This was probably commented as an oversight. Since the subtitle renderer
was uninitialized on reinitialization anyway, this had no negative
consequences, except a memory on exit.
A vague idea to get something similar what libquvi did.
Undocumented because it might change a lot, or even be removed. To give
an idea what it does, a Lua script could do the following:
-- type ID priority
mp.commandv("hook_add", "on_load", 0, 0)
mp.register_script_message("hook_run", function(param, param2)
-- param is "0", the user-chosen ID from the hook_add command
-- param2 is the magic value that has to be passed to finish
-- the hook
mp.resume_all()
-- do something, maybe set options that are reset on end:
mp.set_property("file-local-options/name", "value")
-- or change the URL that's being opened:
local url = mp.get_property("stream-open-filename")
mp.set_property("stream-open-filename", url .. ".png")
-- let the player (or the next script) continue
mp.commandv("hook_ack", param2)
end)
OSD cycling attempted to remove the current message by setting an empty
message with duration 0. Duration 0 tripped up a corner case causing no
OSD to be displayed (until the next message was set), so exclude this
explicitly.
This could produce an extra frame, because reaching the maximum merely
signals the playloop to exit, without strictly enforcing the limit.
Fixes#1181.
CC: @mpv-player/stable
Showed "Volume: (unavailable)%". That was dumb.
The message string is now a bit convoluted; mostly because the property
expand syntax can't do "if-else", just "if".
CC: @mpv-player/stable
This does nothing good. This reverts a change made over a year ago - I
don't remember why this was originally done this way.
The main problem is that even if the volume option is set (something
like "--volume=75"), the volume property will always return "100" until
audio is initialized. If audio is uninitialized again, the volume
property will remain frozen at its last value.
Allows passing native types as arguments.
Also some minor doc improvements, including giving some (natural)
improvements to mpv_free_node_contents().
Note: mpv_command_node_async() is completely untested.
Manually setting can break things forever, because it puts the VO cursor
state out of sync with the remembered state by handle_cursor_autohide().
Use the normal autohide code during idle mode too instead. (Originally
the idea was to make the cursor always visible in idle mode, but not so
important.)
Regression since e1e8b07c. Fixes#1166.
CC: @mpv-player/stable
Seems logical. For some reason, the player allows deselecting both audio
and video stream without quitting (a deliberate feature of which I have
no idea why it was added years ago), so this is needed.
This reverts commit 45c8b97efb.
Some else complained (github issue #1163).
The feature requested in #1148 will be implemented differently in
the following commit.
The event monitor is used to get keyboard events when there is no window, but
since it is a global monitor to the current process, we don't want it in a
library setting.
After @frau's split of macosx_events from macosx_application, `is_cplayer' is
not needed anymore. At the moment only global events such as Media Keys and
Apple Remote work, because the VO-level ones were hardcoded to be disabled.
(that will be fix in a later commit ).
For cover art, we pretend that the video stream is infinite, but also
stop decoding once we have an image on the VO (this seems advantageous
for the case when strange filters are inserted or the VO image gets
lost). Since a while ago, the video chain started decoding 2 images
though ("Non-monotonic video pts: 0.000000 <= 0.000000"), which is
annoying and wasteful.
Improve this by handling a certain corner case at initialization, which
will decode a second image while the first one is still stuck in the
filter chain. Also, just in case there are filters which buffer a lot,
also force EOF filtering (which means we tell the filters to flush
buffered frames).
CC: @mpv-player/stable
This was added with commit 3cbd79b3, but it turns out this
unintentionally enables "real" pausing when seeking while buffering. It
was done for ensuring correct state of the "cache-buffering-state"
property, but it also turns out that this was unneeded (another variable
that is reset when seeking happens to take care of this).
Maybe using strings for log levels was a mistake (too broad and too
impractical), so I'm adding numeric log level at least for the receiver
side. This makes it easier to map mpv log levels to other logging
systems.
I'm still too stingy to add a function to set the log level by a numeric
value, though.
The numeric values are not directly mapped to the internal mpv values,
because then almost every file in mpv would have to include the client
API header.
Coalesce this into API version 1.6, since 1.6 was bumped just yesterday.
Whether you consider the semantics weird or not depends on your use
case, but I suppose it's a bit confusing anyway. At this point, we keep
MPV_EVENT_PAUSE/UNPAUSE for compatibility only.
