1
0
mirror of https://github.com/mpv-player/mpv synced 2024-12-23 23:32:26 +00:00
Commit Graph

33247 Commits

Author SHA1 Message Date
Uoti Urpala
74ad0b4284 stream_pvr: fix field size / snprintf size mismatch
struct station_elem_s had a field "name[8]", but the rest of the code
used PVR_STATION_NAME_SIZE as field size in snprintf and some other
calls accessing the field. Change the field size to
PVR_STATION_NAME_SIZE so it matches the accesses.
2012-04-11 03:56:30 +03:00
wm4
086d0381f0 ao_coreaudio: fix partial volume control
If digital pass-through is used, this supported setting the volume
(just mute, actually), but not getting the volume. This will probably
lead to a stuck mute state in the mplayer frontend. Make the code
respond to volume queries even if digital pass-through is used.
2012-04-11 03:56:30 +03:00
wm4
fc8db0ca88 ao_pulse: support native mute control 2012-04-11 03:56:30 +03:00
wm4
b5636c3ac6 ao_alsa: support native mute control 2012-04-11 03:56:30 +03:00
Uoti Urpala
39aa7d9846 mixer: support native audio driver mute
Make mixer support setting the mute attribute at audio driver level,
if one exists separately from volume. As of this commit, no libao2
driver exposes such an attribute yet; that will be added in later
commits.

Since the mute status can now be set externally, it's no longer
completely obvious when the player should automatically disable mute
when uninitializing an audio output. The implemented behavior is to
turn mute off at uninitialization if we turned it on and haven't
noticed it turn off (by external means) since.
2012-04-11 03:56:28 +03:00
Uoti Urpala
9624f10aa8 audio: fix unmute-at-end logic
The player tried to disable mute before exiting, so that if mute is
emulated by setting volume to 0 and the volume setting is a
system-global one, we don't leave it at 0. However, the logic doing
this at process exit was flawed, as volume settings are handled by
audio output instances and the audio output that set the mute state
may have been closed earlier. Trying to write reliably working logic
that restores volume at exit only would be tricky, so change the code
to always unmute an audio driver before closing it and restore mute
status if one is opened again later.
2012-04-11 03:52:34 +03:00
Uoti Urpala
e29cb8f323 audio: restore balance setting after reinit
Restore the audio balance setting when the audio chain is
reinitialized (also after switching to another file).

Also add a note about the balance code being seriously buggy.
2012-04-11 03:50:33 +03:00
Uoti Urpala
87dad2a470 audio: restore volume setting after AO reinit if needed
MPlayer volume control was originally implemented with the assumption
that it controls a system-wide volume setting which keeps its value
even if a process closes and reopens the audio device. However, this
is not actually true for --softvol mode or some audio output APIs that
only consider volume as a per-client setting for software mixing. This
could have annoying results, as the volume would be reset to a default
value if the AO was closed and reopened, for example whem moving to a
new file or crossing ordered chapter boundaries. Add code to set the
previous volume again after audio reinitialization if the current
audio chain is known to behave this way (softvol active or the AO
driver is known to not keep persistent volume externally).

This also avoids an inconsistency with the mute flag. The frontend
assumed the mute status is persistent across file changes, but it
could be similarly lost.

The audio drivers that are assumed to not keep persistent volume are:
coreaudio, dsound, esd, nas, openal, sdl. None of these changes have
been tested. I'm guessing that ESD and NAS do per-connection
non-persistent volume settings.

Partially based on code by wm4.
2012-04-11 03:50:31 +03:00
Uoti Urpala
157a6c1e83 audio: mixer: change logic for AOs with no volume control
The volume filter was automatically inserted if setting AO volume
failed. Remove that logic, and instead enable softvol mode fully if
querying current volume (which will happen before any set attempts)
fails. Fully switching to softvol mode is more robust, and any case
where the behavior would differ (the behavior is neither that both
querying/setting always work nor that both always fail) would have
been buggy.
2012-04-11 03:35:53 +03:00
Uoti Urpala
7807f46cd1 audio: keep volume level internally (not only in AO)
Current volume was always queried from the the audio output driver (or
filter in case of --softvol). The only case where it was stored on
mixer level was that when turning off mute, volume was set to the
value it had before mute was activated. Change the mixer code to
always store the current target volume internally. It still checks for
significant changes from external sources and resets the internal
value in that case.

