Commit Graph

90 Commits

Author SHA1 Message Date
nanahi dec73f503f sub/osd: fix rounding when rescaling bitmap subtitle rects
With multiple rects touching each other without any gaps, the current
scale method can cause gaps or overlaps between rects. To make sure that
this does not happen, scale on the edges of the rects instead, and then
calculate the width and height from the results.

NB: while this is better than the status quo, it does not fix all
scaling artifacts because of the following:

- When two rects share a vertical edge but have different heights,
  misalignment will occur: after rounding rect heights to pixels,
  the height scale factor for the two rects will be slightly different.
  As a result, there will be misalignment between the scaled images.
- With a GPU renderer, different bitmap subtitle parts are rendered as
  different textures. This means that the pixel contents of the parts have
  different boundary conditions from the whole combined image. As a result,
  there will still be small gaps when the subtitle is scaled up.

The only way to properly address these points is to make sure that the
parts are combined to a single image at the native resolution before
being scaled. This can be partly achieved with --blend-subtitles=video.
2024-05-03 16:16:53 +02:00
sfan5 ead9f892b3 various: use static assertions where appropriate 2024-03-17 20:04:04 +01:00
Kacper Michajłow 174df99ffa ALL: use new mp_thread abstraction 2023-11-05 17:36:17 +00:00
NRK 450a69b1d6 various: remove ATOMIC_VAR_INIT
the fallback needed it due to the struct wrapper. but the fallback is
now removed so it's no longer needed.

as for standard atomics, it was never really needed either, was useless
and then made obsolete in C17 and removed in C23.

ref: https://gustedt.wordpress.com/2018/08/06/c17-obsoletes-atomic_var_init/
ref: https://en.cppreference.com/w/c/atomic/ATOMIC_VAR_INIT
2023-10-20 21:31:09 +02:00
llyyr c0fb9b4b83 sub/osd: signal osd_changed on resize
We should update the osd when the window is resized, previously we
weren't signalling for an update.
2023-08-25 09:34:53 +02:00
NRK d70b859084 mp_image: abort on av_buffer_ref() failure
this changes mp_image_new_ref() to handle allocation failure itself
instead of doing it at its many call-sites (some of which never checked
for failure at all).

also remove MP_HANDLE_OOM() from the call sites since this is not
necessary anymore.

not all the call-sites have been touched, since some of the caller might
be relying on `mp_image_new_ref(NULL)` returning NULL.

Fixes: https://github.com/mpv-player/mpv/issues/11840
2023-06-28 20:56:23 -07:00
Frédéric Brière 779d4f99a7 sub: add --sub-fonts-dir and --osd-fonts-dir options
These options make it possible to specify the directory that will be
passed to ass_set_fonts_dir(), akin to VLC's `--ssa-fontsdir` and
FFmpeg's `fontsdir`.

Fixes #8338
2023-03-01 02:09:46 +00:00
Christoph Heinrich 91cc0d8cf6 options: transition options from OPT_FLAG to OPT_BOOL
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
2023-02-21 17:15:17 +00:00
Aman Karmani fb7b66ecf1 sub/osd: use atomic for osd_state.force_video_pts
this field is used only in a special vo draining edge case.

switching to an atomic reduces osd->lock contention
between the mpv core (in write_video) and vo threads
which are managing osd rendering manually (such as vo_rpi).

Signed-off-by: Aman Karmani <aman@tmm1.net>
2022-04-02 21:41:58 +03:00
Dudemanguy 024e0cd4c1 options: only apply sub-visibility to primary subs
Previously, the sub-visibility option changed the visibility of all
subtitles including secondary ones. This meant that it was not possible
to only display secondary subtitles while hiding the primary ones. This
modifies the sub-visibility option so that it only affects primary
subtitles which allows only secondary subtitles to be displayed.
2022-01-22 16:22:25 +00:00
Avi Halachmi (:avih) 9cddd73f67 Revert "options: add --sub-visibility=<primary-only|secondary-only>"
This reverts commit 04f0b0abe4.

It's not a good idea to unify the names only for visibility, while
keeping secondary-* for everything else.

This needs a bit more thought before we allow secondary sub to be
visible on its own.
2022-01-19 21:56:28 +02:00
Ripose 04f0b0abe4 options: add --sub-visibility=<primary-only|secondary-only>
Adds --sub-visibility choices 'primary-only' for only displaying the
primary subtitle track, and 'secondary-only' for only displaying
secondary subtitle track.

