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Commit Graph

10151 Commits

Author SHA1 Message Date
Martin Herkt
fc9eef3b81
man: fix grammar issues 2015-12-19 09:26:41 +01:00
James Ross-Gowan
3d12312806
vo_opengl: add dxinterop backend
WGL_NV_DX_interop is widely supported by Nvidia and AMD drivers. It
allows a texture to be shared between Direct3D and WGL, so that
rendering can be done with WGL and presentation can be done with
Direct3D. This should allow us to work around some persistent WGL
issues, such as dropped frames with some driver/OS combos, drivers that
buffer frames to increase performance at the cost of latency, and the
inability to disable exclusive fullscreen mode when using WGL to render
to a fullscreen window.

The addition of a DX_interop backend might also enable some cool
Direct3D-specific enhancements in the future, such as using the
GetPresentStatistics API to get accurate frame presentation timestamps.

Note that due to a driver bug, this backend is currently broken on
Intel. It will appear to work as long as the window is not resized too
often, but after a few changes of size it will be unable to share the
newly created renderbuffer with GL. See:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/562051
2015-12-11 18:29:18 +01:00
wm4
475fe453cc stream: drop PVR support
This is only for specific Hauppage cards. According to the comments in
who is actively using this feature. Get it out of the way.

Anyone who still wants to use this should complain. Keeping this code
would not cause terribly much additional work, and it could be restored
again. (But not if the request comes months later.)
2015-12-10 22:53:02 +01:00
wm4
3d66a5d14e sub: increase gap/overlap fixing threshold to 210ms
Don't ask why.
2015-12-07 23:48:59 +01:00
Bin Jin
c569d4f6ed vo_opengl: decrease default lookup texture size to 64
It turns out that with accurate lookup we can decrease the
default size of texture now. Do it to compensate the performance
loss introduced by the LUT_POS macro.
2015-12-07 23:48:40 +01:00
Bin Jin
e6058d3dc3 vo_opengl: make LOOKUP_TEXTURE_SIZE configurable 2015-12-07 23:48:18 +01:00
wm4
159eb3f962 win32: add option to set VO MMCSS profile
This was requested.
2015-12-06 19:20:23 +01:00
wm4
0262295c4b manpage: reflect recent subtitle changes 2015-12-06 01:15:08 +01:00
commander kotori
3b6c7275bc examples/qt_opengl: Use fbo of the widget and not the thread context
Sometimes QOpenGLWidget may be redirecting it's output to a framebuffer
object rather than the frontbuffer, in which case the current thread's
context render fbo is different from the widget's.  Use the widget's
desired fbo instead.
2015-12-03 10:41:49 +01:00
commander kotori
6562d4a562 examples/qt_opengl: remove redundant time-start property fetch
Time-start is not a real property since 70df1608d.

Fixes #2529.
2015-12-03 10:41:49 +01:00
Bin Jin
42a0f4d87b vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0
It turns out that both UBO and intBitsToFloat() are supported in
OpenGL ES 3.0[1][2], enable them so that NNEDI3 prescaler can be used
in a wider range of backends.

Also fixes some implicit int-to-float conversions so that the shader
actually compiles on GLES.

Tested on Linux desktop (nvidia 358.16) with "es" sub-option.

[1]: https://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformBlockIndex.xhtml
[2]: https://www.khronos.org/opengles/sdk/docs/manglsl/docbook4/xhtml/intBitsToFloat.xml
2015-12-02 12:32:02 +01:00
wm4
b325ed1105 manpage: fix a command name
Using "-" as separator is preferred now.
2015-12-01 22:53:26 +01:00
wm4
e1d414c992 manpage: ' can't be used for quoting 2015-11-30 22:22:09 +01:00
wm4
ece794d905 manpage: explain behavior of "path" property
This seems to confuse users pretty often, but I'm not going to change
its behavior.

See e.g. #2541.
2015-11-29 17:56:08 +01:00
wm4
005f03d99f DOCS/interface-changes: add some recent changes 2015-11-29 17:55:02 +01:00
wm4
6ff1cd5502 vo_opengl: make tscale=mitchell:tscale-clamp the default
Looks better than "oversample". tscale-clamp suggested by haasn.
2015-11-29 17:55:01 +01:00
James Ross-Gowan
69ba4f776f w32_common: implement icc-profile-auto
This adds basic support for ICC profiles. Per-monitor profiles are
supported. WCS profiles are not supported, but there is an API for
converting WCS profiles to ICC, so they might be supported in future.
I'm just not sure if anyone actually uses them.

