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https://github.com/mpv-player/mpv
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4fa3ffebfe
So the device buffer can be refilled quickly. Fixes dropouts in certain cases: if all data is moved from the soft buffer to the audio device buffer, the waiting code thinks it has to enter the mode in which it waits for new data from the decoder. This doesn't work, because the get_space() logic tries to keep the total buffer size down. get_space() will return 0 (or a very low value) because the device buffer is full, and the decoder can't refill the soft buffer. But this means if the AO buffer runs out, the device buffer can't be refilled from the soft buffer. I guess this mess happened because the code is trying to deal with both AOs with proper event handling, and AOs with arbitrary behavior. Unfortunately this increases latency, as the total buffered audio becomes larger. There are other ways to fix this again, but not today. Fixes #818. |
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.. | ||
decode | ||
filter | ||
out | ||
audio_buffer.c | ||
audio_buffer.h | ||
audio.c | ||
audio.h | ||
chmap_sel.c | ||
chmap_sel.h | ||
chmap.c | ||
chmap.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
format.c | ||
format.h | ||
mixer.c | ||
mixer.h |