1
0
mirror of https://github.com/mpv-player/mpv synced 2024-12-26 00:42:57 +00:00
Commit Graph

47538 Commits

Author SHA1 Message Date
wm4
a5461b29c4 manpage: document stats page 3 2019-10-31 11:06:22 +01:00
wm4
1c984f992f player: simplify --stream-dump code
Not sure why it was so complicated. It avoided allocation data on the
stack and copying it twice, but who cares.
2019-10-31 11:05:55 +01:00
wm4
a267452b00 stream: move stream_read_line to demux_playlist.c
demux_playlist.c is the only remaining user of this. Not sure if it
should stay this way, but for now I'll say yes.
2019-10-31 11:05:48 +01:00
wm4
c6b08d222f stream: stop accessing buffer internals in stream_read_line()
Getting this out of the way in preparation for reworking stream
internals.
2019-10-31 11:05:45 +01:00
Jan Ekström
be4996e312 interface-changes: fixup the location of d3d11-output-csp
0.30.0 is already cut, so +1 it is.
2019-10-30 20:02:08 +02:00
Jan Ekström
17ad806993 vo_gpu/opengl: fully initialize FBO when passing it to rendering
Until now, we only properly initialized two values, leaving the
rest be garbage.

Fixes #7104
2019-10-30 15:54:41 +01:00
Jan Ekström
fc29620ec8 vo_gpu/d3d11: add support for configuring swap chain color space
By default utilizes the color space of the desktop on which the
swap chain is located. If a specific value is defined, it will be
instead be utilized.

Enables configuration of the PQ color space (BT.2020 primaries,
PQ transfer function) for HDR.

Additionally, signals the swap chain color space to the renderer,
so that the render looks correct without having to specify
target-trc or target-prim manually.

Due to all of the APIs being Win10+ only, will only work starting
with Windows 10.
2019-10-30 02:41:25 +02:00
Jan Ekström
93dd77b38e vo_gpu/d3d11: add helpers for getting names for DXGI formats & CSPs
Additionally, define the few enum values that are currently missing
in mingw-w64 headers.
2019-10-30 02:41:25 +02:00
Jan Ekström
4e712e627c vo_gpu: add and utilize color space information from ra_fbo
This lets us set primaries, transfer function and the target peak
based on what the presenting layer would want us to have.

Now that this mechanism is available, warn if the user has
overridden values such as primaries or transfer function.
2019-10-30 02:41:25 +02:00
Jan Janssen
b27836011e osc: calculate osc_geo position after aspect correction
Fixes #7098
2019-10-29 17:09:26 +01:00
Cameron Cawley
afe3a5a010 vo_caca: Implement VOCTRL_UPDATE_WINDOW_TITLE 2019-10-29 17:07:41 +01:00
Jan Janssen
00c9a6c237 osc: Unify bottom and topbar code
Among the pointless duplication the right timecode label was given some extra space that wasn't needed.

Fixes: #6904
2019-10-28 17:16:02 +01:00
Cameron Cawley
69f7251f32 manpage: Update information about default mouse bindings 2019-10-28 17:14:49 +01:00
Cameron Cawley
c2ab4d22b4 vo_sdl: Acknowledge when the mouse enters or leaves the window 2019-10-28 17:14:49 +01:00
Cameron Cawley
619b466cef input: Add default bindings for MBTN_BACK and MBTN_FORWARD 2019-10-28 17:14:49 +01:00
Cameron Cawley
f4c04f5a3c vo_sdl: Improve mouse button input
SDL_BUTTON_X1 and SDL_BUTTON_X2 are now correctly mapped to MP_MBTN_BACK and MP_MBTN_FORWARD.
2019-10-28 17:14:49 +01:00
Cameron Cawley
d51e637150 vo_sdl: Support mouse wheel input 2019-10-28 17:14:49 +01:00
sfan5
6f9399327e DOCS/release-policy.md: clarify a few details 2019-10-27 14:06:16 +01:00
James Ross-Gowan
8e50d7a746 vo_gpu: log ra_format.storable with the other flags
This seems to have been missed when the storable flag was added, since
all the other flags were logged here. It can be useful to know if an RA
format is storable, so log it as well.
2019-10-27 00:45:27 +11:00
James Ross-Gowan
888f4e63a4 vo_gpu: d3d11: set the ra_format.storable flag
This flag was added in e2976e662d, but it was only set for Vulkan. In
D3D11 it can be set from info in D3D11_FEATURE_FORMAT_SUPPORT2.
2019-10-27 00:45:27 +11:00
wm4
a908101258 vo_gpu: attempt to fix 0bgr format
Using e.g. --vf=format=0bgr showed obviously wrong colors with --vo=gpu.
The reason is that leading padding wasn't handled correctly.