Reloading the ICC profile when it's changed in the control panel is also
not supported. This might be possible by using the WCS APIs and watching
the registry for changes, but there is no official API for it, and as
far as I can tell, no other Windows programs can do it.
2015-11-26 23:04:50 +11:00
wm4
b8bcf0f466 vo: do not use display FPS for framedrop
This logic was kind of questionable anyway, and --display-sync should
give much better results. (I would even go as far as saying that the
FPS-dependent framedrop code made things worse in some situations. Not
all, though.)
2015-11-25 22:11:14 +01:00
wm4
1fe64c61be vo_opengl: disable interpolation without display-sync
Without display-sync mode, our guesses wrt. vsync phase etc. are much
worse, and I see no reason to keep the complicated "vsync_timed" code.
2015-11-25 22:10:55 +01:00
wm4
772961f0ce command, vo: add estimated-display-fps property
This is simply the average refresh rate. Including "bad" samples is
actually an advantage, because the property exists only for
informational purposes, and will reflect problems such as the driver
skipping a vsync.

Also export the standard deviation of the vsync frame duration
(normalized to the range 0-1) as vsync-jitter property.
2015-11-25 22:07:56 +01:00
wm4
fa2fdaab0a vo_rpi: add an option to disable OSD
The OSD takes up an entire fullscreen dispmanx layer. Although the GPU
should be able to handle it (possibly even without any disadvantages),
it'll still be useful for debugging performance issues.
2015-11-25 22:06:17 +01:00
Kevin Mitchell
4f103b2093 manpage: deinterlace is now the lowercase d
there were a few places that that used an upper case D
and one that still actually said Shift+D
2015-11-23 15:18:52 -08:00
wm4
c9d1aa1d3c manpage: clarify correct-downscaling description
Someone complained about the wording.
2015-11-23 09:55:39 +01:00
wm4
01a2af6c7c command: export some per-video-frame information
Utterly useless, but requested. Fixes #2444.
2015-11-22 18:54:22 +01:00
wm4
d5df90a295 vo_opengl: use ANGLE by default if available (except for "hq" preset)
Running mpv with default config will now pick up ANGLE by default. Since
some think ANGLE is still not good enough for hq features, extend the
"es" option to reject GLES backends, and add to to the opengl-hq preset.

One consequence is that mpv will by default use libswscale to convert
10 bit video to 8 bit, before it reaches the VO.
2015-11-21 18:17:14 +01:00
wm4
59eb489425 vo_opengl: enable dumb-mode automatically if possible
I decided that I actually can't stand how vo_opengl unnecessarily puts
the video through 3 shader stages (instead of 1). Thus, what was meant
to be a fallback for weak OpenGL implementations, the dumb-mode, now
becomes default if the user settings allow it.

The code required to check for the settings isn't so wild, so I guess
it's manageable. I still hope that one day, our rendering logic can
generate ideal shader stages for this case too.

Note that in theory, dumb-mode could be reenabled at runtime due to a
color management 3D LUT being set, so a separate dumb_mode field is
required. The dumb-mode option can't just be overwritten.
2015-11-19 21:22:24 +01:00
wm4
6df3fa2ec1 vo_opengl: switch FBO format on GLES
GL_RGB10_A2 is the best fixed-point format we can get on GLES/ANGLE for
now. (Unless we somehow switch to non-normalized integer textures.)
2015-11-19 21:20:50 +01:00
wm4
516e7d19da x11: request bypassing compositor
Maybe this is a good idea. Also add an option to disable it again, for
the sake of testing.