Removes --secondary-sub-visibility and displays a message telling the
user to use --sub-visibility=yes/primary-only instead.

These changes make it so that the default 'sub-visibility' bind 'v'
cycles through all the 'sub-visibility' choices, 'no', 'yes',
'primary-only', and 'secondary-only'.
2022-01-19 14:27:04 +00:00
Niklas Haas 9e2c0b8baa sub: rename SUBBITMAP_RGBA to SUBBITMAP_BGRA
This was a misnomer, the actual channel order is IMGFMT_BGRA (as the
comment explicitly point out). Rename the enum for consistency.
2022-01-11 23:45:08 +02:00
Niklas Haas 872015813c sub: assert potential pitfall
This one got me debugging for quite a while. Assert it for the future.
2021-11-03 14:09:27 +01:00
Zsolt Vadasz 62f225ef9d sub/osd: hide secondary subtitles if secondary-sub-visibility is false 2021-05-19 15:56:43 +00:00
wm4 cda8f1613f sd_ass: force full reinit if certain options change at runtime
Options like --sub-ass-force-style and others could not be changed at
runtime (the changes didn't take any effect). Fix this by using the
brutal approach, and completely reinit the subtitle state when this
happens. Maybe a bit clunky, but for now I'd rather not put more effort
into this.

Fixes: #7689
2020-08-12 17:28:25 +02:00
wm4 baabd5fce3 draw_bmp: use command line options for any used scalers 2020-05-13 20:07:59 +02:00
wm4 55e1f15cdb draw_bmp: add a function to return a single-texture OSD overlay
Maybe this is useful for some of the lesser VOs. It's preferable over
bad ad-hoc solutions based on the more complex sub_bitmap data
structures (as observed e.g. in vo_vaapi.c), and does not use that much
more code since draw_bmp already created such an overlay internally.

But I still wanted something that avoids having to upload/render a full
screen-sized overlay if for example there's only a tiny subtitle line on
the bottom of the screen. So the new API can return a list of modified
pixels (for upload) and non-transparent pixels (for display). The way
these pixel rectangles are computed is a bit dumb and returns dumb
results, but it should be usable, and the implementation can change.
2020-05-11 19:57:34 +02:00
wm4 c1a961ad78 draw_bmp: rewrite
draw_bmp.c is the software blender for subtitles and OSD. It's used by
encoding mode (burning subtitles), and some VOs, like vo_drm, vo_x11,
vo_xv, and possibly more.

This changes the algorithm from upsampling the video to 4:4:4 and then
blending to downsampling the OSD and then blending directly to video.
This has far-reaching consequences for its internals, and results in an
effective rewrite.

Since I wanted to avoid un-premultiplying, all blending is done with
premultiplied alpha. That's actually the sane thing to do. The old code
just didn't do it, because it's very weird in YUV fixed point.
Essentially, you'd have to compensate for the chroma centering constant
by subtracting src_alpha/255*128. This seemed so hairy (especially with
correct rounding and high bit depths involved) that I went for using
float.

I think it turned out mostly OK, although it's more complex and less
maintainable than before. reinit() is certainly a bit too long. While it
should be possible to optimize the RGB path more (for example by
blending directly instead of doing the stupid float conversion), this is
probably slower. vo_xv users probably lose in this, because it takes the
slowest path (due to subsampling requirements and using YUV).

Why this rewrite? Nobody knows. I simply forgot the reason. But you'll
have it anyway. Whether or not this would have required a full rewrite,
at least it supports target alpha now (you can for example hard sub
transparent PNGs, if you ever wanted to use mpv for this).

Remove the check in vf_sub. The new draw_bmp.c is not as reliant on
libswscale anymore (mostly uses repack.c now), and osd.c shows an
error message on missing support instead now.

Formats with chroma subsampling of 4 are not supported, because FFmpeg
doesn't provide pixfmt definitions for alpha variants. We could provide
those ourselves (relatively trivial), but why bother.
2020-05-09 18:02:57 +02:00
wm4 b3a9058c0d osd: add change timestamp and screen size to struct sub_bitmap_list
Should be somewhat helpful. (All VOs are full of code trying to
compensate for this, more or less, and this will allow simplifying
some code later. Maybe.)

The screen size is mostly for robustness checks.
2020-05-09 18:02:57 +02:00
wm4 b727600d1f osd: add subtitle software blending to stats 2020-05-09 18:02:57 +02:00
wm4 e9e883e3b2 video: make OSD/subtitle bitmaps refcounted (sort of)
Making OSD/subtitle bitmaps refcounted was planend a longer time ago,
e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap
data) was added in 2016. But nothing benefited much from it, because
struct sub_bitmaps was usually stack allocated, and there was this weird
callback stuff through osd_draw().

