specific audio outputs
comes later.
This reuses the ao struct as context for the hotplug event listener,
similar to how the "old" device listing API did. This is probably a bit
unclean and confusing. One argument got reusing it is that otherwise
rewriting parts of ao_pulse would be required (because the PulseAudio
API requires so damn much boilerplate). Another is that --ao-defaults is
applied to the hotplug dummy ao struct, which automatically applies such
defaults even to the hotplug context.
Notification works through the property observation mechanism in the
client API. The notification chain is a bit complicated: the AO notifies
the player, which in turn notifies the clients, which in turn will
actually retrieve the device list. (It still has the advantage that it's
slightly cleaner, since the AO stuff doesn't need to know about client
API issues.)
The weird handling of atomic flags in ao.c is because we still don't
require real atomics from the compiler. Otherwise we'd just use atomic
bitwise operations.
This is a small oversight. The client name (as set on command line
options or, more importantly, the client API) was not set when listing
devices e.g. via the "audio-device-list" property.
Might or might not fix#1578.
Also adjust the log level for an unrelated message.
This reverts commit acc5e8f574.
As expected, some didn't like this. Others won't like this revert.
Whatever.
See #1561.
This should go into mpv 0.8.0 before it's released.
In my opinion the artifacts created by af_scaletempo on extreme slowdown
(50% or so) are too bothersome - but users disagree. So use
af_scaletempo on any speed changes, not just on speedup.
Filters which merely wrap libavfilter (for user-compatibility) like
vf_gradfun had a "lavfi-enable" suboption, which could disable
libavfilter usage. Since none of these filters has an internal
implementation anymore, this was completely useless.
rubberband_available() can return a negative value, which we assigned to
a size_t variable, leading to the frame allocation to fail. This could
spam "Error filtering frame.". (That it spams this instead of exiting
should probably also be considered a bug.)
At least in the realtime mode and in our case, a negative return value
should not have any different meaning from a 0 return value, in
particular because we call rubberband_get_samples_required() or set the
"final" parameter for rubberband_process() to continue/stop processing.
After some testing, I am fairly convinced that these defaults sound
better than the previous settings. This also eliminates some issue
with random crackling and noise.
Also remove the `stretch` option since it has no effect in
realtime mode.
The previous commit on this filter accidentally removed the
RubberBandOptionProcessRealTime option. Without it, the lib prints a
warning and passes the audio through.
Also add the RubberBandOptionSmoothingOn option back. Though for some
reason the output sounds still very wrong.
Remove the confusing crap that allowed a filter using the libavfilter
bridge to be compiled without libavfilter. Instead, compile the wrappers
only if libavfilter is enabled at compile time.
The only filter which still requires it is vf_stereo3d (unfortunately).
Special-case this one. (The whole filter and how it interacts with lavfi
is pure braindeath anyway.)
librubberband exports a big load of options. Normally, the default
settings (whether they're librubberband defaults or our defaults) should
be sufficient, but since I'm not so sure about this, making it
configurable allows others to figure it out for me.
The problem here is that librubberband can buffer an arbitrary amount
of data, but at the same time doesn't provide a way to query how much
data is buffered. So we keep track of this manually, assuming that
librubberband tries to reach the requested time ratio for input and
output (which is probably true).
The disadvantage is that rounding errors could accumulate over time.
(Maybe it should try to round towards keeping the time ratio.)
In theory it could happen that draining on EOF happens incrementally,
and then the unconditional reset could have dropped the remaining
buffered audio.
If "--af=rubberband" is used, librubberband will be used to speed up or
slow down audio with pitch correction.
This still has some problems: the audio delay is not calculated
correctly, so the audio position jitters around by a few milliseconds.
This will probably ruin video timing.
This avoids potentially dropping some small amount of audio data
buffered in filters.
Reinit can be skipped only if the filter is af_scaletempo (which maps to
AF_CONTROL_SET_PLAYBACK_SPEED). The other case using af_lavrresample is
much more complicated due to filter chain politics.
Also, changing speed between 1.0 and something higher typically inserts
or removes the filter, so this obviously requires reinitialization. It
can be prevented by forcing the filter with --af=scaletempo.
Staring at the code a bit, it turns out that changing speed without
losing state is quite easy. The initialization code is big and
complicated, but most of it is specific only to the configured audio
format, not the speed.
Refactor the code so that changing speed at runtime could work. (It's
not actually used yet - the player code still does a complete reinit.
This will be fixed in the next commit.)
The "if (s->speed_tempo == s->speed_pitch)" looks a bit strange, but
does the same thing as the code did before: speed can be changed only if
exactly one flag is set. If both are set or none, speed can't be
changed.
This code skipped initialization if no speed/pitch change was to be
applied.
It also didn't force conversion of the audio to a supported format,
which is probably the most important case in context of compatibility.
With this change applied, af_scaletempo will always force format
conversion.
To make the change less disruptive, make the filter detach if
unconvertable formats are used. Some users use spdif and also have
"af=scaletempo" in their config, so better not completely break this.
In the case the filter was added with the "speed=both" suboption, the
filter also detached itself in this case; but it's an obscure case, so I
don't care about that.
This reverts commit a33b46194c.
It turns out FFmpeg really considers this a bug, and fixed it by making
the decoder output the correct pixel format.
Fixes#1565. Reverts the fix#1528, though it should work fine with
a recent git master FFmpeg.
The intention is that we can test vo_opengl with high bit depth PNGs
better. This throws libswscale completely out of the loop, which before
was needed in order to convert from big endian to little endian.
Also apply a minimal cleanup to fmt-conversion.c (unrelated).
Most things stopped using this field for better support of growing
files. Go through the trouble to repalce the remaining uses, so it can
be removed.
Also move the "streaming" field; saves 4 bytes (wow!).
Fix return types and return values to make them more consistent. Some
reformatting and making code more concise.
In stream_reconnect(), avoid the additional mp_cancel_test() call by
moving the "connection lost" message below the mp_cancel_wait() call,
which effectively leads to the same behavior when the stream was already
canceled. (The goal is not to show the message in this case.)
Merge stream_seek_long() into stream_seek(). It was the only caller.
Always clear the eof flag on seeks.
Reduce access to stream internals in cache.c and stream_lavf.c.