Fixes #2502.
2015-11-18 21:48:29 +01:00
wm4
58caf577f1 player: replace mistimed-frame-count with vsync-ratio on status line
I think this is much more informative. Maybe.
2015-11-18 21:21:57 +01:00
Ellis Berner
e086d40486 manpage: fix typo in vd-lavc-o example
`--vd--lavc-o becomes --vd-lavc-o`
2015-11-18 13:33:42 +01:00
wm4
eda518f558 manpage: fix a typo 2015-11-18 13:33:37 +01:00
wm4
a3195381d1 input.conf: add default bindings for changing window scale
These are very much inspired by the hardcoded Cocoa bindings on OSX.

Fixes #2500.
2015-11-17 21:49:30 +01:00
wm4
0ec35fa111 videotoolbox: make decoder format customizable
Because apparently there's no ideal universally working format.

The weird OpenGL texture format for kCVPixelFormatType_32BGRA is from:

http://stackoverflow.com/questions/22077544/draw-an-iosurface-to-an-opengl-context

(Which apparently got it from the linked Apple example code.)
2015-11-17 21:21:19 +01:00
wm4
70df1608d6 player: handle rebasing start time differently
Most of this is explained in the DOCS additions.

This gives us slightly more sanity, because there is less interaction
between the various parts. The goal is getting rid of the video_offset
entirely.

The simplification extends to the user API. In particular, we don't need
to fix missing parts in the API, such as the lack for a seek command
that seeks relatively to the start time. All these things are now
transparent.

(If someone really wants to know the real timestamps/start time, new
properties would have to be added.)
2015-11-16 22:47:17 +01:00
wm4
d5981924fe command: add vsync-ratio property
This is very "illustrative", unlike the video-speed-correction
property, and thus useful. It can also be used to observe scheduling
errors, which are not detected by the core. (These happen due to
rounding errors; possibly not evne our fault, but coming from
files with rounded timestamps and so on.)
2015-11-13 22:48:32 +01:00
wm4
f0feea5591 command: rename vo-missed-frame-count property
"Missed" implies the frame was dropped, but what really happens is that
the following frame will be shown later than intended (due to the
current frame skipping a vsync).

(As of this commit, this property is still inactive and always
returns 0. See git blame for details.)
2015-11-13 22:41:41 +01:00
Martin Herkt
def87f1e5f
win32: avoid detection as exclusive fullscreen window
Apparently Windows treats windows that use OpenGL, cover an entire
screen and have the WS_POPUP style set or are topmost windows as
exclusive fullscreen windows that bypass DWM and cannot be covered
by other windows.
This means we can’t use dwmflush in fullscreen mode, and it also
means that no other window can cover mpv, and it makes the screen
flicker when switching to fullscreen mode.

This can be avoided by not setting the WS_POPUP flag.
Users can still access the old behavior by enabling stay-on-top
(which IMO at least makes sense—now we just need to get dwmflush
autodetection right to avoid nasty surprises).

fixes #2177
2015-11-13 12:41:59 +01:00
wm4
3dc0f2ecf0 vo_opengl_cb: make operation more similar to normal VOs
vo_opengl_cb is a special case, because we somehow have to render video
asynchronously, all while "trusting" the API user to do it correctly.
This didn't quite work, and a while ago a compromise using a timeout to
prevent theoretically possible deadlocks was added.

Make it even more synchronous. Basically, go all the way, and
synchronize rendering between VO and user renderer thread to the
full extent possible.

This means the silly frame queue is dropped, and we event attempt to
synchronize the GL SwapBuffer call (via mpv_opengl_cb_report_flip()).

The changes introduced with commit dc33eb56 are effectively dropped. I
don't even remember if they mattered.

In the future, we might make all VOs fetch asynchronously from a frame
queue, which would mostly remove the differences between vo_opengl and
vo_opengl_cb, but this will take a while (if it will even be done).
2015-11-09 20:51:57 +01:00
wm4
8baf773d0e command: make display-fps property writable
Has the same function as setting the option.

This commit changes the property in a bunch of other ways. For example
if the VO is not created, it will return the option value.
2015-11-09 13:59:25 +01:00
wm4
7d5282ea5d vo_opengl: rename "drm_egl" to "drm-egl" 2015-11-09 11:21:28 +01:00
wm4
8f7b12d9ae manpage: remove examples and authors section
The examples demonstrates use with optical media, which is far from
mpv's main purpose.

