Problem: I own the buffer and I destroyed while still being displayed.
Solution: Add a temporary buffer and destroy it when the next buffer is
attached.
Previously, mpv incorrectly used the %HOME% environment variable on
MinGW to determine the current user’s home directory. This is wrong;
the correct variable to use would be %HOMEPATH%, which would however
still be wrong since application data goes into the application data
directory, not the user’s home. This patch makes it use the local
AppData path instead of reading an environment variable.
This however exposed another problem (which also affected users who
actually had the %HOME% variable set):
b2c2fe7a37 (discussed in issue #95) introduced some changes that
make mpv load user config files from the executable path on Windows.
The problem with this change is that config_dir was still declared
static, so once a config file had been found in the executable path,
it would set config_dir to an empty string, so mpv would dump e.g.
watch_later data straight into the user’s home. This commit also
fixes that.
One side effect of this is that mpv no longer considers the “mpv”
subdirectory in the executable path (that behavior resulted from
the homedir variable always being empty), unless it is somehow
unable to determine the local AppData path.
This is mostly related to the fullscreen behaviour. cecbd8864 introduces an
option to make mpv behave like a OSX user would expect. This commit changes
the Cocoa parts of the code to be consistent with the behaviour on X11. Old
behaviour is still available through the option mentioned in cecbd8864.
There is still custom logic in the cocoa backend and it can probably be moved
to core:
* Don't perform autohide if the mouse is down
* Don't perform autohide outside of the video window
Fixes#218 (by accident)
libquvi 0.4 doesn't allow us listing the formats supported by a
streaming site without doing additional network accesses, so switching
formats was not supported with it. (It's different with libquvi 0.9.)
But the most important case is switching between SD and HD. Usually,
--quvi-format=default will get SD, while --quvi-format=best gives HD.
Use this, and pretend that an URL supported by libquvi 0.4 supports both
of these. "cycle quvi-format" will switch between these. If the user
specifies something else via --quvi-format, this is included in the list
of switchable formats additionally to "default" and "best".
It's annoying for users if you can't get a list of options with --help,
but on the other hand, printing all options would be overkill. So just
mentioned --list-options.
Retrieve per-chapter metadata, but don't do much with it. We just make
the metadata of the _current_ chapter available as chapter-metadata
property. Returning the full chapter list with metadata would be no
problem, except that the property interface isn't really good with
structured data, so it's not available for now.
Not sure if it's worth it, but it was requested via github issue #201.
Consider the cluster used for prerolling contains an insane amount of
subtitle packets. Then the demuxer packet queue would be full of
subtitle packets, and demux.c would refuse to read any further packets -
including video and audio packets, resulting in EOF. Since everything
involving Matroska and subtitles is 100% insane, this can actually
happen.
Fix this by putting a limit on the number of subtitle packets read by
preroll, and throw away any further packets if the limit is exceeded. If
this happens, the preroll mechanism will stop working, but the player's
operation is unaffected otherwise.
Cherry picked from various commits in lua_experiment by ChrisK2.
The metrics of the OSD symbols change slightly, possibly due to the
font editor that was used, and the metrics were not correct to begin
with. (But the real reason seems unknown.) Remove the rescaling of
the OSD font in ASS_USE_OSD_FONT, because the height more or less fits
now. (This change wasn't in the lua_experiment branch.)
run_playloop() is already stuffed enough. This function is still quite
big, but all the other code shares various variables, so it's not as
easy to split.
This option makes the cursor always visible in windowed mode.
Apparently, this is what (some?) Windows and OSX users expect. It's
disabled by default for now.
Restructure the cursor hide logic a bit for this purpose.
Let all key events go through mp_input_feed_key() internally, and also
do double click and MP_INPUT_RELEASE_ALL handling there. Move
check_autorepeat() to where it's actually used.
This caused the OSC to be always visible at startup on X11:
- EnterNotify event send a mouse event to input.c
- OSC has not completely initialized yet, and no mouse area is set
- mouse event is dispatched to "showhide" OSC section
- OSC becomes visible, regardless of mouse position
Fix this by treating the mouse area as empty if it's not set, instead of
infinite as it was before this commit. This means an input section must
set a mouse area to receive mouse events at all. We also have to change
the default section to receive mouse events with the new behavior.
Also, if MOUSE_MOVE is unmapped (or mapped to something that doesn't
parse), and produces no command, the mouse position wouldn't be updated
(because the mouse position is bound to input commands), so we have to
generate a dummy command in this case.
(This matters only for the OSC, On Screen Controller, which isn't merged
yet, so these changes shouldn't have much effect right now.)