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Commit Graph

608 Commits

Author SHA1 Message Date
wm4
b6af44d31e audio: move initial decode to generic code
This commit mainly moves the initial decoding of data (done to probe the
audio format) to generic code. This will make it easier to make audio
decoding non-blocking in a later commit.

This commit also changes how decoders return data: instead of having
them write the data into a prepared buffer, they return a reference to
an internal buffer (by setting dec_audio.decoded). This makes it
significantly easier to handle audio format changes, since the decoders
don't really need to care anymore.
2014-07-21 19:29:58 +02:00
wm4
1f9e0a15a1 ad_lavc: drop questionable fallback code
If the decoder didn't set a samplerate, it was initialized from the
container samplerate.

This probably didn't make much sense, because it's passed to the
decoder on initialization (so it could definitely use it). It's an
artifact from commit 66a9eb57 (which removed some Matroska-specific non-
sense), and I've never seen it actually happen since it was made into a
warning. Just get rid of it.
2014-07-21 19:29:58 +02:00
wm4
967add9f0f audio: remove unused metadata field
This was used for replaygain at some point, until replaygain info was
passed through explicitly.
2014-07-21 19:29:58 +02:00
wm4
9736f3309a audio: use symbolic constants instead of magic integers
Similar to commit 26468743.
2014-07-20 20:42:03 +02:00
Rudolf Polzer
073b2becfe ao_lavc: Fix design of audio pts handling.
There was confusion about what should go into audio pts calculation and
what not (mainly due to the audio push thread). This has been fixed by
using the playing - not written - audio pts (which properly takes into
account the ao's buffer), and incrementing the samples count only by the
amount of samples actually taken from the buffer (unfortunately this
now forces us to keep the lock too long for my taste).
2014-07-16 16:18:34 +02:00
Rudolf Polzer
e257cbfdbb ao_lavc: Add a missing newline for the log. 2014-07-16 16:18:34 +02:00
Rudolf Polzer
2a985716cd ao_lavc: Fix advancing of audio pts. 2014-07-16 16:18:34 +02:00
wm4
417ffa8b40 Remove some mp_msg calls with no trailing \n
The final goal is all mp_msg calls produce complete lines. We want this
because otherwise, race conditions could corrupt the terminal output,
and it's inconvenient for the client API too. This commit works towards
this goal. There's still code that has this not fixed yet, though.
2014-07-13 20:12:13 +02:00
wm4
fb54a1436a audio: don't wait for draining if paused
Logic for this was missing from pull.c. For push.c it was missing if the
driver didn't support it. But even if the driver supported it (such as
with ao_alsa), strange behavior was observed by users. See issue #933.

Always check explicitly whether the AO is in paused mode, and if so,
don't drain.

Possibly fixes #933.

CC: @mpv-player/stable
2014-07-13 20:06:33 +02:00
wm4
f8c2dd1b78 build: include <strings.h> for strcasecmp()
It happens to work without strings.h on glibc or with _GNU_SOURCE, but
the POSIX standard requires including <strings.h>.

Hopefully fixes OSX build.
2014-07-10 08:29:32 +02:00
wm4
1a1e631ccd build: deal with endian mess
There is no standard mechanism for detecting endianess. Doing it at
compile time in a portable way is probably hard. Doing it properly
with a configure check is probably hard too. Using the endian
definitions in <sys/types.h> (usually includes <endian.h>, which is
not available everywhere) works under circumstances, but the previous
commit broke it on OSX.

Ideally all code should be endian dependent, but that is not possible
due to the dependencies (such as FFmpeg, some video output APIs, some
audio output APIs).

Create a header osdep/endian.h, which contains various fallbacks.
Note that the last fallback uses libavutil; however, it's not clear
whether AV_HAVE_BIGENDIAN is a public symbol, or whether including
<libavutil/bswap.h> really makes it visible. And in fact we don't want
to pollute the namespace with libavutil definitions either. Thus it's
only the last fallback.
2014-07-10 00:58:56 +02:00
wm4
c07bae02e2 ao_null: disable latency emulation
Doesn't work quite right, and will pause for the latency duration after
seeking. Some users use --ao=null to disable audio (even though they
should probably use --no-audio), and this use-case is broken by this
issue too.