Try to hack fix it. While the code in copy_image() is somewhat
reasonable, I can't tell what the fuck is going on with that HOOKED
shit. For some reason this HOOKED shit doesn't use copy_image() (???),
or uses it incorrectly. It affects debanding. --deband=no works
correctly. If it's enabled, the crap in hook_prelude() is needed.

I bet there are many more bugs with this. For example, the deband shader
will try to deband the alpha channel if the format abgr is used (because
the correct component order is only established later). This can be
tested by inserting a "color.x = 0;" at the end of the deband shader,
and using --vf=format=rgba vs. abgr.

I cannot comprehend why it doesn't just store explicitly which
components a texture contains, and why it doesn't just read the
components always in an uniform way.

There's a big chance this fix works only by coincidence. This shouldn't
have been so hard either. Time for a complete rewrite?
2019-10-26 00:02:55 +02:00
wm4
d3f8d82279 mp_image: copy closed captions when copying attributes
With hwdec copy modes, mp_image_copy_attributes() is used to transfer
metadata other than the image data when copying the image from the
hardware surface. It didn't copy the closed caption data.

Fix this. This makes closed captions in copy mode work.

Fixes: #6376
2019-10-25 22:38:00 +02:00
wm4
40b557db6a mp_image: move buffer ref assigning to a function
Mostly untested, for the next commit.

There's another case of this in this file (ref_buffer()), but it's too
weird, so ignore it.
2019-10-25 22:36:19 +02:00
wm4
c184e290b0 sdl: prevent concurrent use of SDL in different threads
sdl_gamepad.c and vo_sdl.c both have their own event loops and run in
separate threads. They don't know of each other (and shouldn't). Since
SDL only has one global event loop (why didn't they fix this in SDL2?),
these obviously clash. The actual behavior is relatively subtle, which
event being randomly dispatched to either of the threads.

This is very regrettable. Very.

Work this around. "Fortunately" SDL exposes its global state to some
degree. SDL_WasInit() returns whether a "subsystem" was initialized, and
you could say the one who initialized it owns it. Both SDL_INIT_VIDEO
and SDL_INIT_GAMECONTROLLER implicitly enable SDL_INIT_EVENTS, and the
event loop is indeed the resource that cannot be shared.

Unfortunately, this is still racy, since SDL_InitSubSystem is a second
call, and succeeds if the subsystem is already initialized (increases a
refcount I think). But good enough. Blame SDL for everything.

(I think I made this commit message too long. Nobody cares even.)

Fixes: #7085
2019-10-25 22:17:54 +02:00
wm4
e63091b3cc build: make vo_sdl conflict with cocoa
These are inherently incompatible. As far as I'm aware, SDL must be used
from the main thread on OSX.

(Technically, this condition is wrong: the problem happens on OSX in
general, or more precisely, when SDL uses Cocoa. I didn't find the waf
OSX dependency name after 5 second of searching, so I'm just using
cocoa, without which mpv is useless on OSX anyway.)
2019-10-25 22:02:16 +02:00
wm4
9471077efd vo_sdl: put on do not use stamp
It seems some users try to use it (!). This VO was always an experiment,
and intended for low power devices. Whether this experiment succeeded or
not, it's a rather obscure VO. Recently I've seen a regrettable user,
who seemed to use this only because mpv was built without x11 support
(!). Add this warning, like other fallback VOs have it. (The message was
copied from vo_x11.)
2019-10-25 21:58:51 +02:00
wm4
4a82349900 input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
2019-10-25 21:54:35 +02:00
wm4
52536aaa7b f_decoder_wapper: trust frame return over error code
lavc_process() calls the receive/send callbacks, which mirror
libavcodec's send/receive API. The receive API in particular can return
both a status code and a frame. Normally, libavcodec is pretty explicit
that it can't return both a frame and an error. But the receive callback
does more stuff in addition (vd_lavc does hardware decoding fallbacks
etc.). The previous commit shows an instance where this happened, and
where it leaked a frame in this case.

For robustness, check whether the frame is set first, i.e. trust it over
the status code. Before this, it checked for an EOF status first.

Hopefully is of no consequence otherwise. I made this change after
testing everything (can someone implement a test suite which tests this
exhaustively).
2019-10-25 21:50:10 +02:00
wm4
edc6075fa3 vd_lavc: fix draining with hwdec copy modes
Commit 5d5fdb77e9 changed details of the decoding control flow, and
called it a "high-risk" change. It turns out that this broke with with
hwdec copy mode, where there is some sort of delay queue (supposedly
increases efficiency, but more likely worthless cargo-cult).