Make it possible to get actually refcounted subtitle bitmaps on the OSD
API level. For this, we just copy all subtitle data other than the
bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy
refcount shit, but when that was a big mess and hard to debug and just
boiled to emulating malloc(), I made it a full allocation+copy. This
affects mostly the parts array. With crazy ASS subtitles, this parts
array can get pretty big (thousands of elements or more), in which case
the extra alloc/copy could become performance relevant. But then again
this is just pure bullshit, and I see no need to care. In practice, this
extra work most likely gets drowned out by libass murdering a single
core (while mpv is waiting for it) anyway. So fuck it.

I just wanted this so draw_bmp.c requires only a single call to render
everything. VOs also can benefit from this, because the weird callback
shit isn't necessary anymore (simpler code), but I haven't done anything
about it yet. In general I'd hope this will work towards simplifying the
OSD layer, which is prerequisite for making actual further improvements.

I haven't tested some cases such as the "overlay-add" command. Maybe it
crashes now? Who knows, who cares.

In addition, it might be worthwhile to reduce the code duplication
between all the things that output subtitle bitmaps (with repacking,
image allocation, etc.), but that's orthogonal.
2020-04-26 23:34:32 +02:00
wm4 fd3caa264e stats: some more performance graphs
Add an infrastructure for collecting performance-related data, use it in
some places. Add rendering of them to stats.lua.

There were two main goals: minimal impact on the normal code and normal
playback. So all these stats_* function calls either happen only during
initialization, or return immediately if no stats collection is going
on. That's why it does this lazily adding of stats entries etc. (a first
iteration made each stats entry an API thing, instead of just a single
stats_ctx, but I thought that was getting too intrusive in the "normal"
code, even if everything gets worse inside of stats.c).

You could get most of this information from various profilers (including
the extremely primitive --dump-stats thing in mpv), but this makes it
easier to see the most important information at once (at least in
theory), partially because we know best about the context of various
things.

Not very happy with this. It's all pretty primitive and dumb. At this
point I just wanted to get over with it, without necessarily having to
revisit it later, but with having my stupid statistics.

Somehow the code feels terrible. There are a lot of meh decisions in
there that could be better or worse (but mostly could be better), and it
just sucks but it's also trivial and uninteresting and does the job. I
guess I hate programming. It's so tedious and the result is always shit.
Anyway, enjoy.
2020-04-09 00:33:38 +02:00
wm4 26f4f18c06 options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with

   {"name", ...

followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.

I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.

Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.

Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.

In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-18 19:52:01 +01:00
wm4 4a65c22c50 osd: fix possible misses of osd-dimensions property updates
check_obj_resize() in sub/osd.c calls mp_client_broadcast_event(), which
calls notify_property_events(). This is pretty unexpected, because
check_obj_resize() may be called from the VO thread. While that's sort
of awful, it seems to be OK locking-wise. But it breaks an assumption in
notify_property_events() that the core doesn't need to be woken up,
which could possibly lead to a missed/delayed property update (although
rather unlikely).

Fix this by explicitly waking up the core when it's called from the OSD
code.
2020-01-08 02:31:18 +01:00
wm4 ff2aed2b56 sub: make font provider user-selectable
libass had an API to configure this since 2013. mpv always used
ASS_FONTPROVIDER_AUTODETECT, because usually there's little reason to
use anything else. The intention of the now added option is to allow
users to disable use of system fonts.

I didn't consider it worth the trouble to add the coretext and
directwrite enum items from ASS_DefaultFontProvider. The "auto" choice
will have the same effect if they're available. Also, the part of the
code which defines the option does not necessarily have libass available
(it's still optional!), so defining all enum items as choices is icky. I
still added fontconfig, since that may be nice to emulate a nostalgic
2010 feeling of mpv freezing on fontconfig.

The option for OSD is even less useful. (But you get it for free, and
why pass up a chance to add yet another useless option?)

This is not quite what was requested in #6947, but as close as it gets.
2019-09-25 22:11:48 +02:00
wm4 32385a784c osd: another shitty pointless UB
The pointer could be NULL if the number of bytes to copy was 0. In a
sane world, this would be fine, but not the current world.
2018-12-06 10:34:06 +01:00
Ricardo Constantino f6d02457e2
sub/osd: remove limits from border and shadow size options 2018-01-24 19:40:22 +00:00
wm4 6aad532aa3 options: move most subtitle and OSD rendering options to sub structs
Remove them from the big MPOpts struct and move them to their sub
structs. In the places where their fields are used, create a private
copy of the structs, instead of accessing the semi-deprecated global
option struct instance (mpv_global.opts) directly.