CC: @mpv-player/stable
2014-07-07 18:00:48 +02:00
atomnuker
e6643abc98 ao_pulse: set icon name
Will replace the generic XDG video icon inherited from media role.
2014-07-05 17:07:16 +02:00
Stefano Pigozzi
97f6d7f4ec ao_coreaudio: report hardware latency to ao_read_data
Commit a6a4cd2c88 added reporting of playout latency, this commit also adds
support for reporting hardware and constant audio unit latency.
2014-07-03 20:05:15 +02:00
Stefano Pigozzi
a6a4cd2c88 ao_coreaudio: report latency more correctly
Previous code was completly wrong. This still doesn't report the device
latency, but we report the buffer latency (as before the AO refactoring) and
the AudioUnit's latency (this is a new 'feature').

Apparently we can also report the device actual latency and we should also
calculate the actual sample rate of the audio device instead of using the
nominal sample rate, but I'll leave this for a later commit.
2014-07-02 23:17:44 +02:00
Stefano Pigozzi
4f5f034ba2 ao_coreaudio: move channel mapping away from utils
Channel mapping functions are only used in the AUHAL based coreaudio, so move
them there.
2014-07-02 21:43:08 +02:00
Stefano Pigozzi
c8fc02612e ao_coreaudio: use mpv's internal pull API 2014-07-02 21:43:08 +02:00
Stefano Pigozzi
d16e4b836a ao_coreaudio: remove useless comments 2014-07-02 21:43:08 +02:00
Stefano Pigozzi
0ffbd05e99 ao_coreaudio: rename init_lpcm -> init_audiounit 2014-07-02 21:43:08 +02:00
Stefano Pigozzi
80ec0ba6d0 ao_coreaudio: fill asbd with an helper function 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
fa85bfde69 ao_coreaudio: split control to helper functions 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
f317d24a39 ao_coreaudio: move device related functions to the new AO 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
a8ef70b0f8 ao_coreaudio: remove useless call to print_asbd 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
041557b639 ao_coreaudio: move spdif code to a new AO
The mplayer1/2/mpv CoreAudio audio output historically contained both usage
of AUHAL APIs (these go through the CoreAudio audio server) and the Device
based APIs (used only for output of compressed formats in exclusive mode).

The latter is a very unwieldy and low level API and pretty much forces us to
write a lot of code for little workr. Also with the widespread of HDMI, the
actual need for outputting compressed audio directly to the device is getting
lower (it was very useful with S/PDIF for bandwidth constraints not allowing
a number if channels transmitted in LPCM).

Considering how invasive it is (uses hog/exclusive mode), the new AO
(`ao_coreaudio_device`) is not going to be autoprobed but the user will have
to select it.
2014-07-02 21:43:07 +02:00
wm4
9a210ca2d5 Audit and replace all ctype.h uses
Something like "char *s = ...; isdigit(s[0]);" triggers undefined
behavior, because char can be signed, and thus s[0] can be a negative
value. The is*() functions require unsigned char _or_ EOF. EOF is a
special value outside of unsigned char range, thus the argument to the
is*() functions can't be a char.

This undefined behavior can actually trigger crashes if the
implementation of these functions e.g. uses lookup tables, which are
then indexed with out-of-range values.

Replace all <ctype.h> uses with our own custom mp_is*() functions added
with misc/ctype.h. As a bonus, these functions are locale-independent.
(Although currently, we _require_ C locale for other reasons.)
2014-07-01 23:11:08 +02:00
Mohammad Alsaleh
8b06fc86f3 af_volume: fix calculations including replay-gain
rgain is not an additive value. It's a multiplier/gain.

