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Commit Graph

3782 Commits

Author SHA1 Message Date
wm4
16145ff43f libvo, libao: remove useless video and audio output drivers
Some of these have only limited use, and some of these have no use at
all. Remove them. They make maintainance harder and nobody needs them.
It's possible that many of the removed drivers were very useful a dozen
of years ago, but now it's 2012.

Note that some of these could be added back, in case they were more
useful than I thought. But right now, they are just a burden.

Reason for removal for each module:
    vo_3dfx, vo_dfbmga, vo_dxr3, vo_ivtv, vo_mga, vo_s3fb,
    vo_tdfxfb, vo_xmga, vo_tdfx_vid:
        All of these are for very specific and outdated hardware. Some
        of them require non-standard kernel drivers or do direct HW
        access.
    vo_dga: the most crappy and ancient way to get fast output on X.
    vo_aa: there's vo_caca for the same purpose.
    vo_ggi: this never lived, and is entirely useless.
    vo_mpegpes: for DVB cards, I can't test this and it's crappy.
    vo_fbdev, vo_fbdev2: there's vo_directfb2
    vo_bl: what is this even? But it's neither important, nor alive.
    vo_svga, vo_vesa: you want to use this? You can't be serious.
    vo_wii: I can't test this, and who the hell uses this?
    vo_xvr100: some Sun thing.
    vo_xover: only useful in connection with xvr100.
    ao_nas: still alive, but I doubt it has any meaning today.
    ao_sun: Sun.
    ao_win32: use ao_dsound or ao_portaudio instead.
    ao_ivtv: removed along vo_ivtv.

Also get rid of anything SDL related. SDL 1.x is total crap for video
output, and will be replaced with SDL 2.x soon (perhaps), so if you
want to use SDL, write output drivers for SDL 2.x.

Additionally, I accidentally damaged Sun support, which made me
completely remove Sun/Solaris support. Nobody cares about this anyway.

Some left overs from previous commits removing modules were cleaned up.
2012-07-28 20:44:59 +02:00
wm4
f53dcf163d build: remove bin_to_header.py and use TOOLS/file2string.py instead
TOOLS/file2string.py was recently added upstream, so bin_to_header.py
is not needed anymore. Also fix vo_gl3.c, since file2string.py works
slightly different from my script.
2012-07-28 20:44:07 +02:00
wm4
51e198c2a1 Merge remote-tracking branch 'origin/master'
Conflicts:
	.gitignore
	bstr.c
	cfg-mplayer.h
	defaultopts.c
	libvo/video_out.c

The conflict in bstr.c is due to uau adding a bstr_getline function in
commit 2ba8b91a97. This function already existed in this branch.
While uau's function is obviously derived from mine, it's incompatible.
His function preserves line breaks, while mine strips them. Add a
bstr_strip_linebreaks function, fix all other uses of bstr_getline, and
pick uau's implementation.

In .gitignore, change vo_gl3_shaders.h to use an absolute path
additional to resolving the merge conflict.
2012-07-28 17:24:05 +02:00
Stefano Pigozzi
7dfaaa9510 vo_sharedbuffer: remove from autoprobe list
This video output is headless and only intended to work with GUIs
explicitly asking for it. This makes it useless to have it in the
autoprobe list.
2012-07-27 16:53:57 +03:00
Stefano Pigozzi
02add991fb vo_corevideo, vo_sharedbuffer: put private state in vo->priv
These VOs were already using a struct for all private data but the
struct variable itself was static. Change them to store the address in
vo->priv. Also change them to use the new automatic private data
allocation and option parsing mechanism.
2012-07-27 16:52:22 +03:00
Uoti Urpala
31458a51b5 vo_vdpau: disable refresh-aware frame timing when composited
Under a compositing window manager the current VDPAU implementation
behaves differently than without it. Frame flip timing info becomes
incorrect (I guess it only reflects when the frame was sent to the
compositor, not when it was actually shown), and there is no
limitation to at most one frame switch per refresh like without
compositing. Detect whether a compositing window manager is active and
disable refresh-aware frame timing and dropping in this case,
similarly to what fps=-1 would do. This behavior can be controlled
with the new suboption "composite-detect".