The authors section is a leftover from MPlayer times. There are enough
other places which reiterate how mpv is based on mplayer2/MPlayer,
copyright statements, and so on.
2015-11-08 19:02:18 +01:00
wm4
66f8e45311 manpage: slightly improve configuration files section
Hint that the linked section contains information for Windows. (Well,
that's a lie, but it has a link to the Windows section.)

Avoid implying that lines in the config file end with ';'. Also, the <>
are probably just confusing.
2015-11-08 18:09:00 +01:00
rr-
c3f2ef5491 vo_opengl: add DRM EGL backend
Notes:

- Unfortunately the only way to talk to EGL from within DRM I could find
  involves linking with GBM (generic buffer management for Mesa.)
  Because of this, I'm pretty sure it won't work with proprietary NVidia
  drivers, but then again, last time I checked NVidia didn't offer
  proper screen resolution for VT.

- VT switching doesn't seem to work at all. It's worth mentioning that
  using vo_drm before introduction of VT switcher had an anomaly where
  user could switch to another VT and input text to it, while video
  played on top of that VT. However, that isn't the case with drm_egl:
  I can't switch to other VT during playback like this. This makes me
  think that it's either a limitation coming from my firmware or from
  EGL/KMS itself rather than a bug with my code. Nonetheless, I still
  left (untestable) VT switching code in place, in case it's useful to
  someone else.

- The mode_id, connector_id and device_path should be configurable for
  power users and people who wish to watch videos on nonprimary screen.
  Unfortunately I didn't see anything that would allow OpenGL backends
  to register their own set of options. At the same time, adding them to
  global namespace is pointless.

- A few dozens of lines could be shared with vo_drm (setting up VT
  switching, most of code behind page flipping). I don't have any strong
  opinion on this.

- Sometimes I get minor visual glitches. I'm not sure if there's a race
  condition of some sort, unitialized variable (doubtful), or if it's
  buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa)

- .config and .control are very minimal.

Signed-off-by: wm4 <wm4@nowhere>
2015-11-08 15:00:15 +01:00
wm4
46cee66563 vo_opengl: rename fancy-downscaling to correct-downscaling
The old name was stupid. Very stupid.
2015-11-07 17:49:14 +01:00
Avi Halachmi (:avih)
0062c98dff vo_opengl: fancy-downscaling: enable also for anamorphic clips 2015-11-07 17:44:50 +01:00
wm4
1356755ad4 demux_mkv: remove --demuxer-mkv-fix-timestamps
While it seemed like a pretty good idea at first, it's just a dead end
and works only in the simplest cases. While it may or may not help
slightly with audio sync mode, the display-sync mode already compensates
this in a better way. The main issue is that timestamps at this layer
are not in order, so it can look at single timestamps only.
2015-11-07 17:37:32 +01:00
wm4
a7f51f8fd4 ao_jack: remove "alsa" std-channel-layout choice
Same deal as with previous commit. "waveext" is less arbitrary and at
least supports 3/7 channels.
2015-11-07 15:20:34 +01:00
Bin Jin
27dc834f37 vo_opengl: implement NNEDI3 prescaler
Implement NNEDI3, a neural network based deinterlacer.

The shader is reimplemented in GLSL and supports both 8x4 and 8x6
sampling window now. This allows the shader to be licensed
under LGPL2.1 so that it can be used in mpv.

The current implementation supports uploading the NN weights (up to
51kb with placebo setting) in two different way, via uniform buffer
object or hard coding into shader source. UBO requires OpenGL 3.1,
which only guarantee 16kb per block. But I find that 64kb seems to be
a default setting for recent card/driver (which nnedi3 is targeting),
so I think we're fine here (with default nnedi3 setting the size of
weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the
"intBitsToFloat()" built-in function. This is necessary to precisely
represent these weights in GLSL. I tried several human readable
floating point number format (with really high precision as for
single precision float), but for some reason they are not working
nicely, bad pixels (with NaN value) could be produced with some
weights set.

We could also add support to upload these weights with texture, just
for compatibility reason (etc. upscaling a still image with a low end
graphics card). But as I tested, it's rather slow even with 1D
texture (we probably had to use 2D texture due to dimension size
limitation). Since there is always better choice to do NNEDI3
upscaling for still image (vapoursynth plugin), it's not implemented
in this commit. If this turns out to be a popular demand from the
user, it should be easy to add it later.