Previous behaviour produced negative level values in some cases
(when rgain < 1.0) which caused volume to be louder when its value
was lowered.

CC: @mpv-player/stable

Signed-off-by: Mohammad Alsaleh <CE.Mohammad.AlSaleh@gmail.com>
Signed-off-by: wm4 <wm4@nowhere>
2014-06-28 15:56:16 +02:00
Amos Onn
8593c4f70b ao_pcm: fix message strings
Signed-off-by: wm4 <wm4@nowhere>
2014-06-15 09:25:15 +02:00
Rudolf Polzer
ee2e91dce1 encode: get rid of the recursion that led to a deadlock.
Instead, the recursive call has been flattened away by instead
overwriting a parameter and continuing.
2014-06-12 11:42:00 +02:00
wm4
9a0baa4c53 audio: more detailed debugging output
Dump what the AO does on driver->play().
2014-06-12 00:55:13 +02:00
wm4
d07cd11b14 audio: don't wait when draining and paused
A corner case that could possibly lead to infinite waiting. Though
I'm not aware that this actually happened in practice.
2014-06-12 00:55:13 +02:00
wm4
7f7aa03eda ad_lavc: make option struct local
Similar to previous commit.
2014-06-11 01:39:51 +02:00
wm4
99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4
da89af1076 player: show "neutral" position markers for OSD bars
This commit implements them for volume and some video properties.
2014-06-08 23:52:58 +02:00
wm4
35f87dc692 audio/out/push: don't attempt to fill AO buffer when paused
Doing so will implicitly resume playback. Broken in commit 5929dc45.
2014-06-03 15:58:25 +02:00
wm4
b8cb860471 audio: prefer dsound over wasapi
ao_wasapi has too many subtle failures that were reported, but there's
nobody to fix them. ao_dsound seems to be more robust; so prefer it.
2014-06-01 19:00:44 +02:00
wm4
498c997474 player: hide audio/video codec and file format messages
None of these are very important usually. For error analysis, the plain
log is useless anyway, and this information is still printed with "-v".
2014-05-31 22:07:36 +02:00
wm4
9f6e8d64de ao_alsa: make device the first sub option
This is more convenient.
2014-05-31 01:40:12 +02:00
wm4
4fa3ffebfe audio/out/push: keep some extra buffer
So the device buffer can be refilled quickly. Fixes dropouts in certain
cases: if all data is moved from the soft buffer to the audio device
buffer, the waiting code thinks it has to enter the mode in which it
waits for new data from the decoder. This doesn't work, because the
get_space() logic tries to keep the total buffer size down. get_space()
will return 0 (or a very low value) because the device buffer is full,
and the decoder can't refill the soft buffer. But this means if the AO
buffer runs out, the device buffer can't be refilled from the soft
buffer. I guess this mess happened because the code is trying to deal
with both AOs with proper event handling, and AOs with arbitrary
behavior.

Unfortunately this increases latency, as the total buffered audio
becomes larger. There are other ways to fix this again, but not today.

Fixes #818.
2014-05-31 01:26:50 +02:00
wm4
9c9f23eee9 ao_alsa: reduce spurious wakeups
Apparently this can happen. So actually only return from waiting if ALSA
excplicitly signals that new output is available, or if we are woken up
externally.
2014-05-30 23:54:11 +02:00
wm4
8ba346a554 audio/out/push: handle draining correctly
This did not flush remaining audio in the buffer correctly (in case an
AO has an internal block size). So we have to make the audio feed thread
to write the remaining audio, and wait until it's done.