Disabling the refresh-aware logic makes timing somewhat less accurate.
Because the video switch rate limit isn't there, the lack of frame
dropping on player side does not impose a hard limit on video FPS, but
does reduce performance somewhat as redundant frames are drawn in
memory.

The existence of a compositing window manager does not guarantee that
the current window is actually composited, so the current check is not
foolproof. In particular, some WMs have support for a "unredirect
fullscreen windows" option. Support for such things could be improved.
2012-07-27 03:40:38 +03:00
Uoti Urpala
0a1fc392b4 vo_vdpau: fix possible crash after preemption
Preemption recovery code could change the vc->vdp pointer when
recreating the VDPAU device. However, some other code cached the value
of vc->vdp in local variables over calls to handle_preemption(), and
could then crash when using the stale value later. Make the device
creation code keep the same vc->vdp instead of freeing and
reallocating it, so that the old pointer value is never invalidated
now.
2012-07-16 21:08:42 +03:00
Uoti Urpala
39a45c7a17 build: use python3 to generate some files previously in git
Some files used during build are generated with Python scripts in
TOOLS/. Before, the generated files were included in the git tree.
Start creating them at build time. This introduces a build-dependency
on python3.

The files in question are:
libvo/vdpau_template.c
libmpdemux/ebml_types.h
libmpdemux/ebml_defs.c
2012-07-16 21:08:42 +03:00
Uoti Urpala
9426c5f92a VO: implement shared option handling, use for vdpau
Add infrastructure that allows VOs to specify the suboptions they
take, and get the values directly parsed into their private struct.
The option functionality available with the new system is the same as
for top-level player options. Convert vo_vdpau to use the new system
instead of the old subopt_helper.
2012-07-16 21:08:42 +03:00
Stefano Pigozzi
dd77d9e912 cocoa: return the real CGLPixelFormatObj
vo_cocoa_cgl_pixel_format is returning a cached CGLPixelFormatObj.
Return the current one by querying the OpenGL context.
2012-05-15 10:37:58 +02:00
Stefano Pigozzi
f47f741c5e cocoa: don't request a depth buffer size 2012-05-15 10:37:58 +02:00
Stefano Pigozzi
77be8b1240 cocoa: gl3: make window creation fail on <10.7
Versions of OSX prior to 10.7 do not support OpenGL 3. Fail the window
creation when that is the case.
2012-05-15 10:37:58 +02:00
Stefano Pigozzi
43337db0a4 cocoa: gl3: support querying of colors bit depth
Add support for querying the bit depth of the colors from the OpenGL
context. This allows to perform dithering correctly.
2012-05-15 10:37:58 +02:00
Stefano Pigozzi
4a2bd440dd cocoa: handle failure on pixel format creation
This didn't make any difference on with OpenGL 2.1, but with the
introduction of OpenGL3.2 it's possible for the pixel format creation to
fail (if OpenGL3.2 is not supported).

This code handles the failure case accordingly.
2012-05-14 16:28:43 +02:00
wm4
4add4f708e screenshot, vo_png: fix dependency on sizeof(AVFrame)
In order to stay binary compatible with libavcodec, applications should
not dependent on sizeof(AVFrame). This means allocating AVFrame on the
stack is not allowed, and the function avcodec_alloc_frame() must be
used to allocate an AVFrame instead.

Partially based on a patch by uau.
2012-04-29 10:01:55 +02:00
wm4
97ac824124 Merge remote-tracking branch 'origin/master'
Conflicts:
	bstr.c
	bstr.h
	libvo/cocoa_common.m
	libvo/gl_common.c
	libvo/video_out.c
	mplayer.c
	screenshot.c
	sub/subassconvert.c

Merge of cocoa_common.m done by pigoz.

Picking my version of screenshot.c. The fix in commit aadf1002f8 will
be redone in a follow-up commit, as the original commit causes too many
conflicts with the work done locally in this branch, and other work in
progress.
2012-04-29 10:01:28 +02:00
Stefano Pigozzi
4251af8d5d cocoa_common: fix problems with alt-tab window changes
Fix alt tabbing to another window in the same workspace. The player
window stayed on top because of a missing call to orderBack:.

