Pause can be changed during a file change, such as with for example
--reset-on-next-file=pause, or in hooks, or by being quick, and in this
case the AO's pause state was not updated correctly. mpctx->ao_chain is
only set if playback is fully initialized, while the AO itself in
mpctx->ao can be reused across files.
Fix this by always running set_pause_state() if the pause option is
changed. Could cause new bugs since running this used to be explicitly
avoided outside of the loaded state. The handling of time_frame is
potentially worrisome.
Regression due to recent audio refactor; before that, the AO didn't have
a separate/persistent pause state.
Fixes: #8079
Since b74c09efbf, audio-only files let you seek to arbitrary points
beyond the end of the file (but still displayed the time clamped to the
nominal file duration). This was confusing and just not wanted. The
reason is probably that the commit removed setting the audio PTS for
data before the seek target, so if you seek past the end of the file,
the audio PTS is never set. This in turn means the logic to determine
the current playback time has no PTS at all, and thus falls back to the
seek PTS.
This happened in the past for other reasons (like efe43d768f). I have
enough of this, so I'm just changing the code to clamp the seek
timestamp to a "known" range. Do this when seeking ends, because in the
fallback case, the playback time shouldn't be stuck at e.g. "end +
seek_argument". Also do it when initiating a new seek (mp_seek), because
if the previous seek hasn't finished yet, it shouldn't add them up and
allow it to go "out of range" either. The latter is especially relevant
for hr-seeks.
Doing this clamping is problematic because the duration is a possibly
invalid value from the demuxer, or just missing. Especially with
timestamp resets, fun sometimes happens, and in these situations it
might be better not to clamp.
One could argue you should just use the last audio timestamp returned by
the decoder or demuxer (even if that directly conflicts with --end), but
that sounds even more hairy.
In summary: what a dumb waste of time, what the fuck.
Add a property that returns whether the window is focused, currently
only for X11 and Wayland.
My use cause for this is having an equivalent of pause-when-minimize.lua
for tiling window managers: make mpv play only while it's in the current
workspace or is focused (I'm fine with either one but prefer focus).
On X I do this by observing display-names, which is empty when the
rectangles of the display and mpv don't intersect, but on Wayland its
value doesn't change when mpv leaves the current workspace (and the same
check doesn't work since the geometries still intersect).
This could later be made writable as requested in #6252.
Note that on Wayland se shouldn't consider an unactivated window with
keyboard input focused.
The wlroots compositors I tested set activated after changing the
keyboard focus, so if you set wl->focused only in
keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the
"has_keyboard_input" member, focused isn't set to true when first
opening mpv until you focus another window and focus mpv again.
Conversely, if that order can't be assumed for all compositors, we
should toggle wl->focused when necessary in keyboard_handle_enter() and
keyboard_handle_leave() as well as in handle_toplevel_config().
The render API replaced the opengl_cb API over 2 years ago. Since then,
the opengl_cb API was emulated on top of the render API. While it would
probably be reasonable to emulate these APIs until they're removed in an
eventual libmpv 2.0 bump, I have some non-technical reasons to disable
the API now.
The API stubs remain; they're needed for formal ABI compatibility.
If you encode to e.g. an audio-only format, then video is disabled
automatically. This also takes care of the very cryptic error message.
It says "[vo/lavc] codec for video not found". Sort of true, but
obscures the real problem if it's e.g. an audio-only format.
I don't see the point of this. Not doing it may defer an error to later.
That's OK? For now, it seems better to reduce the encoding internal API.
If someone can demonstrate that this is needed, I might reimplement it
in a different way.
Since this is a messy and fragile mechanism, I want it logged (even if
it's somewhat in conflict with the verbose logging policy). On the other
hand, it's unconditionally logged on every playloop iteration. So add
some nonsense to log it only on progress.
Just for the redundant message. The function which is called here,
ao_drain(), does not care in which state it is called, and already
handled this gracefully.
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
This can happen if a file contains headers only, or if decoding of all
data failed, and such. Interestingly, it also happened when doing "mpv
--loop emptyfile.png", because demux_mf still detects file formats by
file extension.
In this situation, the player burned a lot of CPU by restarting playback
after doing nothing. Although such "degenerate" behavior can't be
avoided in all situations (what if you loop a file with 1 audio
sample?), detecting this seems to make sense.
For now, this actually decrements the loop count by 1, and then errors
out with a warning. Works for --loop and --ab-loop, while
--loop-playlist already avoids this situation with an existing
mechanism.
This allows users to control whether full dialogue subtitles are displayed
with an audio track already in their preferred subtitle language.
Additionally, this improves handling for the forced flag, automatically
selecting between forced and unforced subtitle streams based on the user's
settings and the selected audio.
lua/js utils.get_env_list() uses `environ' which was ANSI, thus
it broke any unicode names/values.
mpv already has an internal utf8_environ for win32, but it's used
only at the getenv(..) wrapper and not exposed in itself, and also it
has lazy initialization - on first getenv() call.
Now `environ' maps to a function which ensures initialization while
keeping it an l-value (like posix expects).
The cost of this fuglyness is that files should include osdep/io.h
(which now declares environ as extern) rather than declaring it
themselves, or else the build will break on mingw.
This was a vague idea how to handle passing byte arrays from Lua to the
mpv command interface in a somewhat reasonable way. The idea was
cancelled, but leave the Lua part of it, since it might get useful
later, and prevents passing (and silently cutting off) such byte
strings.