Checking the avoid_ao_wait variable should be enough to be sure that all
data that can be written was written to the AO driver.
2014-05-30 02:17:15 +02:00
wm4
c79689206c audio: change handling of an EOF corner case
This code handles buggy AOs (even if all AOs are bug-free, it's good for
robustness). Move handling of it to the AO feed thread. Now this check
doesn't require magic numbers and does exactly what's it supposed to do.
2014-05-30 02:16:43 +02:00
wm4
b7c6981278 ao_alsa: use poll() to wait for device
This means the audio feed thread is woken up exactly at the time new
data is needed, instead of using a time-based heuristic.
2014-05-30 02:16:35 +02:00
wm4
5dcfc4f604 audio/out/push: add a way to wait for the audio device with poll()
Will be used for ALSA.
2014-05-30 02:16:25 +02:00
wm4
5929dc458f audio/out/push: add mechanism for event-based waiting
Until now, we've always calculated a timeout based on a heuristic when
to refill the audio buffers. Allow AOs to do it completely event-based
by providing wait and wakeup callbacks.

This also shuffles around the heuristic used for other AOs, and there is
a minor possibility that behavior slightly changes in real-world cases.
But in general it should be much more robust now.

ao_pulse.c now makes use of event-based waiting. It already did before,
but the code for time-based waiting was also involved. This commit also
removes one awkward artifact of the PulseAudio API out of the generic
code: the callback asking for more data can be reentrant, and thus
requires a separate lock for waiting (or a recursive mutex).
2014-05-30 02:15:47 +02:00
wm4
35aba9675d audio/out: adjust documentation comments 2014-05-30 02:15:38 +02:00
wm4
c36faf8c49 audio/out/pull: remove race conditions
There were subtle and minor race conditions in the pull.c code, and AOs
using it (jack, portaudio, sdl, wasapi). Attempt to remove these.

There was at least a race condition in the ao_reset() implementation:
mp_ring_reset() was called concurrently to the audio callback. While the
ringbuffer uses atomics to allow concurrent access, the reset function
wasn't concurrency-safe (and can't easily be made to).

Fix this by stopping the audio callback before doing a reset. After
that, we can do anything without needing synchronization. The callback
is resumed when resuming playback at a later point.

Don't call driver->pause, and make driver->resume and driver->reset
start/stop the audio callback. In the initial state, the audio callback
must be disabled.

JackAudio of course is different. Maybe there is no way to suspend the
audio callback without "disconnecting" it (what jack_deactivate() would
do), so I'm not trying my luck, and implemented a really bad hack doing
active waiting until we get the audio callback into a state where it
won't interfere. Once the callback goes from AO_STATE_WAIT to NONE, we
can be sure that the callback doesn't access the ringbuffer or anything
else anymore. Since both sched_yield() and pthread_yield() apparently
are not always available, use mp_sleep_us(1) to avoid burning CPU during
active waiting.

The ao_jack.c change also removes a race condition: apparently we didn't
initialize _all_ ao fields before starting the audio callback.

In ao_wasapi.c, I'm not sure whether reset really waits for the audio
callback to return. Kovensky says it's not guaranteed, so disable the
reset callback - for now the behavior of ao_wasapi.c is like with
ao_jack.c, and active waiting is used to deal with the audio callback.
2014-05-29 02:24:17 +02:00
Marcoen Hirschberg
696733d077 ad_lavc: don't overwrite lavc bitrate
If the bitrate is already known in avcodec there is no need to overwrite
it again with the value from sh_audio.
2014-05-28 21:38:20 +02:00
Marcoen Hirschberg
1fa48a2452 ao_wasapi: simplify nAvgBytesPerSec calculation
Calculate nBlockAlign seperately to reuse in the calculation of
nAvgBytesPerSec.
2014-05-28 21:38:15 +02:00
Marcoen Hirschberg
31a10f7c38 af_fmt2bits: change to af_fmt2bps (bytes/sample) where appropriate
In most places where af_fmt2bits is called to get the bits/sample, the
result is immediately converted to bytes/sample. Avoid this by getting
bytes/sample directly by introducing af_fmt2bps.
2014-05-28 21:38:00 +02:00
Marcoen Hirschberg
434242adb5 audio: rename i_bps to 'bitrate' to avoid confusion
Since i_bps now contains bits/sec, rename it to reflect this change.
2014-05-28 21:37:50 +02:00