For those who wants to optimize the performance a bit further, the
bottleneck seems to be:
1. overhead to upload and access these weights, (in particular,
   the shader code will be regenerated for each frame, it's on CPU
   though).
2. "dot()" performance in the main loop.
3. "exp()" performance in the main loop, there are various fast
   implementation with some bit tricks (probably with the help of the
   intBitsToFloat function).

The code is tested with nvidia card and driver (355.11), on Linux.

Closes #2230
2015-11-05 17:38:20 +01:00
Bin Jin
4c43c30421 vo_opengl: add Super-xBR filter for upscaling
Add the Super-xBR filter for image doubling, and the prescaling framework
to support it.

The shader code was ported from MPDN extensions project, with
modification to process luma only.

This commit is largely inspired by code from #2266, with
`gl_transform_trans()` authored by @haasn taken directly.
2015-11-05 17:38:20 +01:00
wm4
017f3d0674 options: enable mpeg2 hw decoding by default if hw decoding is requested
We didn't include this codec in the whitelist because of past problems
with vdpau and interlacing. (I can't reproduce any problems anymore.)
2015-11-05 17:31:07 +01:00
wm4
163c6ad862 vd_lavc: make hwdec fallback more tolerant
A hw decoder might fail to decode a frame for multiple reasons, and not
always just because decoding is impossible. We can't generally
distinguish these reasons well. Make it more tolerant by accepting
failures of 3 frames, but not more. The threshold can be adjusted by the
repurposed --vd-lavc-software-fallback option.

(This behavior was suggested much earlier in some PR, but at the time
the "proper" hwdec fallback was indistinguishable from decoding error.
With the current situation, "proper" fallback is still instantious.)
2015-11-03 14:03:02 +01:00
wm4
30a6106477 vo_opengl: win32: try to enable DwmFlush by default
Enable it by default, but not unconditionally. Add an "auto" mode, which
disable DwmFlush if the compositor is (probably) inactive. Let's see how
this goes.

Since I accidentally enabled DwmFlush always by default (more or less)
in a previous commit touching this code, this is probably mostly just
cargo-culting, and it's uncertain whether it does anything.

Note that I still got bad vsync behavior when fullscreening mpv, and
making another window visible on the same screen. This happens even if
forcing DWM.
2015-11-01 20:47:57 +01:00
wm4
2b6241a09a vo_opengl: add vsync-fences option
Yet another relatively useless option that tries to make OpenGL's sync
behavior somewhat sane. The results are not too encouraging. With a
value of 1, vsync jitter is gone on nVidia, but there are frame drops
(less than with glfinish). With 2, I get the usual vsync jitter _and_
frame drops.

There's still some hope that it might prevent too deep queuing with some
GPUs, I guess.

The timeout for the wait call is 1 second. The value is pretty
arbitrary; it should just not be too high to freeze the process (if
the GPU is un-nice), and not too low to trigger the timeout in normal
cases, even if the GPU load is very high. So I guess 1 second is ok
as a timeout.

The idea to use fences this way to control the queue depth was stolen
from RetroArch:

df01279cf3/gfx/drivers/gl.c (L1856)
2015-10-30 20:26:51 +01:00
wm4
7aba3a5d96 command: add mistimed-frame-count property
Does what the manpage says. This is a replacement incrementing the
dropped frame counter (see previous commit).
2015-10-30 14:05:41 +01:00
wm4
8eb7cb28f9 manpage: briefly mention libmpv 2015-10-30 09:49:16 +01:00
wm4
d5b8d77a17 manpage: extend profile documentation 2015-10-29 22:17:51 +01:00
wm4
aaec2aba38 player: add audio drop/duplicate mode
Not very robust in the moment.
2015-10-27 20:56:46 +01:00
Rodger Combs
d6e7190836 vd_lavc: make software decoding fallback an option 2015-10-25 15:21:11 +01:00
wm4
d1a46c2c32 options: remove --use-text-osd 2015-10-24 19:09:35 +02:00
Niklas Haas
eb66038d4f vo_opengl: make the default debanding settings less excessive
It's great that the new algorithm supports multiple placebo iterations
and all, but it's really not necessary and hurts performance in the
general case for the sake of the 0.1% that actually pause the screen
and look for minute differences.