It simply used the wrong (basically inverted) condition for the draining
case.

This was the only case that did not work properly. Other tests,
including video/audio decoding errors, software decoding fallbacks,
etc., seemed to work well. Might still not be exhaustive, as there are
so many corner cases.

Also change two error code returns. This don't/shouldn't really matter,
though the second error code led it to return both a frame and
AVERROR_EOF, which is unexpected, and makes lavc_process() leak a frame.
But also see next commit.

Fixes: 5d5fdb77e9
2019-10-25 21:44:49 +02:00
James Ross-Gowan
7384b05433 vo_gpu: d3d11: prevent wraparound in queued frames calc
If expected_sync_pc is greater than submit_count, the unsigned
subtraction will wraparound, which breaks playback. This bug was found
while experimenting with bit-blt model present, but it might be possible
to trigger it with the flip model as well, if there was a dropped frame.
2019-10-26 01:14:01 +11:00
sfan5
ca0177481b Update VERSION 2019-10-25 15:39:16 +02:00
sfan5
51ec2e86e8 Merge branch 'release/0.30' 2019-10-25 15:39:02 +02:00
wm4
8b0ff53b69 sdl_gamepad: fix typo in function name
As pointed out by LaserEyess on IRC.
2019-10-25 15:33:23 +02:00
wm4
49cde32be0 sdl_gamepad: fix function signature
This is semantically different in C.
2019-10-25 15:26:34 +02:00
wm4
50f263990a vo_drm: allow use of zimg 2019-10-25 15:25:49 +02:00
wm4
5e2779b2da client API: copy instead of move old value on async path
In theory, it's better to keep the old value, because that's more
consistent with the logic of using change timestamps. With the current
code, the old value will probably never be used (instead it will fetch a
new value on every change), so this shouldn't make a difference in
practice.
2019-10-25 15:14:05 +02:00
sfan5
3a8abbee2f
Release 0.30.0 2019-10-25 15:08:15 +02:00
wm4
89dc74885d manpage: fix --script docs
This doesn't take a ',' separated list. --script is just an alias for
--scripts--append. --scripts accepts a list, but uses the
mplayer-inherited platform-dependent path separator.

Fixes: #5996
2019-10-25 15:06:25 +02:00
wm4
509f6f5a9b command: remove some unused property metadata
Also add an OSD entry for the video aspect.
2019-10-25 15:06:17 +02:00
wm4
f5f285ec3e options: set correct range for --video-aspect-override
It appears this option didn't have min/max enabled for quite a while
(broken while it was still called --aspect).
2019-10-25 15:06:13 +02:00
wm4
3c7e20a0e2 json: write NaN/Infinity float values as strings
JSON doesn't support these for some god-awful reason. (JSON would have
been so much better if it weren't based on JavaScript, the plague of
this world.)

We don't really care whether these specific values "round trip", so we
might as well write them in a standard-compliant way.

Untested. I was too lazy to even run this, but it probably works.

See #6691.
2019-10-25 15:06:08 +02:00
wm4
419c44ccf6 vo_gpu, options: don't return NaN through API
Internally, vo_gpu uses NaN for some options to indicate a default value
that is different depending on the context (e.g. different scalers).
There are 2 problems with this:

1. you couldn't reset the options to their defaults
2. NaN is a damn mess and shouldn't be part of the API

The option parser already rejected NaN explicitly, which is why 1.
didn't work. Regarding 2., JSON might be a good example, and actually
caused a bug report.

Fix this by mapping NaN to the special value "default". I think I'd
prefer other mechanisms (maybe just having every scaler expose separate
options?), but for now this will do. See you in a future commit, which
painfully deprecates this and replaces it with something else.

I refrained from using "no" (my favorite magic value for "unset" etc.)
because then I'd have e.g. make --no-scale-param1 work, which in
addition to a lot of effort looks dumb and nobody will use it.

Here's also an apology for the shitty added test script.

Fixes: #6691
2019-10-25 15:06:04 +02:00
wm4
e67386e50b manpage: fix --script docs
This doesn't take a ',' separated list. --script is just an alias for
--scripts--append. --scripts accepts a list, but uses the
mplayer-inherited platform-dependent path separator.

Fixes: #5996
2019-10-25 13:41:34 +02:00
wm4
d66eb93e5d client API: add async path; fix deadlock for vo_libmpv users
In commit 065c307e8e, I broke everything. It seemed like a nice idea,
but it explicitly broke an assumption vo_libmpv were explicitly allowed
to make: that observing properties does not lock the core. The commit
did just that and locked the core for property updates. This made for
example mpv's own OSX backend freeze (it uses vo_libmpv for convenience
to make up for Apple's incredibly broken OpenGL shit).