Fix alt tabbing to the player window from a different workspace. The
window didn't get activated. Turns out that you must call
makeKeyAndOrderFront: before setLevel: or setPresentationOptions: or
the window will not properly ask for focus.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
d3da92aea4 cocoa_common, gl_common: add OSX specific getProcAddress
Run dlopen on the OpenGL dynamic library instead of on the binary.
This should prevent crashes due to function conflicts when X11/lGL is
linked.

Remove mutual exclusion of the X11 and Cocoa backends.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
86790494d3 OSX, input: implement wakeup in response to Cocoa events
Add code to wake up the select() call in input.c when an OSX event is
available and a Cocoa OpenGL backend is initialized.

Fixes the slow response to input or other events in Cocoa-based VOs
during long select() sleeps (e.g., when mplayer2 is paused) introduced
by commit 7040968.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
9646208cc6 vo_sharedbuffer: add this video output
This OSX video output is replaces the previous shared_buffer mode of
vo_corevideo. It manages a shared buffer and a Cocoa distributed
object to communicate with GUIs.

Splitting this code into a separate VO allows to get rid of harmful
code coupling, performance inefficiencies (useless image memory
copies) and ugly code (big if-else conditionals).
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
768e06b0ac vo_corevideo: restructure this video output
Restructure this video output to be similar to vo_gl, even if simpler
and less feature complete (for example it's still missing EOSD
support). Ideally, it should act as a decent fallback in the case
where something breaks in the OSX support of vo_gl.

Here's a summary of what changed:

 * Remove the shared buffer code since it wasn't using any function
   from the CoreVideo API. Moreover, its presence in vo_corevideo was
   forcing the non-GUI related code to perform more image copies than
   necessary. Equivalent shared-buffer functionality will be added in
   a separate new VO in the next commit (this means OSX GUIs will need
   to specify a different VO).

 * Clean up the code to conform a bit more to the mplayer2
   conventions. Enforce 80 column wrapping, use a private struct for
   file variables, use the new libvo api.

 * Add OSD rendering using OpenGL instead of writing directly on the
   video image data.

 * Simplify the logic for the rendering function when dealing with
   panscan.

 * Add VOCTRL_REDRAW_FRAME support.

 * Add colormatrix support by using the built-in API provided by
   CoreVideo.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
d12b9b611a vo_corevideo: use cocoa_common to display the window
Change vo_corevideo to use cocoa_common to create and manage the
window. This doesn't affect external OSX GUIs, since they don't use
vo_corevideo window management, but only read the image data from the
shared buffer.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
237f44db44 vo_corevideo: use soft tabs (4 spaces) 2012-04-26 21:03:10 +03:00
wm4
6bee9a8158 vo_directx: clear panscan borders in windowed mode
The window size is normally clipped against desktop size due to the
usage of WM_SIZING in w32_common.c. This is a useful (if accidental)
feature, but vo_directx didn't handle it well: the areas not covered
by video were filled with the colorkey, which looked ugly.
Explicitly clear these borders with black.
2012-04-24 01:28:09 +02:00
wm4
149d98d244 vo_gl: reject MS Windows native OpenGL as software rasterizer
If the graphics driver doesn't provide its own OpenGL implementation,
applications get Microsoft's OpenGL emulation. Even if it should be the
case that it's not strictly a software renderer, it provides OpenGL 1.1
only, no shaders in any form, and has other limitations that make it
almost completely useless for mplayer.
2012-04-24 01:27:00 +02:00
wm4
025caa9fb5 vo_gl: refuse to use software renderer, unless explicitly requested
vo_gl will now fail at initialization if a software renderer is
detected. This is the same behavior as vo_gl_nosw. Making this the
default behavior is preferable, because it will simplify positioning
vo_gl in the VO autoprobe list (video_out_drivers[]). Also, vo_gl_nosw
exists only if X11 support is configured.