The main functionality changes are:

Volume will now be kept separately from mute status. Increasing or
decreasing volume will now change it relative to the original value
before mute, even if mute is implemented by setting AO level volume to
0. Volume changes no longer automatically disable mute. The exception
is relative changes up (like the volume increase key in default
keybindings); that's the only case which still disables mute.

Keeping the value internally avoids problems with granularity of
possible volume values supported by AO. Increase/decrease keys could
work unsymmetrically, or when specifying a smaller than default
--volstep, even fail completely. In one case occurring in practice, if
the AO only supports changing volume in steps of about 2 and rounds
down the requested volume, then volume down key would decrease by 4
but volume up would increase by 2 (previous volume plus or minus the
default change of 3, rounded down to a multiple of 2). Now, the
internal value will keep full precision.
2012-04-11 00:13:11 +03:00
Uoti Urpala
3a01606dc0 libao2: change control() types to enum, remove unused ones
Change the audio driver control() command argument from "int" to "enum
aocontrol". Remove unused control types (SET_DEVICE, GET_DEVICE,
QUERY_FORMAT, SET_PLUGIN_DRIVER, SET_PLUGIN_LIST). The QUERY_FORMAT
one looks like there's a possibility such functionality could be
useful in the future, but as ao_oss was the only driver to have an
actual implementation of it, the current code wasn't worth keeping.
2012-04-08 16:35:09 +03:00
wm4
485f439cfe ao_alsa: use "Master" mixer channel instead of "PCM" by default
Do this, because the "Master" channel normally provides proper mute
control.

The old default can be forced with: --mixer-channel=PCM
2012-04-08 16:17:35 +03:00
Uoti Urpala
e2fc1f640f build: remove OS/2 support 2012-04-06 17:45:56 +03:00
Uoti Urpala
b93ed27836 input: stop trying to read terminal input on EOF
Stop trying to read terminal input if a read attempt returns EOF. The
most important case where this matters is when someone runs the player
with stdin redirected from /dev/null and without specifying
--no-consolecontrols. This used to cause 100% CPU load while paused,
as select() would continuously trigger on stdin (the need for
--no-consolecontrols was not apparent to people with older mplayer
versions, as input reading was less efficient and latencies like
hardcoded sleeps kept CPU use well below 100%). Now this will only
cause a "Dead key input" error message.
2012-04-06 14:34:56 +03:00
Uoti Urpala
87ae9d3e45 core: in VO flip timing, recheck time after OSD draw
Make the code read current real time again after drawing OSD. This
ensures time taken in OSD drawing is properly deducted from the
duration of the following sleep. The main practical effect is to avoid
the A-V field on the status line staying at a value a couple of
milliseconds above 0 (depending on VO).
2012-04-05 17:08:42 +03:00
Uoti Urpala
f045c1552e core: fix problems in video EOF detection
Fix a missing check that could sometimes result in video frames being
shown after specified end pts (end of timeline segment or --endpos).

Fix mistaken video EOF detection after aspect change in video stream,
when there is no current valid visible frame but the next frame is
already buffered in VO.
2012-04-05 17:03:27 +03:00
Uoti Urpala
8cd71527ad stream_vstream: fix vstream_error format string
Code printing a variable already-formatted string passed it to mp_msg
as the format string argument. Use "%s" instead.
2012-04-01 17:35:01 +03:00
Uoti Urpala
81de9a52d0 ao_pulse: add hacks to work around seek problems
pa_stream_flush() seems to work pretty badly in general. The visible
symptoms included at least old audio continuing for a significant time
after the call, and bogus latency reporting causing temporary video
freezes after a seek. Add some hacks to work around these problems.
The result seems to work most of the time on my machine at least...
2012-03-26 03:55:31 +03:00
Uoti Urpala
a0de4bc500 ao_pulse, core: make pulse thread wake up core for more data
For ao_pulse, the current latency is not a good indicator of how soon
the AO requires new data to avoid underflow. Add an internal pipe that
can be used to wake up the input loop from select(), and make the
pulseaudio main loop (which runs in a separate thread) use this
mechanism when pulse requests more data. The wakeup signal currently
contains no information about the reason for the wakup, but audio
buffers are always filled when the event loop wakes up.