Make the "core-idle" property somewhat more useful in this context.
For segment linking (this mechanism matches file extensions to avoid
opening files which are most likely not Matroska files in order to speed
up scanning).
Now any action that stops playback of a file (even playlist navigation)
will save the position. Normal EOF is of course excluded from this, as
well as commands that just reload the current file.
The option name is now slightly off, although you could argue what the
word "quit" means.
Fixes#1148 (or at least this is how I understood it).
Run opening the stream and opening the demuxer in a separate thread.
This should remove the last code paths in which the player can normally
get blocked on network.
When the stream is opened, the player will still react to input and so
on. Commands to abort opening can also be handled properly, instead of
using some of the old hacks in input.c. The only thing the user can
really do is aborting loading by navigating the playlist or quitting.
Whether playback abort works depends on the stream implementation; with
normal network, this will depend on what libavformat (via "interrupt"
callback) does.
Some pain is caused by DVD/BD/DVB. These want to reload the demuxer
sometimes. DVB wants it in order to discard old, inactive streams.
DVD/BD for the same reason, and also for reloading stream languages
and similar metadata. This means the stream and the demuxer have to
be loaded separately.
One minor detail is that we now need to copy all global options. This
wasn't really needed before, because the options were accessed on
opening only, but since opening is now on a separate thread, this
obviously becomes a necessity.
Also recreate ASS_Library on every file played. This means we can move
the code out of main.c as well.
Recreating the ASS_Library object has no disadvantages, because it
literally stores only the message callback, the (per-file) font
attachment as byte arrays, and the set of style overrides. Hopefully
this thing can be removed from the libass API entirely at some point.
The only reason why the player core creates the ASS_Renderer, instead
of the subtitle renderer, is because we want to cache the loaded fonts
across ordered chapter transitions, so this probably still has to stay
around for now.
When the VO was moved it its own thread, responsibility for redrawing
was given to the VO thread itself. So if there was a condition that
indicated that redrawing was required, like expose events or certain
VOCTRLs, the VO thread was redrawing itself.
This worked fine, but there are some corner cases where this works
rather badly. E.g. if I fullscreen the player and hit panscan controls
with mpv's default autorepeat rate, playback stops. This happens because
the VO redraws itself after every panscan change command. Running each
(repeated) command takes so long due to redrawing and (involuntary)
waiting on vsync, that it never leaves the input processing loop while
the key is held down. I suspect that in my case, redrawing in fullscreen
mode just gets slow enough that it takes 2 vsyncs instead of 1 on
average, and the processing time gets larger than the autorepeat delay.
Fix this by taking redraw control from the VO, and instead let the
playloop issue a "real" redraw command to the VO if needed. This
basically reverts redraw handling to what it was before moving the VO to
a thread.
CC: @mpv-player/stable
Each subsystem (or similar thing) had an INITIALIZED_ flag assigned. The
main use of this was that you could pass a bitmask of these flags to
uninit_player(). Except in some situations where you wanted to
uninitialize nearly everything, this wasn't really useful. Moreover, it
was quite annoying that subsystems had most of the code in a specific
file, but the uninit code in loadfile.c (because that's where
uninit_player() was implemented).
Simplify all this. Remove the flags; e.g. instead of testing for the
INITIALIZED_AO flag, test whether mpctx->ao is set. Move uninit code
to separate functions, e.g. uninit_audio_out().
For the sake of libmpv. Might make things much easier for the user,
especially on Windows. On the other hand, it's a bit sketchy that a
command exists that makes the player access arbitrary memory regions.
(But do note that input commands are not meant to be "secure" and never
were - for example, there's the "run" command, which obviously allows
running random shell commands.)
Somewhat more flexible: now there's a separate overlay struct, and you
don't need to coerce all state into struct sub_bitmap. Also, removing
the previous mapping (munmap call) is now all in one place, the
replace_overlay function.
Makes the next commit easier to implement.
The messages "Audio: no audio" and "Video: no video" could be printed
twice each if initializing them failed. Prevent his silliness.
CC: @mpv-player/stable
Apparently this is what users want. When playing with normal speed,
nothing is done. When playing slower than normal, resampling is used
instead, because scaletempo (which does the pitch correction) adds
too many artifacts.