Move gl in place of gl_nosw. Add the "sw" suboption to vo_gl to allow
using vo_gl even if a software renderer is detected.

vo_gl_nosw is now completely equivalent to vo_gl. It is kept in order
not to break too many user configurations, but should be considered
deprecated.
2012-04-24 01:25:33 +02:00
wm4
70fe8d12fa win32: don't crash if vo_w32_uninit() is called without vo_w32_init()
This is a recent regression. At least vo_direct3d uses vo_w32_uninit()
in this way, and crashed if initialization failed at an early point.
2012-04-24 01:25:10 +02:00
wm4
ad20cf4131 gl_common: do not call glXGetClientString() and glXGetServerString()
Only call glXGetClientString(), which contains all supported GLX
extensions. Extensions only returned by glXGetClientString() or
glXGetServerString() are not necessarily actually supported.

This essentially reverts svn commit 29721 (git fe3b9a88ce62ab). It is
not known whether this commit actually fixed anything, such as working
around a broken OpenGL driver.
2012-04-16 21:49:02 +02:00
wm4
b6b09b23f6 win32: fix handling of AltGr
Windows implicitly enables Ctrl+Alt on AltGr. These modifiers are
unwanted for keys that have special mappings on AltGr.

Add warning about different behavior on wine.
2012-04-14 18:29:28 +02:00
wm4
3bb456b14d win32: simplify icon loading
I have no idea why the code used this roundabout method.
Also detab mplayer.rc.
2012-04-14 17:03:11 +02:00
wm4
923f353d2a win32: move global variables into a struct & some refactoring
This reflects the changes done to x11_common in mplayer2 some years
ago. It makes it possible to open multiple VOs at once.

The removed defines are probably for ancient versions of MinGW with
incomplete headers.

Remove some minor code duplication.
2012-04-14 17:03:11 +02:00
wm4
8c041127d1 win32: use GetKeyState() instead of maintaining the state manually 2012-04-14 17:02:03 +02:00
wm4
47371bdb94 Merge remote-tracking branch 'origin/master'
Conflicts:
	libvo/vo_kva.c
2012-04-13 17:45:27 +02:00
wm4
4dc0e54d4f win32: prevent modifier keys from getting stuck
Especially Alt would get stuck when using Alt+Tab to change focus.
Apparently Windows doesn't send an appropriate key up message. Solve
this by resetting the modifier state on focus change.
2012-04-13 17:27:18 +02:00
wm4
1d527f0cf2 win32: make F10 key not enter the window menu
Normally, F10 enters the window menu (it's invisible at first, and the
blocking/recursive message handling by Windows makes it look like
mplayer was paused, without much visual indication). Stop this almost
completely useless behavior by signalling Windows that the F10 key was
handled. This makes the F10 key usable as normal mplayer shortcut.

This is probably still somewhat questionable.
2012-04-07 15:46:36 +02:00
wm4
440797ca71 win32: fix behavior of enter key
Windows sends the same character code on CTRL+Enter and CTRL+J. I'm not
sure what's the proper way to deal with this, but the hack added with
this commit seems to work fine.

Just to be sure, don't forward the modified wParam to DefWindowProc.
Add the missing "break;" in the switch statement, which sometimes
produced bogus mouse button events.
Fix the F12 key, which wasn't mapped correctly due to a typo.
2012-04-07 14:47:06 +02:00
reimar
1020ae516b vo_directx: do not do aspect scaling in windowed mode.
This matches behaviour of other vos.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34840 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-04-06 23:56:31 +02:00
wm4
a659429f86 win32: use more unicode functions
Use the *W variants instead of the implicit *A functions. (One could
define the UNICODE macro to switch the functions without suffix from
A to W, but I'm too lazy to figure out how portable that is, etc.)

Also make sure io.h defines a unicode aware printf().
2012-04-06 23:56:30 +02:00
wm4
ce7562705e win32: support key modifiers (shift, ctrl, alt)
Support for this is rather simple, and some combinations of modifiers
and keys don't work. For example, Ctrl+Alt+character is not supported,
because Windows doesn't emit a WM_CHAR in this case.