Also, request a latency of 1 second from the Pulseaudio server. The
default is normally significantly higher. We don't need low latency,
while higher latency helps prevent underflows reduces need for
wakeups.
2012-03-26 03:55:31 +03:00
Uoti Urpala
4fed8ad197 ao_pulse: convert to new AO API 2012-03-26 03:55:31 +03:00
Stefano Pigozzi
9badc1d786 cocoa_common: update screen info before entering fullscreen
If the user moved the window to another screen, fullscreen mode would
still use the original screen. Fix to use the screen the window is
currently on (unless overridden by --xineramascreen).
2012-03-25 22:30:38 +03:00
Uoti Urpala
215035b31a input.c: simplify command definitions
Change command definitions to allow writing the command definition
table in more readable format.
2012-03-25 22:30:38 +03:00
Stefano Pigozzi
ae0a38ddf8 macosx_finder_args: use a custom logfile instead of system.log
Change the macosx_finder_args function so that when mplayer2 is
invoked from the Finder in a Mac application bundle, it redirects the
output to ~/Library/Logs/mplayer2.log instead of cluttering the global
system.log.

This doesn't affect terminal use which keeps writing to stdout and
stderr.
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
19458020a6 VO: move gl+cocoa before corevideo in default VO order
The gl video output is faster and has more features than corevideo, so
it should be preferred on mac osx.

This doesn't affect GUI compatibility because they specify the
corevideo video output along with the suboptions for the shared buffer
name to mmap in.
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
e37d7b1452 configure: disable X11 opengl backend if Cocoa is enabled
The recommended way to get function pointers to the functions in the
OpenGL library is through dlopen/dlsym/dlclose. This causes problems
in the Cocoa OpenGL backend when -lGL (X11's OpenGL headers) is linked
to the binary together with -framework OpenGL.
The linked OpenGL symbols are always from -lGL, causing all the
function pointers to point to null when getFunctions is called against
a Cocoa OpenGL context.

For this reason change the configure autodetection code to disable
the vo_gl X11 backend when cocoa is active.
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
e89ea0c371 cocoa_common: add license information 2012-03-25 22:30:37 +03:00
Stefano Pigozzi
d0f0bf7fd2 vo_quartz: remove this video output
This video output is not useful anymore. It is based on Carbon to draw
the mplayer window and this has been deprecated by Apple in 10.5.

The upcoming 10.8 OSX release should deprecate most of Carbon, so it
doesn't make sense to keep vo_quartz in the codebase when there are
modern and better alternatives (vo_gl and vo_corevideo).
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
24e08eb5f2 macosx_finder_args: use cocoa instead of carbon
macosx_finder_args was using Carbon and wasn't usable any longer on
modern versions of MacOSX. This is very useful to embed mplayer in a
mac application bundle.

When using application bundles, the operating system will call the
main function with only one argument that identifies the process
serial number (this is some additional process identifier in osx other
than the pid). File open events are then dispatched to the application
through events that must be handled accordingly.
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
98d399e2f3 cocoa_common: fix double click handling
The Cocoa framework generates only a NS*MouseDown event when handling
the second click of a double click (no NS*MouseUp). If that's the case
put mouse up key in mplayer2's fifo when dealing with the MouseDown
Cocoa event.
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
09beba6e9e cocoa_common: accept window drag event from the whole window surface
Change the window to accept mouse drag events not only on the title
bar, but also on the rest of the window surface; this includes the
video area.

It looks like the changing of the window mask resets the behaviour
specified in the delegate method, probably due to some strange
interaction with NSBorderlessWindow. For this reason call
-setPresentationOptions in the -fullscreen method to remind cocoa the
behaviour we want.
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
495dde4018 options, x11+cocoa: add option --cursor-autohide-delay
Add option --cursor-autohide-delay to control the number of milliseconds
with no user interaction before the mouse cursor is hidden.

There are two negative values with useful special meanings:
* A value of -1 prevents the cursor from hiding (useful for users
  with multiple displays).
* A value of -2 prevents the cursor from showing upon activity.

The default is 1 second to keep the behaviour consistent with the
past X11 backend implementation.

Remove the vo_mouse_autohide field as it was always true.
2012-03-25 22:30:37 +03:00
wm4
f30bf73bf2 etc/input.conf: make file contents match default key bindings
There were some slight differences between what input.conf mapped, and
what was in input.c def_cmd_binds[]. Make them match.

Add some minor documentation improvements in input.cfg.

