It can easily happen that mp_time_us_to_timespec() gets a time in the
past, and then the time difference will be negative. Regression
introduced in commit f47a4fc3.
Also fix an underflow check in mp_add_timeout().
Currently, it's unused. Still keep the file, because it's not unlikely
we'll need it again, and removing/readding the include statements for
this file is too annoying.
This is probably a good idea, because it would make it easier for
software embedding mpv to configure the mpv parts, without requiring the
host program to provide explicit mechanisms for this (other than calling
mpv_load_config_file()).
The code paths for setting options by string and by direct "raw" value
were too different, which resulted in some weird code. Make the code
paths closer to each other.
Also, use this to remove the weirdness in the mpv_set_option()
implementation.
Use the time as returned by mp_time_us() for mpthread_cond_timedwait(),
instead of calculating the struct timespec value based on a timeout.
This (probably) makes it easier to wait for a specific deadline.
When the player is paused, and video filters are changed, an exact seek
is executed to refresh the display. Increase the exactness of the seek
in this case; this reuses the code used for frame backstepping.
It might help in cases where seeking is very imprecise, such as with
transport streams.
If a property is notified as changed, and then again (before the change
notification is returned to the client), and the second change is a
sporadic change (i.e. nothing actually changed) and the change
notification was associated with with a data type, it could happen that
a change was "overlooked", because it would detect no change on the
second notification.
This is actually a pretty annoying corner case, due to the annoying way
we do things, so just store both the previously returned _and_ the newly
obtained property value. then we always compare with the user value to
check for a change, excluding any possibility of a missed change.
Note that we don't (can't/shouldn't) care if a value changes, and then
changes back; it's fine if that doesn't generate a notification. This is
due to how property notifications are supposed to be coalesced.
Reduces some code-duplication.
Just call DPMSEnable/DPMSDisable, instead of DPMSForceLevel when
reenabling DPMS. "Force" sounds evil, and messing with DPMS is already
pretty evil. I'm not even sure that we should.
XGetWindowProperty is a really bad API, almost as if the NSA designed
it. The wrapper takes care of verifying the return values and handle
corner cases.
The window "gravity" influences how placement interacts with WM added
borders (i.e. from decorations). This is probably what the code removed
in commit c14721c8 was about.
In theory, we'd probably want to set the gravity depending on the
relative placement requested by the user (so that it's possible to line
up the top/left video pixel with the monitor corner, as well as the
bottom/right pixel - but that would be too complicated, and who cares
after all?).
I'm also not sure whether CenterGravity really uses the top/left corner
as reference point (instead of making coordinates relative to the window
center), but empirically it's correct.
Try to get the "new" code path (using NetWM/EWMH) free of hacks done for
the sake of old WMs or the no-WM case.
Implement --fs-screen using _NET_WM_FULLSCREEN_MONITORS.
Keeps the window centered on resize. Seems nicer. (Although it's worse
if 1. the default placement of the WM puts it into a monitor corner,
and 2. you switch to a larger video.)
It was added with 3813c685 in 2004. I'm not really sure why this gravity
stuff would be needed; apparently it has to do with misplacements with
broken WMs and had to be changed on fullscreen. Just get rid of it; it
works perfectly fine without on modern WMs.
The thread discussing this is here:
http://mplayerhq.hu/pipermail/mplayer-dev-eng/2004-July/027674.html
When writing a video to foo.mp3, the user's intention is clearly to drop
the video stream, and similarly, when writing to foo-%d.png, the
intention is clearly to drop the audio stream. Now, explicit
specification of --no-audio or --no-video is no longer necessary in
these cases.
This should get rid of some flickering. Since this actually skips all
the wacky fullscreening code on startup, this might lead to certain
wacky features to stop working. In this case, you'll have to use the
--x11-fstype option, and disable _NETWM_STATE_FULLSCREEN usage.
vo_x11_map_window() was attempting to clear the window on map. However,
it did so immediately after the map request. It probably assumed that
the drawing calls for clearing the window would be queued along with the
map request, and then executed in the right order. However, this
assumption was wrong - the map request first has to go to the window
manager (I guess?), so a lot of things happen before the window is even
mapped.
Fix this by moving the call to the MapNotify message handler, when the
window (apparently) becomes really visible.
I also tried to set CWBackPixel to black instead, but this seemed to
result in flickering on manual resizing.
This blocks everything, until the window is actually reported as mapped.
This fixes the race condition between VO initialization and mapping the
window, which resulted in possibly different window sizes, leading to an
immediate redraw, visible as flashing.
Note that if the map event never comes for some reason, we're out of
luck and will block forever.
It could in theory happen that the filter loop will enter a blocking
wait, even though it could make progress by emptying the list of
already-filtered images. I'm not quite sure if this could actually cause
a real issue - probably not.
VapourSynth won't just filter multiple frames at once on its own. You
have to request multiple frames at once manually. This is what this
commit introduces: a sub-option controls how many frames will be
requested at once. This also changes the semantics of the maxbuffer sub-
option, now renamed to buffered-frames.
The situation has changed a bit since the days of mplayer2, so we can
use more/less diplomatic wording. Merge the two sections listing
changes from MPlayer and mplayer2. Mention the client API and Lua
scripting as alternatives to slave mode.
I'm calling MPlayer code "horrible". This is not meant as an offense,
but after turning around almost every line of MPlayer code, I believe
I have a right to say this. Sorry. I would say that MPlayer has a
surprisingly sane and simple architecture (for what it is), but much
of it drowned under a load of evil hacks or not-cleaned-up-yet code.
This started as a bunch of smaller changes to make the old configure
script maintainable with minimum effort. It ended up as complete
rewrite, because at once point I started to like shell programming (I
hope this sickness is curable), and I wanted to see how small I can
make the configure script. The typical configure test is now 1 or 2
lines big, located in 1 or 2 places, instead of >15 lines and being
spread over 5 or 6 places.
The main "trick" is factoring the tests into a few generic, commonly
needed tests, instead of writing everything manually.
A lot of effort was spent on making the waf based build-system work
properly on all supported platforms, while the old configure script was
neglected. It seems that nobody maintains the non-Linux parts of the
configure script anymore, and all improvements go into the waf scripts.
Thus it makes no sense anymore to maintain the non-Linux parts. They're
just dead weight. Remove them completely.
Also apply some additional simplifications. For example, listing
enabled/disabled VO modules seems like a waste of effort.
These were in the old configure script too.
Two flags are explicitly tested, because I have no idea how widespread
support for them is, and testing them is just easier than trying to look
them up in various gcc/clang manuals. There are people using gcc 4.2
out there, so some caution is warranted.