Signed-off-by: wm4 <wm4@nowhere>
2015-10-21 11:32:31 +02:00
Joschka Tillmanns
1ee8ce75f1 options: add support for client certificate authentication
Client certificates are supported by ffmpeg as documented here:

  > https://www.ffmpeg.org/ffmpeg-protocols.html#tls

Signed-off-by: wm4 <wm4@nowhere>
2015-10-20 22:55:27 +02:00
wm4
8d414e2fe7 command: make time properties unavailable if timestamp is unknown
Let's hope this doesn't confuse client API users too much. It's still
the best solution to get rid of corner cases where it actually return
the wrong timestamp on start, and then suddenly jump.
2015-10-16 16:16:10 +02:00
wm4
d714c8380a DOCS/client_api_examples/README: add qt_opengl
And also adjust the documentation for the other Qt examples to avoid
redundancy.

While we're at it, move the simple example to the top.
2015-10-11 14:18:52 +02:00
wm4
b7ba2e2c57 DOCS/client_api_examples/qt_opengl: fix uninit
mpv_opengl_cb_uninit_gl() still needs the OpenGL context. It makes calls
to free OpenGL objects. Strictly speaking, this is probably unnecessary,
because the OpenGL context is destroyed afterwards (implicitly freeing
all related objects). But mpv_opengl_cb_uninit_gl() does not require the
destruction of the OpenGL context, and thus has to free resources
manually.

It's also true that OpenGL normally simply ignores API calls (or returns
errors) if no context is set, but doing it properly is cleaner.

That makeCurrent() can be called in the destructor is explicitly allowed
and recommended for freeing GL resources in the Qt docs.

This fixes a mpv error message on exit.
2015-10-11 14:11:12 +02:00
wang-bin
52de5ea6ad DOCS/client_api_examples: add qt widget + opengl-cb example 2015-10-11 13:58:09 +02:00
ChrisK2
78caf6ae86 ytdl: Remove DASH hacks, use DASH by default
Thanks to rcombs, ffmpeg now properly supports DASH and we can
remove our hacks for it and use it by default whenever
available. If you don't like this for whatever reason, you
can get the "normal" streams back with --ytdl-format=best .

Closes #579
Closes #1321
Closes #2359
2015-10-11 00:35:35 +02:00
wm4
46c499d02a DOCS/client_api_examples/README: rewrite
The new one is much more detailed.

Also add part of it to the libmpv doxygen.
2015-10-10 15:44:27 +02:00
wm4
a62dcdd5f4 manpage: font options do not support fontconfig patterns anymore
libass 0.13.0 breaks this due to removal of fontconfig from its core
(instead, fontconfig is one possible backend, and pattern lookup is
apparently not possible anymore).
2015-10-09 00:03:19 +02:00
wm4
8e654d3f78 video: remove user-controllable PTS sorting (--pts-association-mode)
Useless. Sometimes it might be useful to make some extremely broken
files work, but on the other hand --no-correct-pts is sufficient for
these cases.

While we still need some of the code for AVI, the "auto" mode in
particular inflated the size of the code.
2015-10-06 18:19:20 +02:00
wm4
54fbda2ba4 audio: add option for falling back to ao_null
The manpage entry explains this.

(Maybe this option could be always enabled and removed. I don't quite
remember what valid use-cases there are for just disabling audio
entirely, other than that this is also needed for audio decoder init
failure.)
2015-10-05 19:12:23 +02:00
wm4
6890de958d manpage: edit recommended VO remarks 2015-10-04 20:26:12 +02:00
wm4
ebb43f5176 Revert "vo_x11: remove this video output"
This reverts commit d11184a256.

Unfortunately, there was a lot of unexpected resistance.

Do note that this is still extremely slow, crappy, etc.

Note that vo_x11.c was further edited. Compared to the removed vo_x11.c,
an additional ~200 lines of code was removed in order to simplify it. I
tried to strip it down as much as possible. In particular, support for
odd non-32 bit formats (24, 16, 15, 8 bit) is dropped.