Also remove double comments ('##'), because they were confusing.
2012-03-25 22:30:37 +03:00
wm4
adf100cd49 x11: remove wskeys.h
Use the <X11/keysym.h> xlib header instead. I'm not sure why mplayer
defined these constants itself.
2012-03-25 22:30:37 +03:00
wm4
f561c19fe1 x11: input: add print and menu keys 2012-03-25 22:30:37 +03:00
wm4
7f6dae08e1 x11: add KP_Separator to key mapping
At least on some keyboards, the key between '0' and 'Enter' on the
key pad is mapped to KP_Separator. Since X11 VOs accept unicode
input, the mplayer keycode this key generates depended on the numlock
state, and with numlock enabled this mapped to an ASCII character.
This is probably not what the user wanted, since two physical keys
will always map to the same key code.

Map it to KP_DEC.
2012-03-25 22:30:37 +03:00
wm4
467817ff9f x11: allow unicode input
This change allows using non-ASCII keys with X11. These keys were ingored
before.

Technically, this creates an invisible, non-interactive input method
context. If creation fails, the code falls back to the old method, which
allows a subset of ASCII only.
2012-03-25 22:30:37 +03:00
wm4
7ea5c4c26c input: handle UTF-8 terminal input
This assumes the terminal uses UTF-8. If invalid UTF-8 is encountered (for
example because the terminal uses a legacy encoding), the code falls back
to the old method and feeds each byte as key code to the input code.

In theory, UTF-8 input could randomly fail, because the code in getch2.c
doesn't try to fill the input buffer correctly with input sequences
longer than a byte. This is a problem with the design of the existing
code.
2012-03-25 22:30:37 +03:00
wm4
166a7de4cf input: allow unicode keys and reassign internal key codes
This moves all key codes above the highest valid unicode code point
(which is 0x10FFFF). All key codes below MP_KEY_BASE now directly map
to unicode (KEY_ENTER is 13, carriage return). Configuration files
(input.conf) can contain unicode characters in UTF-8 to map non-ASCII
characters/keys.

This shouldn't change anything user visible, except that "direct key
codes" (as used in input.conf) will change their meaning.

Parts of the bstr functions taken from libavutil's GET_UTF8 and
slightly modified.
2012-03-25 22:30:37 +03:00
wm4
3e6e80a32c x11: fix setting UTF-8 window titles for some special cases
Setting the WM_NAME/WM_ICON_NAME window properties didn't always work:
apparently there are some characters that can't be represented in the X
STRING or COMPOUND_TEXT encodings, such as U+2013 EN DASH. The function
Xutf8TextListToTextProperty partially converts the string, and returns
a value different from 'Success'. This means vo_x11_set_property_string
didn't set these window properties.

On most modern window managers, this is not a problem, since these use
the _NET_WM_NAME/_NET_ICON_NAME and the UTF8_STRING encoding. Some older
WMs like IceWM don't read these, and the window title remains blank.

It's not clear what exactly we should do in this situation, but fix it
by setting set the WM_NAME/WM_ICON_NAME properties as UTF8_TEXT. This
violates the ICCCM, but at least IceWM seems to handle this well.

See also:
  http://lists.freedesktop.org/archives/xorg/2004-September/003391.html
  http://lists.freedesktop.org/archives/xorg/2004-September/003395.html
2012-03-25 22:30:37 +03:00
Stefano Pigozzi
506d9beb66 vo_gl: cocoa: add support for --ontop
Make the cocoa backend change the non-fullscreen window level
according to the value of the ontop property.
2012-03-25 22:30:37 +03:00
Uoti Urpala
06e3dc8eba timeline: subs: keep subtitle tracks in source time
Timeline handling converted the pts values from demuxed subtitles to
timeline scale. Change the code to do most subtitle handling in
original subtitle source pts, and instead convert current playback
timeline pts to those units when deciding which subtitle to show.
The main functionality changes are that now demuxed subtitles which
overlap chapter boundaries are handled correctly (at least for libass
subtitles), and external subtitles are assumed to use same pts scale
as current source (this needs improvements later).

Before, a video subtitle that had a duration continuing past the end
of the chapter would continue to be shown for the original duration,
even if the chapter ended and playback switched to a position in the
source where the subtitle shouldn't exist. Now, the subtitle will
correctly end.