Barely tested, let's say not tested at all.
Make it possible to feed a string to stdin of a subprocess. Out of
laziness, it can't be an arbitrary byte string. (Would require adding an
option type that takes in a Lua byte string.)
Do not set stdin of a subprocess to fd 0 (i.e. mpv's stdin) anymore,
because it makes things more consistent. Enabling stdin didn't make too
much sense in the first place, so this behavior change seems
justifiable.
win32 support missing.
Fixes: #8003
The subtitle list is returned in randomized order, because a table (i.e.
JSON object) is used. To make the order stable across repeated
invocations, sort it by language.
Options like --sub-ass-force-style and others could not be changed at
runtime (the changes didn't take any effect). Fix this by using the
brutal approach, and completely reinit the subtitle state when this
happens. Maybe a bit clunky, but for now I'd rather not put more effort
into this.
Fixes: #7689
Requested. Should be good for simple use cases. "sub2" is technically
inconsistent (since the option is called --secondary-sid), but fuck the
consistent name.
Uses the mechanism introduced in the previous commit. The hope was to
make auto-profiles easier to use, and to get rid of the need for
manually created inverse profiles. Not sure if the end result is useful.
Make it possible to restore from profiles by backing up the option
values before profile application. This is sort of like unapplying a
profile. Since there might be multiple ways to do this, a profile needs
to explicitly provide the "profile-restore" option, which specifies how
exactly this should be done.
This is a big mess. There is not natural way to do this. Profile
application is "destructive" and simply changes the values of the
options. Maybe one could argue that the option system should have
hierarchical "overlays" of profiles instead, where unset options will
use the value of the lower profiles. Options set interactively by the
user would be the top profile. Default values would be in the lowest
profile. You could unapply a profile by simply removing it from this
overlay stack.
But uh, let's not, so here's something stupid. It reuses some code used
for file local options to reduce code size. At least the overlay idea
would still be possible in theory, and could be added as another
profile-restore mode.
This is used by the following commit.
The callback now gets an object argument with defer/cont functions.
Like the lua code, the behavior is that each hook event allows at
most one continue, but nothing enforces the order of continuations
if more hook events arrive before prior ones were continued - which
is possible now with the defer option, but wasn't possible before
(continuation was synchronous from the hook event handler).
The property observation mechanism is fairly asynchronous to the player
core, and Lua scripts also are (they run in a separate thread). This may
sometimes lead to profiles being applied when it's too load.
For example, you may want to change network options depending on the
input URL - but most of these options would have to be set before the
HTTP access is made. But it could happen that the profile, and thus the
option, was applied at an slightly but arbitrary later time.
This is generally not fixable. But for the most important use-cases,
such as applying changes before media opening or playback
initialization, we can use some of the defined hooks.
Hooks make it synchronous again, by allowing API users (such as scripts)
to block the core because it continues with loading.
For this we simply don't continue a given hook, until we receive an idle
event, and have applied all changes. The idle event is in general used
to wait for property change notifications to settle down. Some of this
relies on the subtle ways guarantees are (maybe) given. See commit
ba70b150fb for the messy details. I'm not quite sure whether it
actually works, because I can't be bothered to read and understand my
bullshit from half a year ago. Should provide at least some improvement,
though.
This can now opt to not continue a hook after the hook callback returns.
This makes it easier for scripts, and may make it unnecessary to run
reentrant event loops etc. for scripts that want to wait before
continuing while still running the event loop.
This is taken from a somewhat older proof-of-concept script. The basic
idea, and most of the implementation, is still the same. The way the
profiles are actually defined changed.
I still feel bad about this being a Lua script, and running user
expressions as Lua code in a vaguely defined environment, but I guess as
far as balance of effort/maintenance/results goes, this is fine.
It's a bit bloated (the Lua scripting state is at least 150KB or so in
total), so in order to enable this by default, I decided it should
unload itself by default if no auto-profiles are used. (And currently,
it does not actually rescan the profile list if a new config file is
loaded some time later, so the script would do nothing anyway if no auto
profiles were defined.)
This still requires defining inverse profiles for "unapplying" a
profile. Also this is still somewhat racy. Both will probably be
alleviated to some degree in the future.
Add env and detach arguments. This means the command.c code must use the
"new" mp_subprocess2(). So also take this as an opportunity to clean up.
win32 support gets broken by it, because it never made the switch to the
newer function.
The new detach parameter makes the "run" command fully redundant, but I
guess we'll keep it for simplicity. But change its implementation to use
mp_subprocess2() (couldn't do this earlier, because win32).
Privately, I'm going to use the "env" argument to add a key binding that
starts a shell with a FILE environment variable set to the currently
playing file, so this is very useful to me.
Note: breaks windows, so for example youtube-dl on windows will not work
anymore. mp_subprocess2() has to be implemented. The old functions are
gone, and subprocess-win.c is not built anymore. It will probably work
on Cygwin.
Commit fcf0b80dc9 fixed this the first time. Commit 85576f31a9
"accidentally" removed this code again. The commit message justifying
the removal is correct, except it doesn't take other side-effects of the
state machine into account. I obviously didn't remember what exactly
this was about. So add a comment explaining it this time.
Just apply it again; the thing the latter commit fixed still works.
Fixes: #7819