This actually makes accessing these options finally thread-safe. They
weren't even if they should have for years. (Including some potential
for undefined behavior when e.g. the OSD font was changed at runtime.)

This is mostly transparent. All options get moved around, but most users
of the options just need to access a different struct (changing sd.opts
to a different type changes a lot of uses, for example).

One thing which has to be considered and could cause potential
regressions is that the new option copies must be explicitly updated.
sub_update_opts() takes care of this for example.

Another thing is that writing to the option structs manually won't work,
because the changes won't be propagated to other copies. Apparently the
only affected case is the implementation of the sub-step command, which
tries to change sub_delay. Handle this one explicitly (osd_changed()
doesn't need to be called anymore, because changing the option triggers
UPDATE_OSD, and updates the OSD as a consequence). The way the option
value is propagated is rather hacky, but for now this will do.
2018-01-02 14:27:37 -08:00
wm4 3bf7df4a5e sub: move all subtitle timestamp messing code to a central place
It was split at least across osd.c and sd_ass.c/sd_lavc.c. sd_lavc.c
actually ignored most of the more obscure subtitle timing things.
There's no reason for this - just move it all to dec_sub.c (mostly from
sd_ass.c, because it has some of the most complex stuff).

Now timestamps are transformed as they enter or leave dec_sub.c.

There appear to have been some subtle mismatches about how subtitle
timestamps were transformed, e.g. sd_functions.accepts_packet didn't
apply the subtitle speed to the timestamp. This patch should fix them,
although it's not clear if they caused actual misbehavior.

The semantics of SD_CTRL_SUB_STEP are slightly changed, which is the
reason for the changes in command.c and sd_lavc.c.
2018-01-02 14:27:37 -08:00
wm4 a9571fcc0f vo_opengl: don't discard buffered video on redundant resize calls
If a VO-area option changes, gl_video_resize() is called
unconditionally. This function does something even if the size does not
change (at least it discards buffered frames for interpolation), which
can lead to stutter when you keep firing option change events during
playback.

Check for an actual resize, and if nothing changes, exit early.
2017-08-29 15:15:34 +02:00
wm4 611426d162 sub/osd: relicense to LGPL
All contributors of the code used for these files agreed to the LGPL
relicensing.

There are some unaccounted contributors, but all of their code was
completely removed before. (The only exception is one contributor whose
only line left was "#include <string.h>". I don't know if that's
copyrightable, but it wasn't needed anyway, so just remove it.)

These files started out as libvo/sub.* (renamed to sub/sub.*, then
renamed again to sub/osd.*). They used to contain code for rendering
the OSD (as in, actual pixel manipulation and text layouting). But
later all this code was dropped, and libass was used to render the OSD
instead. Actual subtitle rendering was reimplemented in other files
(the old subtitle rendering path is completely gone).

One potential problem are the option declarations, which makes this
harder, as these options involve more history. But it turns out most of
them were reimplemented since 80270218cb, rather than taken from old
code. (Although not all - but the rest covered by relicensing
agreements.)

This also affects osd_state.h, which was apparently incorrectly implied
to be LGPL.
2017-04-20 12:53:47 +02:00
Dan Oscarsson f1c9032ddf sub: add justify of subtitles
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
2017-02-01 16:42:58 +01:00
wm4 90b968a67a player: show subtitles on VO if --force-window is used
If a VO is created, but no video is playing (i.e. --force-window is
used), then until now no subtitles were shown. This is because VO
subtitle display normally depends on video frame timing. If there are no
video frames, there can be no subtitles.

Change this and add some code to handle this situation specifically. Set
a subtitle PTS manually and request VO redrawing manually, which gets
the subtitles rendered somehow.

This is kind of shaky. The subtitles are essentially sampled at
arbitrary times (such as when new audio data is decoded and pushed to
the AO, or on user interaction). To make a it slightly more consistent,
force a completely arbitrary minimum FPS of 10.

Other solutions (such as creating fake video) would be more intrusive or
would require VO-level API changes.