Before, external subtitle files were interpreted as specifying pts
values in timeline scale. Now, they're interpreted as specifying pts
values in source file time scale, for _every_ source file. This is
probably more likely to be what the user wants for the "main" source
file in case there is one, but almost certainly not quite right for
multiple source files where the same subs could be shown over
different scenes. If the user wants them to match some main source
file, it's probably still better to have incorrect extra subs for
video from some files than to have every subtitle appearing at the
wrong time. The new code makes it easier to change the interpretation
of the subtitle times, and some configurability should be added in
the future.
2012-03-25 22:30:37 +03:00
Uoti Urpala
1ff7efe2ec vo_xv: remove direct rendering support
Direct rendering support in vo_xv (used with --dr) had at least two
problems. First, OSD drawing modified the buffers; this meant that
if the buffers were used for reference frames there would be video
corruption. I don't think "performance optimization" with this level
of drawbacks is appropriate with today's machines any more. Direct
rendering could still be used for non-reference frames, but there's a
second problem: with direct rendering enabled the same buffer is used
for every frame, and with the XShm extension that is used by default
there's no checking that the previous frame has been completely
uploaded to the graphics card before it's overwritten by the next one.
This could be fixed, but as Xv is becoming obsolete I don't see it as
a priority to improve it. Thus I'm simply removing the parts of
functionality that were more likely to break things than improve
playback.
2012-03-25 22:30:37 +03:00
Uoti Urpala
a3b4f64df4 cosmetics: vf_vo.c: reformat 2012-03-25 22:30:37 +03:00
Uoti Urpala
4f1e4eae99 cosmetics: misc minor cleanups
The deleted ZRM* things were only relevant to vo_zr, which was deleted
earlier.
2012-03-25 22:30:37 +03:00
Uoti Urpala
fd50478659 core: improve sub and audio start after timeline part switch
When switching to a timeline part from another file, decoders were
reinitialized after doing the demuxer-level seek. This is necessary
for audio because some decoders read from the demuxer stream during
initialization and the previous stream position before seek could have
been at EOF. However, this initialization sequence could lose first
subtitles or first part of audio.

The problem for subtitles was that the seek itself or audio
initialization could already have buffered subtitle packets from the
new position, and the way subtitles are reinitialized flushes packet
buffers. Thus early subtitles could be lost (even if they were demuxed
- unfortunately demuxers may not know about still active subtitles
earlier in the file, but that's another issue). Fix this by moving
subtitle and video reinitialization before the demuxer seek; they
don't have the problems which prevent that for audio.

Audio initialization can already decode and buffer some output.
However, the seek_reset() call done last would then throw away this
buffered output. Work around this by adding an extra flag to
seek_reset().
2012-03-20 14:51:32 +02:00
Uoti Urpala
ec58e5a384 options: move mixer.h options to struct 2012-03-20 14:51:32 +02:00
wm4
7a699cea28 mixer: reindent/cosmetic changes
There should be no real semantic changes.

Remove the mixer_setbothvolume macro, as it was unused.
2012-03-20 14:51:32 +02:00
Uoti Urpala
7040968be4 core: restructure main play loop, continue audio after video
Restructure parts of the code in the main play loop. The main
functionality difference is that if a video track ends first, now
audio will continue to be played until it ends too.

Now the process also wakes up less often if there's no need to update
video or audio. This will reduce unnecessary wakeups especially when
paused, but may make handling of input events laggier when fd-based
notifications are not supported (like most input on Windows).
2012-03-19 23:05:02 +02:00
Uoti Urpala
06c702ec52 terminal output: if audio/video pts is missing, show "???"
Change the terminal status line to show "???" instead of a huge
negative number if audio or video pts is missing (there was a partial
workaround for audio before, but not video or A-V difference).
2012-03-16 01:05:26 +02:00
Uoti Urpala
a816810266 vo_gl: improve 10-bit YUV->RGB conversion accuracy slightly
Modify the YUV->RGB conversion matrix to take into account the
difference between the same color value being x/255 in a 8-bit texture
and x*256/65535 in a 16-bit texture (actually things are stored as
x*4/65535 for 10-bit color, but that can be ignored here). This 0.4 %
difference in the shader float value could make shades of gray in
10-bit (or generally more than 8 bit) YUV produce RGB values with
green slightly higher than red/blue.
2012-03-09 20:48:55 +02:00