Closes #2300.
2015-09-30 22:52:22 +02:00
wm4
739452361f manpage: adjustments to hwdec remarks 2015-09-29 21:14:56 +02:00
wm4
ee63c9c210 video: replace vf_format outputlevels option with global option
The vf_format suboption is replaced with --video-output-levels (a global
option and property). In particular, the parameter is removed from
mp_image_params. The mechanism is moved to the "video equalizer", which
also handles common video output customization like brightness and
contrast controls.

The new code is slightly cleaner, and the top-level option is slightly
more user-friendly than as vf_format sub-option.
2015-09-29 21:12:26 +02:00
wm4
1dd7b7bddc video: remove VDA support
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.

VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
2015-09-28 22:03:14 +02:00
wm4
1ff32236fa manpage: fix broken example
Fixes #2353.
2015-09-27 19:21:37 +02:00
wm4
b14c9eb748 client API: rename GL_MP_D3D_interfaces
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)

The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
2015-09-24 21:07:37 +02:00
wm4
cb1c072534 vo_opengl: remove sharpen scalers, add sharpen sub-option
This turns the old scalers (inherited from MPlayer) into a pre-
processing step (after color conversion and before scaling). The code
for the "sharpen5" scaler is reused for this.

The main reason MPlayer implemented this as scalers was perhaps because
FBOs were too expensive, and making it a scaler allowed to implement
this in 1 pass. But unsharp masking is not really a scaler, and I would
guess the result is more like combining bilinear scaling and unsharp
masking.
2015-09-23 22:43:27 +02:00
Martin Herkt
79f8ee2808
DOCS: update client API changes for release 2015-09-23 01:12:15 +02:00
Martin Herkt
e3e6c1939f
DOCS: update release policy 2015-09-23 01:07:52 +02:00
wm4
fea1e09a9c manpage: add a note about libavfilter 2015-09-11 23:48:47 +02:00
wm4
7020908691 video/filter: remove some vf_lavfi wrappers
I see no point in keeping these around. Keeping wrappers for some select
libavfilter filters just because MPlayer had these filters is not a good
reason.

Ultimately, all real filtering work should go to libavfilter, and users
should get used to using vf_lavfi directly. We might even not require
the awful double-nested syntax for using libavfilter one day.

vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them
internally. (They all extend the lavfi filters or change their
defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and
vf_pullup are probably semi-popular, so I'll remove them not yet - only
after some more discussion.
2015-09-11 23:47:00 +02:00
wm4
4e0e24c3c2 af_lavfi: implement af-metadata property
Works like vf-metadata. Unfortunately requires some code duplication
(even though it's not much).

Fixes #2311.
2015-09-11 23:04:02 +02:00
Kevin Mitchell
269f271b73 video: make --field-dominance set interlaced flag
fixes #2289
2015-09-10 23:46:06 -07:00
wm4
2492b5f119 cache: do not include backbuffer size in total stream cache size
This causes weirdness with the "cache-size" property and option. Only
the read handler of the property included the backbuffer, while all
others did not. Make it consistent, and subtract the backbuffer size
from the cache size.

Fixes #2305.
2015-09-10 14:15:45 +02:00
wm4
d3bd5c9541 DOCS: cleanup API changes version markers
Make it so that they don't need to be edited on release (no change in
tense). Also, move the "stray" changes after client API version 1.19 to
1.19 itself.
2015-09-10 14:08:10 +02:00
Niklas Haas
97363e176d vo_opengl: implement debanding (and remove source-shader)
The removal of source-shader is a side effect, since this effectively
replaces it - and the video-reading code has been significantly
restructured to make more sense and be more readable.

This means users no longer have to constantly download and maintain a
separate deband.glsl installation alongside mpv, which was the only real
use case for source-shader that we found either way.
2015-09-09 19:19:23 +02:00
wm4
4eae4a5da7 af_lavrresample: add normalize suboption 2015-09-08 22:16:30 +02:00
wm4
0eb72d786c vo_opengl: restore single pass optimization as separate code path
The single path optimization, rendering the video in one shader pass and
without FBO indirections, was removed soem commits ago. It didn't have a
place in this code, and caused considerable complexity and maintenance
issues.