Fixes #3684.
2016-10-26 20:44:05 +02:00
wm4 bf5c97a6c3 options, command: simplify some option updates
Remove wrapper properties for OSD and video position updates, use the
new mechanism for them. We can mark the options directly. Update
behavior will work for more options (since I've casually marked more
affected options than the old less direct mechanism covered).
2016-09-19 20:16:44 +02:00
wm4 56616b0b01 osd: fix OSD getting stuck with --blend-subtitles=yes
If --blend-subtitles=yes is given, vo_opengl will call osd_draw()
multiple times, once for subtitles, and once for OSD. This meant that
the want_redraw flag was reset before the OSD was rendered, which in
turn meant that update_osd() was never called. It seems like removing
the per-OSD object want_redraw wasn't such a good idea. Fix it by
reintroducing such a flag for OSDTYPE_OSD only.

Also, the want_redraw flag is now unused, so kill it.

Another regression caused by commit 9c9cf125. Fixes #3535.
2016-09-16 17:17:32 +02:00
wm4 f845f64c2a osd: fix subtitle/overlay update problems
This could in theory lead to missed updates if subtitles were switched
or external OSD overlays (via overlay-add) were updated. While the
change IDs of each of those were consistent, switching between two
separate OSD sources is not, and we have to explicitly trigger a change.

Regression since commit 9c9cf125. The new code is actually better,
because we do exactly what is needed, and don't just mess with the
update ID for libass-based OSD.
2016-09-16 14:26:30 +02:00
wm4 9c9cf125ad osd: slightly simplify update logic
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).

The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).

Doing this just because someone pointed this out.
2016-09-15 14:50:38 +02:00
wm4 ea23a86f49 sub: remove unused sub_bitmaps.scaled field 2016-07-03 19:32:43 +02:00
wm4 37cf92c07a sub: change how libass output is converted to RGBA in some cases
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.

In general, this is work towards refcounted subtitle images.

Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)

It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
2016-07-03 19:32:31 +02:00
wm4 f110552898 sub: pass preferred OSD format to subtitle renderers
The intention is to let mp_ass_packer_pack() produce different output
for the RGBA and LIBASS formats. VOs (or whatever generates the OSD)
currently do not signal a preferred format, and this mechanism just
exists to switch between RGBA and LIBASS formats correctly, preferring
LIBASS if the VO supports it.
2016-07-03 19:31:56 +02:00
wm4 56058a95e5 sub: fix --sub-gauss
Implement it directly in sd_lavc.c as well. Blurring requires extending
the size of the sub-images by the blur radius. Since we now want
sub_bitmaps to be packed into a single image, and we don't want to
repack for blurring, we add some extra padding to each sub-bitmap in the
initial packing, and then extend their size later. This relies on the
previous bitmap_packer commit, which always adds the padding in all
cases.

Since blurring is now done on parts of a large bitmap, the data pointers
can become unaligned, depending on their position. To avoid shitty
libswscale printing a dumb warning, allocate an extra image, so that the
blurring pass is done on two newly allocated images. (I don't find this
feature important enough to waste more time on it.)

The previous refactor accidentally broke this feature due to a logic bug
in osd.c. It didn't matter before it happened to break, and doesn't
matter now since the code paths are different.
2016-06-17 23:14:26 +02:00
wm4 f72eb5b394 sub: move paletted image handling completely to sd_lavc.c
Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)

Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.

This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
2016-06-17 23:13:14 +02:00
st4t1k 5f4b246bcc osd: add italic font for osd 2016-04-08 10:58:06 +02:00
wm4 d6c99c8513 vo_opengl, osd: allow osc.lua to react faster on resizes
Glitches when resizing are still possible, but are reduced. Other VOs
could support this too, but don't need to do so.

(Totally avoiding glitches would be much more effort, and probably not
worth the trouble. How about you just watch the video the player is
playing, instead of spending your time resizing the window.)
2016-03-21 22:23:41 +01:00
wm4 876a3bafc5 osd: cleanup: make OSDTYPE_ constants private to OSD code
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
2016-03-08 22:01:57 +01:00
wm4 75a36662cb osd, lua: manage multiple ASS overlays set with set_osd_ass() calls
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.

This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.

Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.

The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.

The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
2016-03-08 22:00:02 +01:00
wm4 5fa45fb564 osd, lua: remove weird OSD scaling
Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.

Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)

Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.

Add code to osc.lua which emulates the old behavior.

Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
2016-03-07 22:22:18 +01:00
wm4 b7617f42d8 osd: remove unused osd_coords_to_video()
Used to be used for dvdnav.
2016-03-07 22:20:35 +01:00
wm4 20991a95b8 osd: make osd-width/height properties watchable 2016-01-15 22:54:08 +01:00