Also add support for the pause and print screen keys. Remove the
pointless KEY_CTRL translation. Remove KEY_CTRL altogether, because it
was not clear what it was actually supposed to mean.
2012-04-06 23:56:30 +02:00
Uoti Urpala
e2fc1f640f build: remove OS/2 support 2012-04-06 17:45:56 +03:00
wm4
1aa2e36122 Merge remote-tracking branch 'origin/master'
Conflicts:
	bstr.c
	bstr.h
	etc/input.conf
	input/input.c
	input/input.h
	libao2/ao_pulse.c
	libmpcodecs/vf_ass.c
	libmpcodecs/vf_vo.c
	libvo/gl_common.c
	libvo/x11_common.c
	mixer.c
	mixer.h
	mplayer.c
2012-04-01 22:52:33 +02:00
wm4
fea8c85c85 gl_common: minor cleanup/refactor
Remove all platform/GUI specific includes from gl_common.h. Get rid of
the ugly union in MPGLContext. Use function pointers instead of an
ifdef ridden switch statement in uninit_mpglcontext(). Always include
glext.h, not only on Windows.

None of this should actually change any functionality.
2012-03-31 02:58:53 +02:00
wm4
4b883505f6 gl_common: remove unused glValName()
Using helper programs like apitrace is better for debugging.
2012-03-31 02:58:53 +02:00
wm4
8793a4c77b gl_common: move header hacks into gl_header_fixes.h
Keep this horrible (but unfortunately necessary) kludge out of the main
code.
2012-03-31 02:58:53 +02:00
wm4
98052873da libvo: add vo_gl3
This new vo is heavily based on vo_gl.c. It provides better scale
filters, dithering, and optional color management with LittleCMS2.
It requires OpenGL 3.

Many features are enabled by default, so it will be slower than vo_gl.
However, it can be tuned to behave almost as vo_gl.
2012-03-31 02:58:52 +02:00
Stefano Pigozzi
b00c1335c8 gl_common: cocoa: add OpenGL 3.2 context creation code
Add a new option to the cocoa window creation code in order to decide
which OpenGL context to create.
2012-03-31 02:58:52 +02:00
wm4
35c29bdd52 gl_common: slightly change win32 GL 3 context creation
The code used OpenGL 3 specific functions for querying the extension
string when the actual GL 3 context wasn't created yet. This appears to
work fine on nVidia, but could break otherwise. Remove the offending
getFunctions call and retrieve the needed function pointer manually.
(This way the wglCreateContextAttribsARB function pointer can be removed
from struct GL too.)

(Amusingly exposes a wine bug; they made the same mistake.)

Explicitly check the extension string whether the function is available,
although this probably doesn't matter in practice.

Also retrieve bit depth information on win32.
2012-03-31 02:58:52 +02:00
Kovensky
59125ce71e gl_common: OpenGL 3.x context support on windows
Also include GL/glext.h on windows:

Mingw's (and cygwin's) GL/gl.h has GL/glext.h's inclusion commented
out for some reason. Their glext.h is also ancient, so do yourself
a favor and replace your GL/glext.h with the one from
http://www.opengl.org/registry/api/glext.h .

A workaround is needed for NVidia's broken wglCreateContextAtrribsARB:

It'll return an error if the requested OpenGL version is previous to
3.2 *and* you request a profile... which is exactly *not* what the
wgl_create_context spec says should happen.

Handle it by removing the profile request from attribs[] and retrying
the context creation once more if the first try fails.

And after my first foray into OpenGL I already find a driver quirk.
Oh well.
2012-03-31 02:58:52 +02:00
wm4
666915a6f0 gl_common: add OpenGL 3.x context creation
Also add a bunch of GL functions to the function loader, which will be
needed by vo_gl3. Remove some unused legacy GL functions from the
loader.

Use the proper name for glGetProgramivARB. glGetProgramiv is a different
and incompatible function. The ARB variant is used for ARB shaders,
while the proper one is for GLSL.
2012-03-31 02:58:52 +02:00
wm4
c161d31eed vo_direct3d: fix crash when using RGB formats
The function mp_get_yuv2rgb_coeffs() expects valid values for
input_bits.

When using RGB formats, input_bits is outside the range of what
mp_get_yuv2rgb_coeffs() expects. This doesn't matter since we don't
use the result of that function in the RGB case, but it triggered an
assertion.

This is a regression from commit a816810266,
"vo_gl: improve 10-bit YUV->RGB conversion accuracy slightly".
2012-03-26 04:12:26 +02:00