On the other hand, it still has some worth, such as for use with
extremely crappy hardware (GLES only or OpenGL 2.1 without FBO
extension). Ideally, these use cases would be handled by a separate VO
(say, vo_gles). While cleaner, this would still cause code duplication
and other complexity.

The third option is making the single-pass optimization a completely
separate code path, with most vo_opengl features disabled. While this
does duplicate some functionality (such as "unpacking" the video data
from textures), it's also relatively unintrusive, and the high quality
code path doesn't need to take it into account at all. On another
positive node, this "dumb-mode" could be forced in other cases where
OpenGL 2.1 is not enough, and where we don't want to care about versions
this old.
2015-09-07 21:18:30 +02:00
Niklas Haas
f3b00ec142 vo_opengl: require FBOs and get rid of the single-pass optimization
This change makes vo_opengl slightly less compatible (ancient devices
without FBOs will no longer work) and decreases performance in the
simplest case (vo=opengl), in exchange for significantly reducing code
complexity and making everything easier to reason about.
2015-09-07 21:17:38 +02:00
wm4
a6694b7b96 DOCS/client_api_examples/sdl: make the window resizable 2015-09-04 22:38:19 +02:00
wm4
d04d2380e3 audio/filter: remove af_bs2b too
Some users still use this filter, so the filter was going to be kept.
But I overlooked that libavfilter provides this filter. Remove the
redundant wrapper from mpv. Something like --af=lavfi=bs2b should work
and give exactly the same results.
2015-09-04 00:23:39 +02:00
wm4
091bfa3abf audio/filter: remove some useless filters
All of these filters are considered not useful anymore by us. Some have
replacements in libavfilter (useable through af_lavfi).

af_center, af_extrastereo, af_karaoke, af_sinesuppress, af_sub,
af_surround, af_sweep: pretty simple and useless filters which probably
nobody ever wants.

af_ladspa: has a replacement in libavfilter.

af_hrtf: the algorithm doesn't work properly on most sources, and the
implementation was buggy and complicated. (The filter was inherited from
MPlayer; but even in mpv times we had to apply fixes that fixed major
issues with added noise.) There is a ladspa filter if you still want to
use it.

af_export: I'm not even sure what this is supposed to do. Possibly it
was meant for GUIs rendering audio visualizations, but it couldn't
really work well. For example, the size of the audio depended on the
samplerate (fixed number of samples only), and it couldn't retrieve the
complete audio, only fragments. If this is really needed for GUIs, mpv
should add native visualization, or a proper API for it.
2015-09-03 23:55:36 +02:00
wm4
90efe329b9 manpage: fix typo
Fixes #2279.
2015-09-03 12:01:18 +02:00
wm4
418af6f0cb vo_opengl: enable pbo by default with opengl-hq
Can significantly help with very large video resolutions on nvidia
drivers. It doesn't seem to have negative effects on Intel drivers
either. (Although it could have on Intel drivers for older hardware.)

For now, this is only for --vo=opengl-hq. Maybe --vo=opengl should use
it too, but it's still meant to be the crappy, fail-safe default.
2015-09-02 13:17:23 +02:00
wm4
82f0d373fb video: make container vs. bitstream aspect ratio configurable
Utterly idiotic bullshit.

Fixes #2259.
2015-08-30 23:04:17 +02:00
wm4
602105dbda player: add --playlist-pos option
Oddly often requested.
2015-08-22 22:08:17 +02:00
Ellis Berner
0e2024ef2b docs: correct typo for 'ingore-chmap'
ingore-chmap -> ignore-chmap
2015-08-22 11:50:33 +02:00
wm4
8565073f68 command: make the playback-time property writable
Provides a simplistic way to seek without having to care about weird
situations like timestamp vs. playback time. This is good, because the
seek command is currently timestamp based, so when using the seek
command the user _does_ have to care.
2015-08-21 15:53:24 +02:00
Niklas Haas
e1fd80097c vo_opengl: add tscale-clamp option
This significantly reduces the amount of noticeable flashing when using
tscale kernels with negative lobes, by cutting them off completely.

I'm not sure if this has any negative effects. It needs a bit of
subjective testing over a period of time, so I just made it an option.

Fixes #2155.
2015-08-20 21:55:19 +02:00