I don't want to revert that commit just because vo_libmpv's design is
horrible. So instead add an optional asynchronous path, that is only
used if vo_libmpv is in use (best idea ever?).

Interestingly, this isn't so hard. It adds about 90 lines of code, which
are only run on OSX and libmpv users, so I don't have to care about the
crashes and weird behavior this might cause. It even worked on the first
try except for a quickly fixed memory leak. The code path can be tested
anywhere by just turning the uses_vo_libmpv condition into always true.

The atomic is out of laziness. Saves some thinking how to get around the
locking order.
2019-10-25 01:57:51 +02:00
wm4
767c35c883 command: remove some unused property metadata
Also add an OSD entry for the video aspect.
2019-10-25 00:50:38 +02:00
wm4
223876d92b options: set correct range for --video-aspect-override
It appears this option didn't have min/max enabled for quite a while
(broken while it was still called --aspect).
2019-10-25 00:47:45 +02:00
wm4
7ac622bc5f json: write NaN/Infinity float values as strings
JSON doesn't support these for some god-awful reason. (JSON would have
been so much better if it weren't based on JavaScript, the plague of
this world.)

We don't really care whether these specific values "round trip", so we
might as well write them in a standard-compliant way.

Untested. I was too lazy to even run this, but it probably works.

See #6691.
2019-10-25 00:30:04 +02:00
wm4
77f309c94f vo_gpu, options: don't return NaN through API
Internally, vo_gpu uses NaN for some options to indicate a default value
that is different depending on the context (e.g. different scalers).
There are 2 problems with this:

1. you couldn't reset the options to their defaults
2. NaN is a damn mess and shouldn't be part of the API

The option parser already rejected NaN explicitly, which is why 1.
didn't work. Regarding 2., JSON might be a good example, and actually
caused a bug report.

Fix this by mapping NaN to the special value "default". I think I'd
prefer other mechanisms (maybe just having every scaler expose separate
options?), but for now this will do. See you in a future commit, which
painfully deprecates this and replaces it with something else.

I refrained from using "no" (my favorite magic value for "unset" etc.)
because then I'd have e.g. make --no-scale-param1 work, which in
addition to a lot of effort looks dumb and nobody will use it.

Here's also an apology for the shitty added test script.

Fixes: #6691
2019-10-25 00:25:05 +02:00
wm4
b0827b4dc4 client API: avoid lost wakeups
The commit linked below added temporary unlocking to update_prop(),
which is indirectly called by mpv_wait_event(). If an unlock happens,
and no property change event is returned, we must re-poll the event
queue. Rechecking the state on unlocks is basically a standard
requirement for code using condition variables.

Untested beyond a simple test.

Fixes: 065c307e8e
2019-10-24 19:12:36 +02:00
wm4
5d5fdb77e9 ad_lavc, vd_lavc: return full error codes to shared decoder loop
ad_lavc and vd_lavc use the lavc_process() helper to translate the
FFmpeg push/pull API to the internal filter API (which completely
mismatch, even though I'm responsible for both, just fucking kill me).

This interface was "slightly" too tight. It returned only a bool
indicating "progress", which was not enough to handle some cases (see
following commit).

While we're at it, move all state into a struct. This is only a single
bool, but we get the chance to add more if needed.

This fixes mpv falling asleep if decoding returns an error during
draining. If decoding fails when we already sent EOF, the state machine
stopped making progress. This left mpv just sitting around and doing
nothing.

A test case can be created with: echo $RANDOM >> image.png

This makes libavformat read a proper packet plus a packet of garbage.
libavcodec will decode a frame, and then return an error code. The
lavc_process() wrapper could not deal with this, because there was no
way to differentiate between "retry" and "send new packet". Normally, it
would send a new packet, so decoding would make progress anyway. If
there was "progress", we couldn't just retry, because it'd retry
forever.

This is made worse by the fact that it tries to decode at least two
frames before starting display, meaning it will "sit around and do
nothing" before the picture is displayed.

Change it so that on error return, "receiving" a frame is retried. This
will make it return the EOF, so everything works properly.

This is a high-risk change, because all these funny bullshit exceptions
for hardware decoding are in the way, and I didn't retest them. For
example, if hardware decoding is enabled, it keeps a list of packets,
that are fed into the decoder again if hardware decoding fails, and a
software fallback is performed. Another case of horrifying accidental
complexity.

Fixes: #6618
2019-10-24 18:50:28 +02:00