Basically a cheap hack to fix that the --msgmodule prefix will cause an
unwanted linebreak by making the line too long.
Suggested by Hamuko in github issue #710.
Fixes#710.
M_OPT_PARSE_ESCAPES was pretty stupid, and broke the (useful) assumption
that string variables contain exactly the same value as set by the
option. Simplify it, and move escape handling to the place where it's
used.
Escape handling itself is not terribly useful, but still allows useful
things like multiline custom OSD with "\n".
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
These were needed before the last commit, but now they don't do anything
anymore. (They were used to decide whether to replace or stack the
previous OSD message when a new one was displayed.)
If certain OSD messages were displayed at the same time, the hidden
messages were put on the stack, and displayed again once the higher
priority messages disappeared. The idea was probably that lower priority
messages could not hide higher priority ones, and also that the lower
messages did not get lost.
But in practice, this gives confusing results with OSD messages randomly
reappearing for a brief time. Remove it.
Showing subtitles on terminal used the OSD message stack (which uses a
stack to "pile up" messages that were displayed at the same time). This
had a bunch of weird and annoying consequences. This accessed a certain
osd_state field, which is a minor annoyance since I want to make that
struct opaque. Implement this differently.
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).
This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).
Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.
Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.
Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).
Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.
The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.
In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
Seeking usually show the status on OSD. In terminal OSD mode, no status
is shown, because there is already a separate status line.
Unfortunately, the mechanism for showing the status was still active,
which forced showing no message while the code for showing seek status
was active.
This was inconsistent: the actual statusline used [statusline] as
message prefix, while other parts of the terminal OSD used [cplayer]
(and MSGL_STATUS). This commit makes it consistent.
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.